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80 Cards in this Set
- Front
- Back
attitude
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a lastin, general evaluation of people, (including oneself), objects, advertisements, or issues.
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attitude object
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anything toward which one has an attitude.
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utilitarian function
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relates to the basic principles of reward and punishment (e.g. you should drink diet coke just for the taste of it)
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value-expressive function
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a person forms a product attitude not because of its objective benefits, but because of what the product says about him as a person.
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ego defensive function
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attitudes we form to protect against external threats or internal feelings. (deodarant ads)
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knowledge function
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this need is often present when a person is in an ambigous situation or is confronted with a new product.
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affect
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how a consumer feels about an attitude object.
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behavior
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refers to his intentions to take action about it (but intention does not always result in actual behavior)
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cognition
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what he beleives to be true about the attitude object.
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standard learning hierarchy
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cognition-->affect-->behavior-->attitude based on cognitiver information processing
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low involvement hierarchy
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cognition-->behavior-->affect-->attitude based on behavioral learning processes
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experiential hierarchy
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affect-->behavior-->cognition-->attitude based on hedonic consumption.
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compliance
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lowest level of involvement, a person forms an attitude because it helps in gaining rewards or avoiding punishments from others.
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identification
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occurs when a person forms an attitude to conform to another person's or group's expectations.
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low ball technique
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where the salesperson asks the customer for a small favor and then informs him that it will be more costly than he first thought.
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internalization
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high level of involvement, a consumer internalizes deep seated attitudes and they become part of her value system.
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social judgement theory
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assumes that people assimilate new information about attitude objects in light of what they already know or feel.
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principle of cognitive consistency
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we value harmony among our thoughts, feelings, and behaviors, and a need to maintain uniformity among these elements motivates us.
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balance theory
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considers how a person perceives relations among different attitude objects, and how he alters his attitudes so that these remain consistent
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self perception theory
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assumes we observe our own behavior to determine just what our attitude are, much as we assume that we know what another person's attitude is by watching what he does.
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foot in the door technique
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assumes a consumer is more likely to comply with a big request if he has already agreed to a smaller one.
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persuasion
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involves an active attempt to change attitudes
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reciprocity
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people are more likely to give if they first recieve.
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scarcity
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items are more attractive when they aren't available.
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authority
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people believe an authoritative source more readily than a nonauthoritative source.
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consistency
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people try not to contradict themselves in terms of what they say and do about an issue.
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liking
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people agree with those that they like or admire.
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consensus
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people consider what others do before they decide what to do.
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permission marketing
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a marketer will be much more successful when he communicates with consumers who have already agreed to listen to him.
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m-commerce
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(mobile commerce) where marketers promote their goods and services via wireless devices, including cell phones, PDAs, and ipods
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moblogging
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you can post a message to a blog while you're on the go, from a camera phone or handheld device.
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vlogging
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you can post video diaries on sites such as youtube.
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podcasting
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you can create your own radio shows that people can listen to either on their computers or ipods.
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RSS
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(really simple syndication); people can sign up to have updates sent automatically to their computers.
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flogs
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(fake blogs); companies create flogs to generate buzz.
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twittering
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thousands "twitter" their friends as they share moment by moment reports on what they're doing.
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sleeper effect
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the process whereby differences in attitude change between positive and negative sources seem to dimish over time.
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corporate paradox
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the more involved a company appears to be in the dissemination of news about its products, the less credible it becomes
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buzz
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word of mouth that consumers think is authentic and truly customer generated
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hype
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inauthentic, corporate propaganda
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source attractiveness
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refers to the social value recipients attribute to a communicator.
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matchup hypothesis
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the celebrity's image and that of the product he/she endorses should be similar.
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two factor theory
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the positive side of repetition is that it increases familiarity and thus reduces uncertainty. The negative side is that over time boredom increases with each exposure.
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refutational arguments
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first raise a negative issue and then dismiss it.
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comparative advertising
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refers to a strategy in which a message compares two or more recognizable brands and weighs them in terms of one or more specific attributes.
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allegory
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a story about an abstract trait or concept for which a person, animal, or vegetable stands.
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resonance
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a form of presentation that combines a play on words with a relevant picture.
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ELM
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elaboration likelihood model; assumes that once a consumer receives a message she begins to process it.
high involvement-->central route low involvement-->peripheral route. |
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co-consumers
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the other patrons in a setting
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density
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refers to the actual numberr of people who occupy a space
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crowding
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exists only if a negative affective state occurs as a result of this density.
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queuing theory
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the mathematical study of waiting lines
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shopping orientation
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general attitudes about shopping.
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being space
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resembles a commercial living room where we can go to relax.
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minipreneurs
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offering work centered being spaces.
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atmospherics
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the conscious designing of space and its various dimensions to evoke certain effects in buyers.
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POP stimuli
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can be an elaborate
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expectancy disconfirmation model
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we form beliefs about product performance based on prior experience with the product or communications about the product that imply a certain level of quality
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gemba
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japanese; one true source of information.
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freegans
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modern day scavengers who live off discards as a political statement against corporations and consumerism.
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lateral cycling
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on consumer exchanges something she owns with someone else for something she owns.
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divestment rituals
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taking steps to gradually distance oneself from things they treasure before selling or giving away.
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status symbols
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buying and displaying products as markers of social class.
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discretionary income
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money available to a household over and above what it requires to have a comfortable standard of living.
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brand aspirationals
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people with low incomes that are obsessed with brand names
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price sensitive affluents
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wealthier shoppers who love deals
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value price shoppers
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those who like low prices and cannot afford much more.
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behavior economics
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studies the "human" side of economic decisions
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consumer confidence
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consumers' beliefs about what the future hold, which reflects the extent to which people are optimistic or pessimistic.
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homogamy
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assortative mating "birds of a feather flock together"
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social mobility
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refers to the passage of individuals from one social class to another.
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status crystallization
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term for the impact of inconsistencys on the self and social behavior.
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taste culture
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describes consumers in terms of their aesthetic and intellectual preferences.
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restricted codes
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focus on the content of objects, not on relationships among objects.
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elaborated codes
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more complex and depend on a more sophisticated worldview.
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habitus
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status marking force that causes consumption preferences to cluster together.
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culture capital
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knowledge of refined behavior that admits a person into the realm of the upper class.
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microloans
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Grameen Bank loans of small sums to entrepreneurs in developing countries.
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individuous distinction
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we buy things and use them to inspire envy in others through our display of wealth or power.
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conspicous consumption
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refers to people's desires to provide prominent visible evidence of their ability to afford luxury goods.
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