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56 Cards in this Set

  • Front
  • Back

Pythagoras

(6th century BC)


- light beats from eyes (sight = eye light beans hitting objects)


- light travels in straight lines (even as waves)

Euclid

(1st century AD)


- relationship between mirrors and light (law of reflection)

Al-Haytham

(100 AD)


- accurately describe how eyes function + eye diagram (light bounces off objects to eye - eye ≠ source)


- beat commonly accepted idea

Ole Romer

(1676)


- reasonable guess at speed of light (though observation of Jupiter’s moons Io’s eclipse arrival time)

Sir Isaac Newton

(~1700)


- discovered that white light is actually a mixture of all different colours of light


- uses prisms to refract, separate and recombine, white light


- described lights impact on colour (all waves except colour perceived are absorbed by object)

William Herschel

(~1800)


- (measured temperature of colour/light spectrum and) noticed that there was energy past the visual bar of colour


- called discovered energy/part ‘heat waves’ (now known as infrared light)

Johann Ritter

(~1800)


- (measured temperature of other side of colour/light spectrum and) noticed that chemical reactions are faster past the violet end


- called discovered energy/part ‘oxidizing rays’ (now known as ultraviolet light)

James Clerk Maxwell

(1865)


- unified electricity and magnetism into electro-magnetic spectrum/electro-magnetic waves


- e-m waves travel at same speed as light


- confirmed that light acts like wave, not particle (partially true)


Max Plank

(1918)


- correct theory about energy across e-m spectrum (that it acts as packets of waves called photons)


- combined wave and particle model of light


- set stage from quantum theory

4 properties of light

1. (If undisturbed) travels in straight lines


2. Can be reflected


3. Can be refracted


4. Is a form of energy

Speed of light

- 299 798 km/s


- always constant (despite medium)

Luminous

Emits viable light

Non-luminous

Doesn’t emit visible light

Opaque vs Translucent vs Transparent

Oq: light fully can’t pass though, casts shadow


Tl: light partially passes though, casts vague shadow


Tp: light fully passes through, casts no shadow

How do we see

Light is emitted in all directions and reflects off objects to be perceived/focused/processed by the eye

Law of reflection

The angle of incidence (angle of light hitting the mirror to normal line* ) = the angle of reflection (angle of light hitting off the mirror to normal line)



*normal = line perpendicular or mirrors surface that goes from point of contact out

Concave mirrors

- looks upside down past the focal point


- looks larger


- converges light rays


- enlarge image


- e.g. telescope

Convex mirror

- bulges out


- focal point is theoretical (only exists as perceived behind mirror)


- looks smaller


- diverges light rays


- shrink image (show more area)


- e.g. surveillance mirror

Refraction

The bending of light as it passes between mediums*



*medium: any substance

Refractive index

The number that describes the amount of refraction (predetermined values assigned to each medium, then is taken between the two)

More dense?

Smaller angle/angle is more ‘normal’


Explain: the particles slow down in denser mediums

Convex lens

- Converging (opposite with mirror)


- Example: Telescopes/binoculars, cameras, flashlights, laser, fix hypermetropia/far sightness (bigger + father away)

Concave lens

- Diverging (opposite with mirror)


- Example: sideview mirror on driver side windows, security mirrors in supermarkets, fix myopia/close sightness (smaller + closer)

Telescope

- A type of optical device that functions by magnifying and collecting light


- variants = reflect and refract


- used for seeing things in space/farther away

Reflecting telescope

- uses mirrors (therefore not size limit, as support from back stays stable)


- parts include: objective mirror, plane mirror, eyepiece,


- like binoculars ?

Refracting telescope

- uses lens (therefore size limit, as support from sides doesn’t stay stable)


- parts include: objective lens, real image, eyepiece,


- like microscopes ?

Microscope

- act similarly to refracting telescopes (lens)


- used for seeing things up close

Binoculars

- act siilarly to telescopes (just two telescopes together)


- benefit is periperhal vision


- similar to both type of telescope (refracting/lens/prism)


- used to look farther away

Ray Diagram

- used to visualize how light rays move

Regular reflection

- when light reflects off a smooth object, forming a clear image

Diffuse reflection

- when light reflects off a rough object, forming an unlcear image

Incident Ray

the ray of light that makes contact with the lens/mirror

Relected Ray

the ray that is relflected off a surface

Angle of Incidence = Angle of Refleciton (t or f)

rue

Focal point

(theoretical or physical) point in which all the light rays converge in one point (

Wavelength

- Length between two crests/troughs


- longest are after infrared


- frequency up = wavelenght down

surface vs mirror vs lens

- surface - on one side


- mirror - reflects light well


- lens - double lens on both sides

Frequency

- Number of cycles (crest to trought to crest) is in a certain period of time (usually 1 sec)


- ultra violet up = more frequecny


- frequency up = wavelenght down

Crest and Trough

Crest - Top of wave


Trough - Bottom of wave

Amplitutde

The intenstiy/brightness of the light

Radio Waves

- e.g. radios


- least dangerous wave length

Microwaves

- e.g. wifi, cellphone, cooking, etc.


- second least dangerous wave length

Infrared Radiation

- e.g. tv remote control, hear (from sun)


- emits heat!

Visible light

- colours of the rainbow (overally ROYGBV)


- order = :


- longest wavelength to shorest wavelength


- least danger/enerby to most danger/energy

Ultraviolet radiation

- e.g. hospitals, sunburn, sterilization


- some animals can naturally see UV light

X-rays


- travels through soft tissue (but not hard ones, like bone)



Gamma-rays

- most dangerous to body


- uesd in nuclear work (created nuclear weapons/factories, etc.)

Colour legend

Primary = Red (r), Green (g), Yellow (y)


White = all in equal


Black = all in not equal


Magenta = r + g


Yellow = b + r


Cyan = g + b

Cornea

Transparent layer at front of the eye

Iris

The coloured part of the eye

Pupil

The entry point of light to the eye

Lens

a part of the eye that refracts light entering to focus it

Retina

The back of the eyeball (contains the optic nerve, rods, cones )

Optic Nerve

The nerve that connects the brain the the eye and processes information

Rods

The cells that detect the intensity of light

Cones

The cells help dictate colour (with theree types of cones RGB)