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19 Cards in this Set
- Front
- Back
Adherence
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The extent to which an individual's behavior coincides with medical or health advice; commitment or attachment to a regimen
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Affective Domain
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Known as the "feeling" domain and is divided in categories that specify the degree of a person's depth of emotional response to tasks; includes feelings, emotions, interests, attitudes, and appreciations
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Andragogy
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The art & science of helping adults learn
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Behaviorist Theory
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Includes the careful identification of what is to be taught and immediate identification of the reward for correct responses
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Cognitive Domain
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The "thinking" domain, includes 6 intellectual abilities & thinking processes beginning with knowing, comprehending, applying to analysis, synthesis, and evaluation
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Cognitive Theory
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Recognition of developmental levels of learners and acknowledgments of the learner's motivation and environment
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Compliance
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The extent to which an individuals behavior coincides with medical or health advice
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Geragogy
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The term used to describe the process involved in stimulating and helping elderly persons to learn
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Health Literacy
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Ability to read, understand and act on provided health information
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Humanism
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Learning that focuses on the feelings and attitudes of learners, the importance of the individual in identifying learning needs and taking responsibility for them, and self-motivation of the learners to work toward self-reliance and independence
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Imitation
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Copying the behaviors and attitudes of another person
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Learning
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A change in human disposition or capability that persist over a period of time and cannot be solely accounted for by growth
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Learning Need
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A desire or requirement to know something that is currently unknown to the learner
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Modeling
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Observing the behavior of people who have successfully achieved a goal that one has set for oneself and through observing, acquiring idea for behavior and coping strategies
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Motivation
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The desire to learn
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Pedagogy
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The discipline concerned with helping children learn
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Psychomotor Domain
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The "skills"domain; includes motor skills such as giving an injection
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Readiness
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Behaviors or cues that reflect a learners motivation to learn at a specific time
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Teaching
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System of activities intended to produce learning
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