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27 Cards in this Set

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Extra-ocular muscle role, Intra-ocular
Extra-ocular - movements of the eye

Intra-ocular - accommodation and pupillary responses
Sensitivity of extraocular muscle lesions
VERY sensitive, can show CNS problems even if absent on imaging or structural scan
Opsoclonus
rapid saccadic eye movements with uncontrollable movement back to back that occur when CENTRAL control of eye movements damaged

uncontrollable saccades

Usually VIRAL damage to omnipause neurons

Good outcome
Duane's Syndrome
LATERAL RECTUS of affected eye or the CNS to the eye is MISSING and show up with abnormal eye movement that is not the same amount in same direction
6 extraocular muscles and role
Medial rectus - adduction
Lateral rectus - abduction
Superior rectus - elevation
Inferior rectus - depression
Superior oblique - intorsion - rotate in
Inferior oblique - extorsion - rotate out
Intraocular muscles and role
Ciliary muscle - positive accommodation (acts against suspenstory ligaments) - NO ANTAGONIST

Sphincter pupillae iris muscle - pupilloconstriction

Dilator pupillae iris muscle - pupillodilation
Stretch reflex of eye, prorioceptive info
NOT EXISTENT

Proprioceptive feedback from extra-ocular muscles IS NOT used to track eye position

Brain keeps track of eye position by keeping track of the signals sent to the motoneurons that innervate the extra-ocular muscles. This is known as EFFERENCE COPY or COROLLARY DISCHARGE
Yoking of eye movements and exceptions
Yoking - the eyes move the same amount in the same direction

Vertical eye movements are ALWAYS yoked

Horizontal movements are normally yoked via projections from the abducens nucleus to medial rectus motoneurons by way of the MLF.

Convergence has eyes move in OPPOSITE directions

Also in changing viewing distance, movements aren't yoked
Internuclear Ophthalmoplegia, difference in vergence
Failure of adduction (medial rectus not getting normal input from interneurons) of one eye and occurs on the same side of the ascending MLF that has been damaged

Early MS sign

In convergence adduction not reduced because vergence signals go DIRECTLY to medial rectus.

Lost adduction in smooth pursuit, saccade, VOR, optokinetic rsponses due to MLF damage. Loss during CONJUGATE movement but not disconjugate
Neurological subsystems controlling eye movements extraocular
1) Eye movements stabilize the image of the external world on the retina. These include the:
VOR (response to head or body movement)
OKN (eye movements that are elicited by large movements of visual field)

both involuntary

2) Eye movements bring images of objects of interest onto the fovea (only humans and nonhuman primates). Include:

Visual fixation - hold image of stationary object on fovea
Smooth pursuit - hold image of a small moving target on fovea; with optokinetic responses aids gaze stabilization during head rotation
Nystagmus quick phases - resets eyes during prolonged rotation and direct gase toward oncoming visual scene
Saccades - bring images of objects of interest onto fovea
Vergence - moves the eyes in opposite directions so that images of a single object are place simultaneously on both foveas


Smooth pursuit, saccades and vergence are VOLUNTARY

Nystagmus and visual fixation are INVOLUNTARY

Voluntary control for some
Neurological subsystems controlling eye movements intraocular
Accomodation - focus image on the fovea. Lose around 40-50 and become presbyopic and no longer accomodate well.

Pupillary light reflex - controls illumination level of retina
Vestibular responses, use in reading, nuclei for feedback, path
Head turns in one direction with a certain velocity and eyes turn with EQUAL velocity (if gain is 1.0) in the OPPOSITE direction. Latency of reflex is 10ms

Eyes must remain at this new position

A tonic signal proportional to the integral of the eye velocity signal is generated and sent to extraocular motorneurons to maintain new position via the NUCLEUS PREPOSITUS HYPOGLOSSI

Without VOR, view would fluctute up and down

This is why eyes stay at same position while reading


Path: Signal from medial vestibular nucleus senses turn, Acts on CN III nucleus ipsillaterally (to medial rectus), CN VI nucleus contralaterally (to lateral rectus)

Nucleus prepositus hypoglossi goes to motor neurons
VOR gain normal, how to measure
At fast movements gain is near 1.0 so eyes stay in same place

At slow speeds, the gain drops precipitously and eyes will follow head

Optokinetic system overrides so keep visual world on the retina

Gain = eye degrees/sec divided by head degrees/sec
Optokinetic system role, path
Large-field stimuli moves, eyes track the movement overall (VOR for SMALL)

Adaptive response to the slip of the image of the outside world on the retina the occurs when the VOR gain is NOT 1.0

Path: mediated by neurons in the pretectum and medial superior temporal (MST) region of the cortex that indirectly modulate vestibular neurons

If VOR gain was always 1.0 there would be no "retinal slip"

Path: Optokinetic input from medial superior temporal cortex input to vestibular neurons indirectly. Output is via vestibular signal. Optokinetic only comes into play if VOR gain is not 1.0
Vestibular neucleus neuron conditions

a) rotation in darkness

b) rotation in light

c) no rotation, optic flow (i.e. spin a rotating drum)
a) NO visual input but being spun so VOR adapts if constant speed (no acceleration), decays in 60 seconds. ALL vestibular

b) if accelerate to constant velocity then decellarate the cells maintain activity for 60 seconds. VESTIBULAR AND OPTOKINETIC

c) Visual field has a rotation, 60 sec till decays. OPTOKINETIC ONLY
Classes of Voluntary extraocular muscle movement
Smooth pursuit

Saccades

Vergence
Saccadic eye movement, properties, damage where disrupts
Bring images of objects of interest onto the fovea

Voluntary rapid eye movement to look at objects of interest, Made at objects of same distance and occur in 20-90 msec in duration (five dots on a page)

Duration proportional to amplitude of movement (bigger saccade takes longer)

Ballistic eye movements, WILL NOT STOP MIDWAY, CAN"T START ANOTHER TILL FINISH FIRST. finishes with minimal drift forward or back

VERY precise and FAST (fastest movement in body)



Damage to cerebellum, precerebellar structures or cortical structures can cause specific deficits in amplitude or post-saccadic drift
How are saccades generated
Transient increases in extraocular muscle forces to overcome intrinsic and extrinsic viscous drag of the eyeball

HUGE burst of force causes rapid contraction to overcome drag,

Sustained tonic firing after reached target to hold in position despite elastic forces or others trying to restore to origin , i.e PREVENTS DRIFT
Neural Circuitry controlling saccades, Major generators/controllers
Horizontal saccades - generated in the Paramedian pontine reticular formation (PPRF)

Vertical saccades - generated in the rostral interstitial nucleus of the medial longitudinal fasciculus (riMLF) [located anterior to the ocular motor nucleus]



Major generators are the OMNIPAUSE neurons anterior to the abducens nucleus that fire 100 APs per second continuously but pause to allow saccades. Also get signals from superior colliculus (via the PPRF) and frontal eye fields to allow saccades

Then excitatory burst neurons give a brief burst of activity for the saccade proportional to how big it is. Activates motor neurons

Excitatory burst neurons project to nucleus propositus (nerual integrator) too which integrates for sustained tonic firing rate (eliminate drift) and to cerebellum (changes gain)
How does the superior colliculus modify saccades, direction
via the PPRF (horizontal saccades) and riMLF (vertical saccades) and helps allow for oblique saccades

Right SC controls LEFT saccades

Uses a 2D map for contralateral saccades. Rostral part for small saccades, caudal for large saccades. Anterior for 2 degree and posterior for 40-50 degree saccades. Left of map downward, right of map upward


Integration of signals to PPRF and riMLF produces direction of saccade
Cortical override paths for saccades, cerebellar input and output
Frontal lobe - frontal eye fields, supplementary eye fields

Parietal lobe - parietal eye fields

Frontal lobe acts directly to superior colliculi and via Caudate (inhibits SNpr which inhibits colliculi so net is +)

Parietal directly acts on colliculi

Colliculi feeds to brainstem saccade generator

Cerebellar loops (Fastigial nuclei) also receive frontal lobe input and feed to brainstem saccade generator.

Normally substantia nigra pars reticularis INHIBITS superior colliculi to stop saccades, override allows them to occur
Smooth pursuit eye movements Cue, Pathway, Properties, Obstruction
For tracking a slow moving target back and forth

Only works for going about 100 degrees/sec until gain stops and can't keep up and just try to track with saccades

Cue: retinal slip velocity of visual target

Pathway: Frontal eye fields has parts separate from saccadic part. Has visual and predictive parts. Projects through pontine nuclei (DLPN) then too cerebellar cortex then to cerebellar (fastigial nucleus) circuits, part goes to vestibular nucleus. All projections end at CN III motor neurons

Obstruction: If object moves behind something can continue to track because prefrontal cortex has made an internal representation of the target (predictive)
Smooth pursuit vs saccades
For slow moving objects (100 degrees/sec) use smooth pursuit, if faster give up and try using saccades
Vergence Properties, Path, eye position for far viewing, near target, accommodation role
Eye movements in depth, DISCONJUGATE, left and right eyes move in OPPOSITE directions

Far viewing - look straight and lens focused on faraway object

Near target - blurred images fall on non-corresponding retinal locations, blur and disparity signals.Then get convergence (eye rotation to move projection to fovea) and accommodation (lens focus) to reduce blur and disparity

Accommodation and vergence normally coupled


Pathway: Premotor cells near ocular motor nucleus control vergence, Edinger Westphal nucleus (PNS of CN III) controls accommodation. NOT NEAR PPRF
Pupillary Light Reflex, Path
Direct (light on) and Consenual contraction of the pupil that should be EVENLY MATCHED

Path: pretectum and projections to EWN. Afferent detects light via CN II and efferent via CN III.
Pupillary light reflex afferent defect vs efferent defect
Afferent defect - visual system problem. Pupils EQUAL in size. but response to light in one eye is LESS than the other

Efferent defect - pupils may be DIFFERENT sizes (anisocoria). Pupil of one eye may react MORE to light in either eye than the other pupil to light in either eye. Also just may be different size regardless of which eye you shine light in
TOP ten list of eye problems
1. Pupillary light reflex. If it’s absent, there’s a problem.
2. Vergence. Without it, you can’t get a closer look.
3. Smooth pursuit eye movements. You can’t track anything interesting without them
4. Saccadic eye movements. You can’t look at anything interesting without them.
5. Optokinetic responses. The world drifts without them.
6. Vestibular responses. You can’t read without them.
7. Eye movements are controlled by distinct neurological subsystems.
8. Except for changes in viewing distance, normal eye movements are yoked.
9. The stretch reflex is absent. Gently press on your eye and you’ll see the world move.
10. Movements of the eyes are produced by six extra-ocular muscles. If they, or the neural pathways controlling them, are not functioning normally, eye movements are abnormal.