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51 Cards in this Set

  • Front
  • Back

Practice

defined as dedicated effort toward improving upon a skill or task.




It is NOT training

Training

aimed at improving physiological functioning and physical proficiency abilities.

True of false




effective practice is repetition after repetition until "perfect."

false

what does effective practice lead to?

a wide adaptable movement repertoire to overcome situational challenges and take advantage of situational opportunities.

Five essential characteristics of practice

1. specific intention to improve and master a skill


2. strong motivation and effort


3. individual-based practice and learner input into practice


4. effective communication and information


5. overlearning with variation

what is searching for affordances?

perceptual systems interpret the nature of constraint-based information and determines ways to take them into account for movement planning.

affordances

qualities or clues in the environment that inevitably lead to specific action responses that require minimal sensory processing




-some are universal and some are specific to the individual (characteristics and capabilities)

how do learners overcome constraints?

instructors lead the learning by controlling constraints and allowing the learned to discover affordances

constraints

physical barriers


rules & instructions


any number of other factors




systems theory


-task


-individual


-environment

why should coaches be weary of breaking down movements too much?

perceptual information may be lost




instead use constraints-led approach

what does contraints-led approach do?

allows learned to discover and engage in exploratory learning




-trial and error approach


-discovery learning explicit skills are NOT taught

deliberate practice

specific term describing practice activities with specific features, namely high levels of motivation and effort, activities based on knowledge and characteristics of the performer, immediate and continual feedback, a large amount of repetition, and intent to improve.

how much practice does it take to become a master at a skill

10-year rule (variable) ranging from 4,000-10,000 hours by the age of 20.

is improvment over time a linear process?

no




- prone to stalling once a certain level of automacity is reached


- if practice is not effortful toward improvement it can lead to arrested development

the two types of achievement goals

1. mastery goals


- improve and learn, and comparisons are made to oneself regarding of achievement




2. performance goals


- to be better than others or norm-referenced standards




essential feature of practice: intention toward improvement and mastery

what should be focused on early for novice learners?

technical instruction should be focused on first for novices and emphasis on enjoyment and social interaction. in later stages, team tactics and responding to game-like chaos and pressure can become more of an emphasis

what is necessary to motivate the effort required of deliberate practice?

intention

what cannot be achieved without maximal effort?

maximal achievement

during deliberate practice what is the emphasis?

intentful effort toward improvement




- reliability and enjoyment are not emphasis points




essential feature of practice: motivation and mental and physical effort

what is a fundamental feature of deliberate practice

- practice is set up for the individual based on the individual's prior knowledge and existing skills and abilities




- practice is most effective when the learner has some control over the practice environment




- appears to enhance meaningfulness and motivation and allows for more complete information processing




essential feature of practice: learner-based practice and learner input into practice

what is critical to learning and performance?

strong communication between learner and coach

instruction

largely consists of verbal or written information provided before physical practice takes place




often center on identifying the goal of achievement




should be appropriate for skills and abilities of learner

augmented feedback

AFB = information passed from instructor to learner regarding aspects of performance

biofeedback

a type of augmented feedback through technology

Knowledge of Results (KR)

information about the outcome of the motor skill (running time, jump height, location of tennis serve)




often the simplest feedback to gather

Knowledge of performance (KPs)

more complex than KR




provides information on how the movement was made (verbal indication of arm position during swimming, video assessment, etc).

should the poorest aspect of a motor skill always receive the feedback?

no...sometimes the result of poor movement is the result of glitches in previous movements of the motor skill

performance bandwidth

- helps with determining the level of complexity




- the amount of error that prompts a feedback correction


- beginners need larger bandwidth


- experts need smaller bandwidth

quantitative feedback

provides numerically objective information that is often precise regarding movement

qualitative feedback

assesses quality of movement


provides subjective feedback (too slow, need more velocity)




-novice needs more qualitative feedback


-expert needs more quantitative feedback

prescriptive AFB

does not provide information on the past movement, but rather provides information on what needs to be done next time for correct movement

what can too much feed back lead to?

information overload or the learned could use feedback as a crutch in place of self knowledge

when should timing of AFB take place

-before, during or right after skill execution


-if given before after time should be given for learner to process info



AFB may differ between learners but should always what?

emphasize problem solving and motivation toward specific goals.




best way to determine when feedback should be given should rely on the learner

how should macrostructure and microstructure be setup?

to reach a point of overlearning

overlearning

continual practice even past the point where performance seems to have peaked.




Benefits


-modifying brain structures


-more resistant to forgetting


-enhance movement adaptability and flexibility

what should be avoided with overtraining

point of dimenishing returns

blocked practice

practicing a single motor skill completely and then moving onto another skill

random practice

skills are practiced a variable times and occurrence over the course of practice

variable practice may aid in retention of motor skills by promoting

contextual interference

contextual interference

occurs when a skills is practiced in the context of another task (bean bag lab), or randomly changing from one thing to another.




-change causes interference in performance and may result initially in poorer performance but aids in better retention and trasfer

part practice

breaking down the skill based on the task complexity and organization.




- tasks low in complexity, but high in organization should be practiced as whole (movement parts fit well together)


- high in complexity but low in organization - part practice (tennis serve)

what is the most common method of instruction?

modeling (demonstration or observational learning)

when is modeling most effective?

with proficient and prominent modelers

what types of neurons work during observation?

mirror neurons work within the motor resonance system

what are the four main functions of the motor resonance system?

1. understand the action


2. understand the intention


3. enable imitation


4. understand behavior state

imagery

mental or cognitive skills generally in the form of visualization




used for:


-skill aquisition


-performance preparation

techniques for imaging

-perspective


- internal = person views themselves in first person (real life)


- external = third person


-viewing angle


- angle dependent on motor skill being imaged


-dominant sensory modality


-visual or kinesthetic info

what is basis for mental practice

intention (key ingredient)

Passos four-stage nonlinear pedagogical methodology for developing tactical and decision making skills

1. identifying the problem


2. setting out a strategy


3. creating an action model


4. building an exercise for practice

what is the goal of psychophysical training

maximize the tranferability of physiological adaptations to sport settings