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92 Cards in this Set
- Front
- Back
learning
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a relatively permanent change in behavior caused by experience.
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incidental learning
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casual, unintentional acquistion of knowledge. (humming jingles for products in which one does not use)
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behavioral learning theories
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assumes that learning takes place as the result of responses to external events.
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classical conditioning
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occurs when a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own.
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unconditioned stimulus
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naturally capable of causing the response. (meat powder)
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conditioned stimulus
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the bell that the dogs learned to associate with the meat powder.
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conditioned response
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the drooling of the dogs to the sound of the bell.
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extinction
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occurs when the effects of prior conditioning diminish and finally disappear.
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stimulus generalization
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the process that occurs when the behavior caused by a reaction to one stimulus occurs in the presence of other similar stimuli.
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halo effect
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a phenomenon that occurs when people react to other, similar stimuli in much the same way they responded to the original stimulus.
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masked branding
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deliberately hiding a product's true origin. (General Motors and Saturn)
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stimulus discrimination
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the process that occurs when behaviors caused by two stimuli are different, as when consumers learn to differentiate a brand from its competitors.
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brand equity
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in which a brand has strong positive associations in a consumer's memory and commands a lot of loyalty as a result.
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advertisising wear-out
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when consumers become so used to hearing or seeing a marketing stimulus that they no longer pay attention to it.
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family branding
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many products capitalize on the reputation of a company name.
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product line extension
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marketers add related products to an established brand. (Dole fruit juices)
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Licensing
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companies often "rent" well known names. Marketers try to link their products and services with popular brands or designers.
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look-alike packaging
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companies that make generic or private label brands and want to communicate a quality image often exploit this linkage by putting their products in similar packages to those of popular brands.
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instrumental conditioning
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(operant conditioning) occurs when we learn to perform behaviors that produce positive outcomes and avoid those that yield negative outcomes.
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shaping
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learning a desired behavior over time; often broken into steps.
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positive reinforcement
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(reward). this strengthens the response and we learn the appropriate behavior.
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negative reinforcement
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also strengthens responses so that we learn the appropriate behavior but this time something negative is removed.
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punishment
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occurs when unpleasant events follow a response. (friends ridicule for wearing a bad perfume)
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fixed-interval reinforcement
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after a specified time period has passed, the first response you make brings the reward.
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variable-interval reinforcement
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the time that must pass before you get reinforced varies based on some average. (secret shoppers)
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fixed-ratio reinforcment
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reinforcment occurs only after a fixed number of responses.
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variable-ratio reinforcement
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you get reinforced after a certain number of responses but you don't know how many responses are required. (slot machines)
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frequency marketing
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a popular technique that rewards regular purchasers by giving them prizes with values that are based on spending.
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cognitive learning theory
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stresses the importance of internal mental processes; views people as problem solvers who actively use information from the world arouond them.
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observational learning
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occurs when people watch the actions of others and note the reinforcements they receive for their behaviors--learning occurs as a result of vicarious experience.
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modeling
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the process of imitating the behavior of others.
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memory
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a process of acquiring information and storing it over time so that it will be available when we need it.
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encoding
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information enters in a way the system will recognize
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storage
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we integrate the knowledge with what is already in memory and "warehouse" it until needed.
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retrieval
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we access the desired information.
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sensory meaning
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literal color or shape of a package
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semantic meaning
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refers to symbolic associations, such as the idea that rich people drink champagne
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episodic memories
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relate to events that are personally relevant.
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sensory memory
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permits storage of the information we recieve from our senses and this storage is very temporary.
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attentional gate
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transfers to short term memory.
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short term memory
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also stores information for a limited period of time and has limited capacity. (working memory)
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chunking
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storing information by combining small pieces into larger ones.
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long-term memory
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the system that allows us to retain information for a long period of time.
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elaborative rehearsal
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a process that allows information to move from short-term memory into long-term memory.
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activation models of memory
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approaches to memory stressing different levels of processing that occur and activate some aspects of memory rather than others, depending on the nature of the processing task.
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associative network
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contains many bits of related information organized based on some set of relationships.
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evoked set
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consumer recalls brands contained in the appropriate category.
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brand-specific
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memory is stored in terms of claims the brand makes ("it's macho")
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ad-specific
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memory is stored in terms of the medium or content of the ad itself (a macho looking guy uses the product)
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brand identification
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memory is stored in terms of the brand name (e.g. "Axe")
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product category
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memory is stored in terms of how the product works or where it should be used (a can of Axe sits in a guy's medicine cabinet)
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evaluative reactions
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memory is stored as positive or negative emotions ("that looks cool")
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script
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a sequence of events an individual expects to occur.
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spacing effect
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describes the tendency fo us to recall printed material more effectively when the advertiser repeats the target item periodically rather than presenting it repeatedly in a short time period.
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state dependent recall
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we are better able to access information if our internal state is the same at the time of recall as when we learned the information.
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salience
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refers to a brands prominence or level of activation in memory.
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von Restorff Effect
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almost any technique that increases the novelty of a stimulus also improves recall.
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decay
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the structural changes learning produces in the brain simply go away.
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interference
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as we learn additional information, it displaces the earlier information.
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part-list cueing effect
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a strategy to utilize the interference process in memory; when a marketer presents only a portion of the items in a category to consumers, they don't recall the omitted items as easily.
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spontaneous recovery
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a stimulus is at times able to evoke a weakened response even years after we first perceived it.
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nostalgia
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describes a bittersweet emotion where we view the past with both sadness and longing.
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retro brand
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an updated version of a brand from a prior historical period.
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recognition
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researchers show ads to subjects one at a time and ask if they have seen them before.
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recall
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ask consumers to independently think of what they have seen without being prompted for this information first.
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the starch test
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a research service founded in 1932 is a widely used commericial measure of advertising recall for magazines.
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response bias
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people try to give responses for which the experimenter is looking.
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telescoping
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innaccurate recall of time
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omitting
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leaving facts out
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averaging
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the tendency to "normalize" memories by not reporting extreme cases.
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illusion of truth effect
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telling people that a consumer claim is false can make them misremember it as true.
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consumer hyperchoice
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having too many choices; this forces us to make repeated choices that may drain psychological energy while decreasing our abilities to make smart decisions.
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rational perspective
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calmly and carefully integratining as much information as possible with what we already know about a product, painstakingly weigh the pluses and minuses of each alternative, and make a satisfactory decision.
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economics of information
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approach that assumes consumers will gather as much data as they need to make an informed decision.
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purchase momentum
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occurs when initial impulses actually increase the liklihood that we will buy even more (instead of less as we satisfy our needs)
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behavioral influence perspective
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concentrate on selling the environment's characteristics, such as a store's design or package.
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experiential perspective
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expresses the totality of the product or service.
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extended problem solving
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a careful process usually when the decision we have to make relates to our self-concept and we feel the outcome may be risky. We collect as much info as possible from internal and external sources.
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limited problem solving
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we're likely to use simple decision rules to choose among alternatives.
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habitual decision making
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choices we make with little or no conscious effort.
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automaticity
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choices made with minimal control and conscious effort.
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problem recognition
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occurs whenever we see a significant difference between our current state of affairs and some state.
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need recognition
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quality of actual state decreases
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opportunity recognition
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moving our ideal state upward
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variety seeking
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the desire to choose new alternatives over more familiar ones.
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mental accounting
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the way we pose a problem and whether it's phrased in terms of gains or losses influences our decisions.
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sunk cost fallacy
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having paid for something makes us reluctant to waste it.
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loss aversion
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we emphasize our losses more than our gains. (losing money is more unpleasant than gaining money is pleasant)
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prospect theory
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describes how people make choices, finds that utility is a function of gains and losses.
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perceived risk
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the belief that there may be negative consequences from using or not using a product or service.
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consideration set
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alternatives a consumer is considering.
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knowledge structure
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a set of beliefs and the way we organize these beliefs in our minds.
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