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19 Cards in this Set

  • Front
  • Back
Adherence
The extent to which an individual's behavior coincides with medical or health advice; commitment or attachment to a regimen
Affective Domain
Known as the "feeling" domain and is divided in categories that specify the degree of a person's depth of emotional response to tasks; includes feelings, emotions, interests, attitudes, and appreciations
Andragogy
The art & science of helping adults learn
Behaviorist Theory
Includes the careful identification of what is to be taught and immediate identification of the reward for correct responses
Cognitive Domain
The "thinking" domain, includes 6 intellectual abilities & thinking processes beginning with knowing, comprehending, applying to analysis, synthesis, and evaluation
Cognitive Theory
Recognition of developmental levels of learners and acknowledgments of the learner's motivation and environment
Compliance
The extent to which an individuals behavior coincides with medical or health advice
Geragogy
The term used to describe the process involved in stimulating and helping elderly persons to learn
Health Literacy
Ability to read, understand and act on provided health information
Humanism
Learning that focuses on the feelings and attitudes of learners, the importance of the individual in identifying learning needs and taking responsibility for them, and self-motivation of the learners to work toward self-reliance and independence
Imitation
Copying the behaviors and attitudes of another person
Learning
A change in human disposition or capability that persist over a period of time and cannot be solely accounted for by growth
Learning Need
A desire or requirement to know something that is currently unknown to the learner
Modeling
Observing the behavior of people who have successfully achieved a goal that one has set for oneself and through observing, acquiring idea for behavior and coping strategies
Motivation
The desire to learn
Pedagogy
The discipline concerned with helping children learn
Psychomotor Domain
The "skills"domain; includes motor skills such as giving an injection
Readiness
Behaviors or cues that reflect a learners motivation to learn at a specific time
Teaching
System of activities intended to produce learning