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48 Cards in this Set
- Front
- Back
-cultural pressures
-fear or deviance -commitment group unanimity, size, and expertise -susceptibility to interpersonal influence |
factors influencing the likelihood of conformity
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-informational
-utilitarian -value-expressive |
three ways reference groups influence
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-opinion leaders who also are early purchasers
-opinion leaders likely to be opinion seekers |
-opinion leaders who also are early purchasers
-opinion leaders likely to be opinion seekers |
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capacity to alter others' actions
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social power
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actively involved in transmitting all types of marketplace information
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market maven
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actual or imaginary individual or group having significant relevance upon evaluations, aspirations, or behavior
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reference group
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any computer-generated environment in which people socially interact through the structured format of role and game playing
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multi-user dungeons
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consider riskier alternatives subsequent to group discussion
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risky shift
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consumers sharing a social relationship based upon a product
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brand community
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consumers weigh negative information more heavily than they do positive comments
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negative WOM
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consumption activities provide informational social influence
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membership reference group
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decisions about brands or activities are affected
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comparative influence
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defiance of the group
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anitconformity
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degree to which members are attracted to each other and value membership
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group cohesiveness
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early purchasers
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innovators
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granted by virtue of social agreements
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legitimate power
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groups consumers purposely distance themselves from:
-nerds -druggies -preppies |
avoidance groups
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groups of people on a single mailing list who share information
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lists
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help owners "bond" with enthusiasts, strengthen their identification with the product as well as others they met and share their passion
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brandfests
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help set and enforce standards of conduct
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normative influence
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hired to provide input in purchase decisions
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surrogate consumer
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idealized figures
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aspirational reference groups
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imitate qualities of admired person by copying behaviors
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referent power
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individual identities submerged within a group
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deindividualization
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influence by virtue of access to the perceived "truth"
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information power
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influencing by social or physical intimidation
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coercive power
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informal rules that govern behavior
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norms
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information transmitted by individuals to individuals
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word-of-mouth (WOM)
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interest in activity, few social attachments
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devotees
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internet relay chat (IRC) -> chat rooms
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rooms
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knowledgeable about products taken seriously by others
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opinion leaders
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lack strong social ties to the group
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tourists
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liking a results of seeing often
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mere exposure
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linking product to the needs of a group
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tribal marketing
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look to the behavior of others to increase stability of self-evaluation
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social comparison theory
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means to provide positive reinforcement
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reward power
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more people involved, less individual accountability
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diffusion of responsibility
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negative emotional state when deprived of freedom to choose
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reactance
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oblivious or indifferent to others
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independence
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online communities organized around interest-specific electronic bulletin boards
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boards
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organizations of related home pages
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rings
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person who is frequently able to influence others attitudes or behaviors
-extremely valuable information sources |
opinion leader
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physical nearness
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propinquity
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possess specific knowledge
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expert power
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reaction to real or imagined group pressure
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conformity
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reduced effort when part of a group effort
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social loafing
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riskiness is a culturally valued characteristic, and social pressures operate on individuals to conform to attributes valued by society
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value hypothesis
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sharing a lifestyle and identifying with each other because of allegiance to an activity or product
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consumer tribe
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