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21 Cards in this Set

  • Front
  • Back
Use Case Model
a collection of models that can be used to capture system requirements based on use cases with the OO approach
Use Case Diagram
a diagram to show the various user roles and how those roles use the system
System Sequence Diagrams (SSDs)
a diagram showing the sequence of messages between an external actor and the system during a use case scenario
Message
the communication between objects within a use case
Domain Model
a model that describes classes of objects and their states
State Machine Diagram
a diagram showing the life of an object in states and transitions
Package
a symbol used to denote a group of similar elements
Interaction Diagram
either a communication diagram or sequence diagram that shows the interactions between objects
Lifeline or Object Lifeline
the vertical line under an object on a sequence diagram to show the passage of time for the object
True/False Condition
part of a message between objects that is evaluated prior to transmission to determine whether the message can be sent
State
a condition during an object's life when it satisfies some criterion, performs some action, or waits for an event
Transition
the movement of an object from one state to another state
Pseudostate
the starting point of a state machine diagram, indicated by a black dot
Destination State
for a particular transition, the state to which an object moves after the completion of a transition
Origin State
for a particular transition, the original state of an object from which a transition occurs
Message Event
the trigger for a transition, which causes the object to leave the origin state
Guard Condition
a true/false test to see whether a transition can fire
Action Expression
a description of the activities performed as part of the transition
Concurrency, or Concurrent State
the condition of being in more than one state at a time
Path
a sequential set of connect states and transitions
Composite State
a state containing other states and transitions (that is, a path)