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14 Cards in this Set

  • Front
  • Back

Basic elements of a game

The players, the strategies available to each player and the payoffs each player receives for each possible combination of strategies. (Player, strategy and payoff)

Payoff matrix

A table that describes the payoffs in a game for each possible combination of strategies.

Dominant strategy

One that yields a higher payoff no matter what the other players in a game choose

Dominated strategy

A strategy available to a player that yields a lower payoff than some other strategy

Nash equilibrium

Any combination of strategies in which each player's strategy is his or her best choice, given the other player's strategies.

Prisoner's dilemma

A game in which each player has a dominant strategy and, when each plays it, the resulting payoffs are smaller for each than if each had played a dominated strategy

Repeated prisoner's dilemma

A standard prisoner's dilemma that confronts the same players repeatedly.

Tit - for - tat

A strategy for the repeated prisoner's dilemma in which players cooperate on the first move, then mimic their partner's last move on each successive move.

Decision tree (game tree)

A diagram that describes the possible moves in a game in sequence and lists the payoffs that correspond to each possible combination of moves.

Ultimatum bargaining game

One in which the first player has the power to confront the second player with a take-it-or-leave-it offer.

Credible threat

A threat to take an action that is in the threatener's interest to carry out

Credible promise

A promise that is in the interests of the promisor to keep when the time comes to act

Commitment problem

A situation in which people cannot achieve their goals because of an inability to make credible threats or promises.

Commitment device

A way of changing incentives so as to make otherwise empty threats or promises credible