• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/28

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

28 Cards in this Set

  • Front
  • Back
Animation
simulation of movement created by rapidly displaying images or frames
Frame by Frame Animation
the rapid display of a sequence of still images (2D or 3D) or models in order to create the optical illusion of movement
Traditional Animation Process
Storyboards are created. The preliminary soundtrack is recorded. Key frames are drawn by lead animators. Pencil testing is performed to match key frames to the soundtrack. In-between frames are drawn to fill-in between the keyframes. Drawings are traced onto plastic cels and painted. Cels are photographed onto film.
Computer Assisted Animation
Follows the same steps as traditional animation but the computer performs some of the work
Computer Generated Animation
All the animation and images are created on the computer
Uses of Animation
Advertising, entertainment, selling, teaching, and training
Digital Animation
based on the frame by frame process
Morphing
transforming one object into another
Path Based Animation
also called vector animation
Programming or Scripting-Based Animation
Requires knowledge of programming or scripting languages
Stop Motion Animation
manipulating real-world objects and photographing them one frame at a time
Animation Software
3DS Max, Adobe PhotoShop and Flash, Blender, Cinema 4D, Maya
Parts of an Animation Program
Stage, library, and timeline
Stage
part of program where the content is created and manipulated
Library
used to store frequently used files
Timeline
used to organize the content
Frame
one individual image in an animation
Key frame
indicates where an action is to occur
Layers
the timeline can be divided into different layers to give the author more control over different elements such as sound and text
Playhead
the vertical red marker in the timeline that shows which frame is the current frame as the animation plays
Scrubbing
dragging the playhead across the timeline in order to preview the animation
Guidelines for Designing Animations
part of computer animation using animation software that shows the standards for designing animation
Publishing Animation
Creating animations
Methods for Publishing Animated Videos
Website, CD-ROM or DVD, Executable File
Plugins/ Players
may be required to view an animation over the Internet
Plugins
are programs that work with the browser to expand its capabilities, such as allow it to play video or open certain file types
Standalone Players
many plugins can also operate as standalone programs meaning they will open and work without the browser software being open
Factors that influence the Delivery of Animations
Bandwidth, playback rate, and streaming rate.