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26 Cards in this Set
- Front
- Back
Sounds limited by only two things: |
~ The medium through which they travel ~ The apparatus that generates them |
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Gain |
How much a circuit amplifies a signal |
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Algorithm |
Consists of output, input and stop commands |
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Common Reverb Types: |
Spring, Room, Plate |
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Speed of Sound |
340.29mp/s |
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M.I.D.I |
Musical Instrument Digital Inference |
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Reverb |
Acoustic ambience created by multiple reflections in a confined space. In recording, it can be artificially created to simulate rooms and naturally occurring echo. |
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"Q" |
The bandwidth of the frequency to be modified with an equaliser. The frequency is at the centre of this bandwidth. |
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Digital convergence |
The process by which separate media become digital and are delivered via a global network |
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Fader |
Another name for an audio level control. Today, the term refers to a straight-line slide control rather than a rotary control. |
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Transducer: |
~ A device that changes one form of energy to another ~ 2 common studio types: Microphone & Speaker |
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Sine Wave: |
~ Referred to as a pure tone ~ No harmonic overtones |
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Mixing Definitions: |
~ The process of balancing relative volumes, frequencies and dynamic content of a number of sound sources ~ The art of adjusting volume, pan positions and effects applications of a songs tracks until each sits in its own space on the sonic spectrum ~ To combine 2 or more audio signals into a common signal |
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Audio Spectrum: |
~ Normal range of human hearing ~ 20Hz - 20Khz (20 hurtz - 20,000 hurtz) |
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Unity Gain: |
~ 0db (zero decibels) ~ input and output through a control are equal |
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2 common types of microphones: |
Dynamic; condenser |
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A notes pitch describes... |
Its perceived frequency |
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Frequency: |
~ Measured in Hertz (Hz) ~ 1Hz = 1 cycle per second ~ Higher frequency = higher pitch |
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Mixing: |
The process of balancing the relative volume frequency and dynamic content of a number of sound sources. Mixing can be described as "the art of adjusting volume, pan positions and effects applications of a songs tracks until each sound is sitting in its own space on the sonic spectrum. |
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The tonal colouring, or sound characteristic of an instrument: |
Timbre |
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Why we should know frequency ranges of instrument's when mixing: |
~ to adjust their EQ ~ to keep them from clashing or reduce phase cancellation ~ to help give each instrument its own space on the mix ~ to accentuate good traits, de-emphasise bad ones ~ to create artificial sounds within a mix |
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Additive Synthesis: |
~ Combining sine waves together to form new sounds ~ Used in synthesisers |
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ADSR: |
~ Attack, decay, sustain, release ~ Used to control sounds in a synthesiser |
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Envelope Generator |
Controls the ADSR in a synthesiser |
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Propagation: |
The movement of sound through a medium (air, wood, water, gas etc.) |
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Different types of waves: |
Sine, square, triangle, saw-tooth |