• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/26

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

26 Cards in this Set

  • Front
  • Back

Sounds limited by only two things:

~ The medium through which they travel




~ The apparatus that generates them

Gain

How much a circuit amplifies a signal

Algorithm

Consists of output, input and stop commands

Common Reverb Types:

Spring, Room, Plate

Speed of Sound

340.29mp/s

M.I.D.I

Musical Instrument Digital Inference

Reverb

Acoustic ambience created by multiple reflections in a confined space. In recording, it can be artificially created to simulate rooms and naturally occurring echo.

"Q"

The bandwidth of the frequency to be modified with an equaliser. The frequency is at the centre of this bandwidth.

Digital convergence

The process by which separate media become digital and are delivered via a global network

Fader

Another name for an audio level control. Today, the term refers to a straight-line slide control rather than a rotary control.

Transducer:

~ A device that changes one form of energy to another




~ 2 common studio types: Microphone & Speaker

Sine Wave:

~ Referred to as a pure tone




~ No harmonic overtones

Mixing Definitions:

~ The process of balancing relative volumes, frequencies and dynamic content of a number of sound sources




~ The art of adjusting volume, pan positions and effects applications of a songs tracks until each sits in its own space on the sonic spectrum




~ To combine 2 or more audio signals into a common signal

Audio Spectrum:

~ Normal range of human hearing




~ 20Hz - 20Khz (20 hurtz - 20,000 hurtz)

Unity Gain:

~ 0db (zero decibels)




~ input and output through a control are equal

2 common types of microphones:

Dynamic; condenser

A notes pitch describes...

Its perceived frequency

Frequency:

~ Measured in Hertz (Hz)




~ 1Hz = 1 cycle per second




~ Higher frequency = higher pitch

Mixing:

The process of balancing the relative volume frequency and dynamic content of a number of sound sources. Mixing can be described as "the art of adjusting volume, pan positions and effects applications of a songs tracks until each sound is sitting in its own space on the sonic spectrum.

The tonal colouring, or sound characteristic of an instrument:

Timbre

Why we should know frequency ranges of instrument's when mixing:

~ to adjust their EQ


~ to keep them from clashing or reduce phase cancellation


~ to help give each instrument its own space on the mix


~ to accentuate good traits, de-emphasise bad ones


~ to create artificial sounds within a mix

Additive Synthesis:

~ Combining sine waves together to form new sounds




~ Used in synthesisers

ADSR:

~ Attack, decay, sustain, release




~ Used to control sounds in a synthesiser

Envelope Generator

Controls the ADSR in a synthesiser

Propagation:

The movement of sound through a medium (air, wood, water, gas etc.)

Different types of waves:

Sine, square, triangle, saw-tooth