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273 Cards in this Set
- Front
- Back
Learning
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Relative permanent change in behavior due to experience
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Incidental Learning
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Unintentional acquisition of knowledge
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Behavioral Learning Theories
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Assumes that learning takes place as the result of external events
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Classical Conditioning
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Pavlov's Dogs
A stimulus that elicits a response is paired with one that doesn't |
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Unconditioned Stimulus
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Naturally elicits a response
Powder in Pavlov's Dogs |
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Conditioned Stimulus
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Does not initially give response
Bell is Pavlov's Dogs |
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Conditioned Response
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Drooling due to the bell in Pavlov's Dogs
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Conditioning effects
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More likely to occur after CS and UCS have been paired a number of times.
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Repeated Exposures
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Prevent decay
increase strength of stimulus-response associations |
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Extinction
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occurs when the effects of prior conditioning are reduced and disappear
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Stimulus Generation
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tendency of a stimuli similar to a CS to evoke similar, conditioned responses
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Halo Effect
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People also react to other, similar stimuli in much the same way they responded to the original stimulus
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Masked branding
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deliberately hides the products true origin
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Stimulus Discrimination
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Occurs when a UCS does not follow a stimulus similar to a CS.
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Brand Equity
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A brand has positive associations in the customer's mind
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Three Exposures
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First: Awareness
Second: Demonstrates relevance Third: Reminder Four is too many for one marketing communication. |
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Wear Out
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People no longer pay attention to an ad because it is seen too much
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Backward conditioning
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UCS before CS
Not effective |
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Order of stimulus
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Normally, Conditioned before unconditioned
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Family Branding
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Variety of different products to capitalize on a company's name
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Product line extensions
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Related products are added to established brand
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Licensing
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Well-known names are rented by others
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Look alike packaging
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Distinctive packaging designs create strong associations with a particular brand
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Well established brands
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encourage stimulus discrimination
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Instrumental (operant) conditioning
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Learn to perform behaviors that produce positive outcomes and avoid negative ones
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Responses in classical conditioning
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involuntary and fairly simple
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Shaping
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Desired behavior learned over time and intermediate actions are rewarded
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Classical conditioning involves
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close pairing of two stimuli
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Instrumental (Operant) Learning difference
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response is performed because it is necessary to receive reward
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Three ways of instrumental conditioning
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Positive Reinforcement
Negative Reinforcement Punishment |
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Positive reinforcement
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Rewards given by the environment
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Negative Reinforcement
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AVOIDING negative outcomes by using the product
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Punishment
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Something negative HAPPENS for not using the product
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Fixed interval Reinforcement
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After a specified time period has passed, the first response that is made brings the reward
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Variable interval reinforcement
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The time that must pass before reinforcement is delivered varies around some average
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Fixed ratio reinforcement
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A person is reinforced after a certain number of responses
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Variable ratio reinforcement
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A person is reinforced after a certain number of responses, but he or she does not know the number
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Frequency Marketing
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Rewards regular purchases by giving them prizes
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Cognitive Learning Theory
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internal mental processes
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Cognitive Learning Theory approach
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views people as problem solvers who actively use information in the world to master their environment
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Mindlessness
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Processing information passively, automatically
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Trigger Feature
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cues us to a particular pattern
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masking effects
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make it difficult for subjects to learn UCS/CS associations
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Observational Learning
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Occurs when people watch the actions of others and note the reinforcements they receive for their behaviors
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Modeling
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Imitating the behavior of others
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Components of Observational learning
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Attention
Retention Productions Processes Motivation Observational Learning |
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Memory
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Involves a process of acquiring information and storing it over time
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Information-Processing
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Mind is like a computer
Data input, processed, and output later Encoding, storage, retrieval |
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Encoding
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Information is entered in a way that it will be recognized
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Storage Stage
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Integrate the information with other information until it is needed
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Retrieval Stage
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The person accesses the desired information
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Memory Process
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External Inputs
Encoding Storage Retrieval |
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External Memory
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Includes all product details on packages and other marketing stimuli
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Postexperience Advertising
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what we are exposed to by the product after the experience
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Sensory Meaning
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color or shape
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Semantic Meaning
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symbolic associations, such as rich people drink champaign
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Episodic Meaning
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relate to events that are personally relevant
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Flashbulb memories
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Especially vivid memories
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Narrative
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way to convey product information
Story |
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Sensory memory
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permits storage of the information we receive from our senses
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Three systems of the Information processing perspective
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Sensory memory
Short Term Memory Long Term Memory |
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Attentional Gate
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transforms Sensory memory into short term memory
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Short term memory
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stores info for a limited period of time
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Acoustically
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how it sounds
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semantically
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in terms of what it means
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Chunking
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information is stored by combining small pieces into larger ones
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Number of chunks
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was between 5 and 9
now is 3 or 4 |
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Long Term Memories
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retain information for a long period of time
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Elaborative rehearsal
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required in order for information to enter long term memory from short term memory
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Multiple store
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Traditional approach to relationship among the types of memory
assumes that STM and LTM are separate |
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Activation models of memory
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STM and LTM are interdependent
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Knowledge structures
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organized systems of concepts concerning brands
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Hierarchical Processing model
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a message is processed in bottom up fashion
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Evoked set
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first brands that come to mind
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Spending Activation
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allows consumers to shift back and forth between levels of meaning
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How a memory trace for an ad is stored
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Brand Specific
Ad specific Brand identification product category evaluative reactions |
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Brand specific
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in terms of claims made for the brand
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Ad specific
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in terms of the medium or content of the ad itself
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Brand identification
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in terms of the brand name
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Product category
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In terms of how the product works
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evaluative reactions
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positive or negative emotions
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Proposition
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links two nodes together to form a more complex meaning
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Nodes
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where information is placed from knowledge structures
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Service script
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guide their behavior in service settings
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Pioneering brand
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the first brand to enter a market
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State dependent retrieval
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people are better to access information if their internal state is the same at the time of recall as it is when the info was learned
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meed congruence effect
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matches consumer's mood at time of purchase when planning marketing communications
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Postexperience advertising effects
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marketing communications can be very powerful in our daily lives
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Mystery ads
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brand is not identified until the end of the ad
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Salience
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its prominence in memory
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restorff effect
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any increase in novelty will aid in recall
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decay
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forgetting about an ad
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interference
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when additional information is learned, brain displaces earlier information
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part list cueing effect
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allows marketers to utilize interference process
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nostalgia
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the past viewed as both sadness and longing
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Spontaneous recovery
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stimulus evokes weakened response years after encounter
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retro brand
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updated version of a brand from a prior period
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Define/measure impact
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recognition
recall |
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Recognition
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people are shown ads and asked if they have seen them before
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recall
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just ask consumers what they have seen
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response bias
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contamination of results because of something to do with the instrument or respondent
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bogus ads
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ads that have not been seen before
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memory lapses
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omitting
averaging- normalizing memories telescoping- inaccurate recall of time |
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Problem solving steps
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Problem recognition
information search evaluation of alternatives product choice |
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consumer hyperchoice
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many options drain psychological energy and we make poor decisions
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rational perspective
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people integrate as much info as possible with what they already know, then weight pluses and minuses
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behavioral influence perspective
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concentration on low involvement purchases
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Purchase momentum
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occurs when initial impulses actually increase the likelihood that we will buy even more
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constructive processing
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consumers evaluate effort, then choose strategy
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experiential perspective
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stresses gestalt, or totality, of the product or service
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extended problem solving
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traditional decision making process
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Limited problem solving
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usually more straightforward and simple
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Habitual decision making
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choices made with little or nor conscious effort
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Problem recognition
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occurs whenever the consumer sees a significant difference b/t current affairs and ideal state
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standard of comparison
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something else better is seen
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actual state moves down
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need recognition
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ideal state moves up
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opportunity recognition
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information search
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surveys environment for data
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Prepurchase search
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search the marketplace for specific information
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ongoing search
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stay up to date on what is happening
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Directed learning
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on a previous occasion we had already searched for relevant information
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incidental learning
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exposure to ads, packaging and sales promotions
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economics of information
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assumes that consumers will gather as much data as needed
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variety seeking
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the desire to choose new alternatives
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satiated
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tired of favorite product
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sensory specific satiety
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even though we have favorites, we still like to sample other possibilities
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framing
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way a problem is posed
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people responding to situations
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Mental accounting
framing gains and losses |
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sunk cost fallacy
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having paid for something makes us reluctant to waste it
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loss aversion
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people place more emphasis on a loss than a gain
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prospect theory
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a descriptive model of how people make choices
utility is a function of gains and losses risk differs when you face gains or losses |
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Moderately Knowledgeable
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Search tends to be the greatest
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Selective Search
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their efforts are more focused and efficient
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Perceived Risk
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the belief in a product has potentially negative consequences
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Consideration set
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brands that one actually includes in deliberations
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Basic Level Category
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middle level
typically most useful in classifying products |
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Superordinate category
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broader, abstract
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Subordinate Category
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more specific, individual brands
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Positioning Strategy
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hinges on the marketer's ability to convince the consumer that its product should be considered within a given category
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Evaluative Criteria
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dimensions used to judge the merits of competing options
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Determinant attributes
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features we actually use to differentiate among our choices
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cybermediary
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an intermediary that helps to filter and organize online market information in order to evaluate alternatives
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Cybermediary examples
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Directories- Yahoo
Website evaluators- reviews sites Forums- experts in fields Financial intermediaries- authorize payments from buyer to seller |
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Intelligent agents
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sophisticated software programs that use collaborative filtering to learn form past consumer behavior
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Electronic recommendation agent
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software tool that tries to understand a human decision maker's preferences by asking them to communicate it
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Heuristics
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mental rules of thumb that lead to a speedy decision
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Product signal
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communicates some underlying quality
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covariation
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perceived associations among events that may not influence each other
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Market beliefs
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the shortcuts that guide their decisions
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Price quality relationship
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most pervasive
sees price and quality as related not always justified |
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Country of origin product signal
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Nationalists
Internationalists Disengaged |
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Nationalists
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feel close to own culture
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Internationalists
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Feel close to three or more outside cultures
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Disengaged
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no attachment to any culture
younger and less educated |
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Country of origin
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consumers associate items with specific countries
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stereotype
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a knowledge structure based on inferences across products
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Ethnocentrism
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Tendency to prefer own culture over others
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Product signal examples
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Market Beliefs
Country of Origin |
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Why choose brand names
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Inertia- Lazy
Brand Loyalty- a friend |
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Brand parity
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refers to consumers' beliefs that there are no big differences between brands
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Noncompensatory
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A product Being low in one attribute can't make up for being low on another
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Lexographical rule
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select the product that is best in the most important attribute
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Noncompensatory examples
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Lexographic
Elimination by aspects Conjunctive rule |
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Elimination by aspects
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Using cutoffs for attributes
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Conjunctive rule
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processing by brand
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Compensatory rules
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simple additive
weighted additive |
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Compensatory decision rule
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gives a product a chance to make up for shortcomings
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Simple additive
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the consumer merely chooses a product that has the largest number of positive attributes
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Weighted additives
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takes into account importance of attributes
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Culture
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accumulation of shared traditions among the members
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Culture system
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Ecology
Social Structure Ideology |
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Ecology
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the way a system adapts to its habitat
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Social Structure
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the way in which orderly life is maintained
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Ideology
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mental characteristics of a people
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Culture dimensions
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Power distance
Uncertainty avoidance Masculinity/femininity Individualism |
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Power distance
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the way members perceive differences in power from relationships
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Uncertainty avoidance
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degree to which people feel threatened
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Masculinity/femininity
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degree to which sex roles are clearly defined
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Individualism
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degree to which culture values the welfare of the individual compared to the group
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Collectivist cultures
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people subordinate their goals for those of the group
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Individualist culture
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attach more importance to individual goals
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Norms
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Rules dictating what is right and wrong
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enacted norms
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explicitly decided on
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Crescive norms
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embedded in the culture
learn by discovering them |
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Crescive norm examples
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Custom
more conventions |
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Custom
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handed down from the past to control basic behaviors
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More
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custom with a strong moral overtone
forbidden behaviors |
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Conventions
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conduct of everyday life
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myth
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story containing symbolic elements that represent the shared emotions of the culture
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Functions of myths
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Metaphysical
Cosmological Sociological Psychological |
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Metaphysical Myth
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help to explain origin of existence
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Cosmological Myth
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all components of the universe are part of a single picture
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sociological Myth
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maintain social order
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Psychological Myth
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models for personal conduct
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Binary Opposition
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represent two opposing ends of some dimension
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mediating figure
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link opposites by sharing characteristics of each
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monomyth
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myth that is common in many cultures
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ritual
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set of multiple symbolic behaviors that occur in a fixed sequence
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Ritual Artifacts
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items we need to perform rituals
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Ritual script
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identifies artifacts, how to use them, and who uses them
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Gift-giving ritual
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buy a product, remove price, wrap, and give
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Economic exchange
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giver transfers an item of value and expects one in return
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Symbolic exchange
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no real value exchanged
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stages of gift giving
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gestation
presentation reformulation |
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Gestation Stage of Gift Giving
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giver is motivated my an event to give a gift
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Presentation stage of gift giving
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the process of gift exchange
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Reformulation stage of gift giving
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adjust the bond between giver and receiver
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Reciprocity norm
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obligates people to return the gesture
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self-gifts
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people find reasons to give themselves gifts to regulate behavior
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Phases of Rites of Passage
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Separation
liminality aggregation |
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Separation stage of the Rites of passage
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individual is detached from the group
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Liminality stage of the rites of passage
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person is in-between statuses
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Aggregation stage of the rites of passage
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person reenters society
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sacred consumption
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objects or events that are set apart from normal activities and are treated with some respect or awe
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Profane consumption
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consumer objects/events that are ordinary
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Contamination
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something sacred happened on a spot, so the spot is sacred
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Desacralization
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sacred item is moved from its place or is duplicated
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Sacralization
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occurs when ordinary items take on sacred meaning to a culture or a specific group
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objectification
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occurs when we attribute sacred qualities to mundane items
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collecting
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systematic acquisition of a particular object
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hoarding
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unsystematic collection
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co-optation
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transform original meanings
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cultural selection
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the selection process of a culture
from conception to consumption |
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cultural production system (CPS)
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individuals responsible for creating and marketing a cultural product
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Components of CPS
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creative subsystem
Managerial subsystem communications subsystem |
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Creative subsystem
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generating new symbols and products
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Managerial Subsystem
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selecting an distributing new symbols and products
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Communication subsystem
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giving meaning to a new product and communicating it to consumers
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cultural gatekeepers
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responsible for filtering the overflow on information intended for customers
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Art product
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aesthetic, no functional value
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Craft product
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beauty in which it performs some function
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cultural formula
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certain roles and props occur consistently
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reality engineering
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marketers appropriate elements of a popular culture and convert them for use as promotional vehicles
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Cultivation hypothesis
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media distorts consumer perception of reality
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Product placement
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inserting specific products and names into shows
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Brand Entertainment
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advertisers showcase their products in narrative films
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Advergaming
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advertising on video games
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Diffusion of innovators
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process where a new product or idea spreads through a population
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laggards
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slow to catch on to a trend
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innovators
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people on the lookout for new products
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Late adapters
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the mainstream public, two thirds of public
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Early adopters
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right behind innovators
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continuous innovation
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modification of existing product
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dynamically continuous innovation
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more pronounced change in an existing product
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discontinuous innovation
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create major changes in the way that we live
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Prerequisites for successful adoption
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compatibility
Trialability Complexity Observability relative advantage |
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fashion system
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all the people involved in creating symbolic meaning and transferring them to objects
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Fashion
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process of social diffusion where a new item is adopted by a group
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context dependent
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different people can interpret the same style differently
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cultural categories
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the basic ways we characterize the world
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collective selection
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certain symbolic alternatives are chosen over others
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trickle down theory
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two conflicting forces that drive fashion change
subordinate groups try to be like groups above them and.....are always looking below them so that they are not imitated |
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meme theory
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idea that enters the consciousness over time
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Tipping Point
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change happens in a hurry when the product reaches the moment of critical mass
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fashion acceptance cycle stages
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introduction
acceptance regression |
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Introduction stage of the fashion acceptance cycle
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small number of people are exposed
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Acceptance stage of the fashion acceptance cycle
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product enjoys social visibility and acceptance
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Regression stage of the fashion acceptance cycle
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product reaches stage of social saturation, new products replace it
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classic
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a fashion with an extremely long acceptance cycle
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Fad
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very short lived fashion
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Starbucks
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Did well to act globally
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emic perspective
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stresses variation across cultures
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Characteristics of global brands
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quality signal
global myth social responsibility |
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Quality Signal
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many assume that a company with global reach it must excel on quality
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Global Myth
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consumers looks to global brands as symbols of cultural ideals
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Social responsibility
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global companies have large influence
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Global citizens
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largest
55% |
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Global Dreamers
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second largest segment
23% |
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Antiglobals
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13%
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Global agnostics
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9%
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globalized consumption ethic
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dominance of big markets
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transitional economics
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refers to a country that is struggling to with a difficult adaptation from a controlled, centralized economy to a free market
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creolization
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occurs when a foreign influence is absorbed by local meanings.
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