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92 Cards in this Set

  • Front
  • Back
learning
a relatively permanent change in behavior caused by experience.
incidental learning
casual, unintentional acquistion of knowledge. (humming jingles for products in which one does not use)
behavioral learning theories
assumes that learning takes place as the result of responses to external events.
classical conditioning
occurs when a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own.
unconditioned stimulus
naturally capable of causing the response. (meat powder)
conditioned stimulus
the bell that the dogs learned to associate with the meat powder.
conditioned response
the drooling of the dogs to the sound of the bell.
extinction
occurs when the effects of prior conditioning diminish and finally disappear.
stimulus generalization
the process that occurs when the behavior caused by a reaction to one stimulus occurs in the presence of other similar stimuli.
halo effect
a phenomenon that occurs when people react to other, similar stimuli in much the same way they responded to the original stimulus.
masked branding
deliberately hiding a product's true origin. (General Motors and Saturn)
stimulus discrimination
the process that occurs when behaviors caused by two stimuli are different, as when consumers learn to differentiate a brand from its competitors.
brand equity
in which a brand has strong positive associations in a consumer's memory and commands a lot of loyalty as a result.
advertisising wear-out
when consumers become so used to hearing or seeing a marketing stimulus that they no longer pay attention to it.
family branding
many products capitalize on the reputation of a company name.
product line extension
marketers add related products to an established brand. (Dole fruit juices)
Licensing
companies often "rent" well known names. Marketers try to link their products and services with popular brands or designers.
look-alike packaging
companies that make generic or private label brands and want to communicate a quality image often exploit this linkage by putting their products in similar packages to those of popular brands.
instrumental conditioning
(operant conditioning) occurs when we learn to perform behaviors that produce positive outcomes and avoid those that yield negative outcomes.
shaping
learning a desired behavior over time; often broken into steps.
positive reinforcement
(reward). this strengthens the response and we learn the appropriate behavior.
negative reinforcement
also strengthens responses so that we learn the appropriate behavior but this time something negative is removed.
punishment
occurs when unpleasant events follow a response. (friends ridicule for wearing a bad perfume)
fixed-interval reinforcement
after a specified time period has passed, the first response you make brings the reward.
variable-interval reinforcement
the time that must pass before you get reinforced varies based on some average. (secret shoppers)
fixed-ratio reinforcment
reinforcment occurs only after a fixed number of responses.
variable-ratio reinforcement
you get reinforced after a certain number of responses but you don't know how many responses are required. (slot machines)
frequency marketing
a popular technique that rewards regular purchasers by giving them prizes with values that are based on spending.
cognitive learning theory
stresses the importance of internal mental processes; views people as problem solvers who actively use information from the world arouond them.
observational learning
occurs when people watch the actions of others and note the reinforcements they receive for their behaviors--learning occurs as a result of vicarious experience.
modeling
the process of imitating the behavior of others.
memory
a process of acquiring information and storing it over time so that it will be available when we need it.
encoding
information enters in a way the system will recognize
storage
we integrate the knowledge with what is already in memory and "warehouse" it until needed.
retrieval
we access the desired information.
sensory meaning
literal color or shape of a package
semantic meaning
refers to symbolic associations, such as the idea that rich people drink champagne
episodic memories
relate to events that are personally relevant.
sensory memory
permits storage of the information we recieve from our senses and this storage is very temporary.
attentional gate
transfers to short term memory.
short term memory
also stores information for a limited period of time and has limited capacity. (working memory)
chunking
storing information by combining small pieces into larger ones.
long-term memory
the system that allows us to retain information for a long period of time.
elaborative rehearsal
a process that allows information to move from short-term memory into long-term memory.
activation models of memory
approaches to memory stressing different levels of processing that occur and activate some aspects of memory rather than others, depending on the nature of the processing task.
associative network
contains many bits of related information organized based on some set of relationships.
evoked set
consumer recalls brands contained in the appropriate category.
brand-specific
memory is stored in terms of claims the brand makes ("it's macho")
ad-specific
memory is stored in terms of the medium or content of the ad itself (a macho looking guy uses the product)
brand identification
memory is stored in terms of the brand name (e.g. "Axe")
product category
memory is stored in terms of how the product works or where it should be used (a can of Axe sits in a guy's medicine cabinet)
evaluative reactions
memory is stored as positive or negative emotions ("that looks cool")
script
a sequence of events an individual expects to occur.
spacing effect
describes the tendency fo us to recall printed material more effectively when the advertiser repeats the target item periodically rather than presenting it repeatedly in a short time period.
state dependent recall
we are better able to access information if our internal state is the same at the time of recall as when we learned the information.
salience
refers to a brands prominence or level of activation in memory.
von Restorff Effect
almost any technique that increases the novelty of a stimulus also improves recall.
decay
the structural changes learning produces in the brain simply go away.
interference
as we learn additional information, it displaces the earlier information.
part-list cueing effect
a strategy to utilize the interference process in memory; when a marketer presents only a portion of the items in a category to consumers, they don't recall the omitted items as easily.
spontaneous recovery
a stimulus is at times able to evoke a weakened response even years after we first perceived it.
nostalgia
describes a bittersweet emotion where we view the past with both sadness and longing.
retro brand
an updated version of a brand from a prior historical period.
recognition
researchers show ads to subjects one at a time and ask if they have seen them before.
recall
ask consumers to independently think of what they have seen without being prompted for this information first.
the starch test
a research service founded in 1932 is a widely used commericial measure of advertising recall for magazines.
response bias
people try to give responses for which the experimenter is looking.
telescoping
innaccurate recall of time
omitting
leaving facts out
averaging
the tendency to "normalize" memories by not reporting extreme cases.
illusion of truth effect
telling people that a consumer claim is false can make them misremember it as true.
consumer hyperchoice
having too many choices; this forces us to make repeated choices that may drain psychological energy while decreasing our abilities to make smart decisions.
rational perspective
calmly and carefully integratining as much information as possible with what we already know about a product, painstakingly weigh the pluses and minuses of each alternative, and make a satisfactory decision.
economics of information
approach that assumes consumers will gather as much data as they need to make an informed decision.
purchase momentum
occurs when initial impulses actually increase the liklihood that we will buy even more (instead of less as we satisfy our needs)
behavioral influence perspective
concentrate on selling the environment's characteristics, such as a store's design or package.
experiential perspective
expresses the totality of the product or service.
extended problem solving
a careful process usually when the decision we have to make relates to our self-concept and we feel the outcome may be risky. We collect as much info as possible from internal and external sources.
limited problem solving
we're likely to use simple decision rules to choose among alternatives.
habitual decision making
choices we make with little or no conscious effort.
automaticity
choices made with minimal control and conscious effort.
problem recognition
occurs whenever we see a significant difference between our current state of affairs and some state.
need recognition
quality of actual state decreases
opportunity recognition
moving our ideal state upward
variety seeking
the desire to choose new alternatives over more familiar ones.
mental accounting
the way we pose a problem and whether it's phrased in terms of gains or losses influences our decisions.
sunk cost fallacy
having paid for something makes us reluctant to waste it.
loss aversion
we emphasize our losses more than our gains. (losing money is more unpleasant than gaining money is pleasant)
prospect theory
describes how people make choices, finds that utility is a function of gains and losses.
perceived risk
the belief that there may be negative consequences from using or not using a product or service.
consideration set
alternatives a consumer is considering.
knowledge structure
a set of beliefs and the way we organize these beliefs in our minds.