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48 Cards in this Set

  • Front
  • Back
-cultural pressures
-fear or deviance
-commitment
group unanimity, size, and expertise
-susceptibility to interpersonal influence
factors influencing the likelihood of conformity
-informational
-utilitarian
-value-expressive
three ways reference groups influence
-opinion leaders who also are early purchasers
-opinion leaders likely to be opinion seekers
-opinion leaders who also are early purchasers
-opinion leaders likely to be opinion seekers
capacity to alter others' actions
social power
actively involved in transmitting all types of marketplace information
market maven
actual or imaginary individual or group having significant relevance upon evaluations, aspirations, or behavior
reference group
any computer-generated environment in which people socially interact through the structured format of role and game playing
multi-user dungeons
consider riskier alternatives subsequent to group discussion
risky shift
consumers sharing a social relationship based upon a product
brand community
consumers weigh negative information more heavily than they do positive comments
negative WOM
consumption activities provide informational social influence
membership reference group
decisions about brands or activities are affected
comparative influence
defiance of the group
anitconformity
degree to which members are attracted to each other and value membership
group cohesiveness
early purchasers
innovators
granted by virtue of social agreements
legitimate power
groups consumers purposely distance themselves from:
-nerds
-druggies
-preppies
avoidance groups
groups of people on a single mailing list who share information
lists
help owners "bond" with enthusiasts, strengthen their identification with the product as well as others they met and share their passion
brandfests
help set and enforce standards of conduct
normative influence
hired to provide input in purchase decisions
surrogate consumer
idealized figures
aspirational reference groups
imitate qualities of admired person by copying behaviors
referent power
individual identities submerged within a group
deindividualization
influence by virtue of access to the perceived "truth"
information power
influencing by social or physical intimidation
coercive power
informal rules that govern behavior
norms
information transmitted by individuals to individuals
word-of-mouth (WOM)
interest in activity, few social attachments
devotees
internet relay chat (IRC) -> chat rooms
rooms
knowledgeable about products taken seriously by others
opinion leaders
lack strong social ties to the group
tourists
liking a results of seeing often
mere exposure
linking product to the needs of a group
tribal marketing
look to the behavior of others to increase stability of self-evaluation
social comparison theory
means to provide positive reinforcement
reward power
more people involved, less individual accountability
diffusion of responsibility
negative emotional state when deprived of freedom to choose
reactance
oblivious or indifferent to others
independence
online communities organized around interest-specific electronic bulletin boards
boards
organizations of related home pages
rings
person who is frequently able to influence others attitudes or behaviors
-extremely valuable information sources
opinion leader
physical nearness
propinquity
possess specific knowledge
expert power
reaction to real or imagined group pressure
conformity
reduced effort when part of a group effort
social loafing
riskiness is a culturally valued characteristic, and social pressures operate on individuals to conform to attributes valued by society
value hypothesis
sharing a lifestyle and identifying with each other because of allegiance to an activity or product
consumer tribe