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35 Cards in this Set

  • Front
  • Back

Group:

two or more freely interacting individuals who 1) share norms, 2) share goals, and 3) have a common identity

Team:

small group of people with complementary skills who are committed to a common purpose, performance goals, and approach for which they hold themselves mutually accountable.

Teamwork causes:

- increased productivity


- increased speed


- reduced costs


- improved quality


- reduced destructive internal competition


- improved workplace cohesiveness

Formal Groups:

created to accomplish specific goals; a group assigned by organizations or its managers to accomplish specific goals

Informal Groups:

created for friendship; formed by people whose overriding purpose is getting together for friendship or a common interest

Types of Teams:

- Continuous Improvement team


- Cross-functional team


- Problem-solving team


- Self-managed team


- Top-management team


- Virtual team


- Work team

Continuous Improvement Team:

volunteers of workers and supervisors who meet intermittently to discuss workplace and quality-related problems; formerly called quality circle

Cross-functional Team:

Members composed of people from different departments, such as sales and production, pursuing a common objective

Problem-solving Team:

Knowledgeable workers who meet as a temporary team to solve a specific problem and then disband

Self-managed team:

workers are trained to do all or most of the jobs in a work unit, have no direct supervisor, and do their own day-to-day supervision

Top-management Team:

Members consist of the CEO, president, and top department heads and work to help the organization achieve its mission and goals

Virtual Team:

members interact by computer network to collaborate on projects

Work Team:

Members engage in collective work requiring coordinated effort; purpose of team is advice, production, project, or action

Advice Teams:

created to broaden the information based for managerial decisions

Production Teams:

responsible for performing day-to-day operations

Project Teams:

work to do creative problem solving, often by applying the specialized knowledge of members of a cross-functional team, which is staffed w/ specialists pursuing a common objective

Action Teams:

work to accomplish tasks that require people w/ 1) specialized training and 2) a high degree of coordination. Peak performance on demand (SWAT, Pilots,etc)

5 Stages of Group & Team Development:

1. Forming - Getting oriented & acquainted


2. Storming - individual personalities & roles emerge


3. Norming - conflicts resolved, relationships develop, unity emerges


4. Performing - solving problems & completing the assigned task


5. Adjourning - Preparing for disbandment

When building a group into an effective team:

1. cooperation


2. trust


3. cohesiveness


4. performance goals & feedback


5. motivation thru mutual accountability


6. size (5-12 is workable; 5-6 is optimal)


7. roles (task or maintenance)


8. norms


9. awareness of groupthink

task role vs maintenance role:

- Task role - consists of behavior that concentrates on getting the team's tasks done


- Maintenance role - consists of behavior that fosters constructive relationships among team members

norms -

unwritten rules for members to follow

cooperation -

when their efforts are systematically integrated to achieve a collective objective

Small Team characteristics

- 2-9 members


- better interaction


- better morale


- fewer resources


- possibly less innovation


- unfair work distribution

Large Team characteristics

- 10-16 members


- more resources


- division of labor (work divided into particular tasks for diff people)


- less interaction


- lower morale


- social loafing (the tendency of people to exert less effort when working in groups than when working alone)

Conflict -

process in which one party perceives that its interest are being opposed or negatively affected by another party


- two types: Dysfunctional or Functional


- *** don't want too little (indolence) or too much (warfare)

Dysfunctional Conflict

bad for organizations; conflict that hinders the org's performance or threatens its interests

Functional Conflict

good for organizations; benefits the main purpose of the org and serves its interests; aka cooperative conflict

personality conflict:

interpersonal opposition based on personal dislike or disagreement:


- personality clashes (when individual diffs can't be resolved)


- competition for scarce resources (2 parties need the same things)


- time pressure (believe there aren't enough hours to do the work)


- communication failures (people misperceive & misunderstand)

Intergroup Conflict:

- inconsistent w/ goals or reward systems (people pursue diff objectives


- ambiguous jurisdictions (when job boundaries are unclear)


- status differences (when there are inconsistencies in power and influence)

Multicultural Conflict:

- be a good listener


- be sensitive to other's needs


- be cooperative

Constructive Conflict:

- Programmed conflict


- Devil's Advocacy


- The dialectic method


- Abilene paradox

programmed conflict -

designed to elicit diff opinions w/out inciting people's personal feelings

devil's advocacy -

role playing criticism to test whether a proposal is workable; assigning someone to play the role of critic

the dialectic method -

role-playing 2 opposing sides of a proposal to test whether it is workable; debate to better understand it

abilene paradox-

the tendency to go along w/ others for the sake of avoiding conflict