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105 Cards in this Set

  • Front
  • Back
Collective knowledge
Team members benefit from their collective knowledge when they learn together
Turnover and Knowledge
Turnover causes decrease in performance, suggests aspects of group knowledge are being lost when people are replaced
Organizational Psychology
Focuses on the task as central to understanding the dynamics of teamwork and team performance
Team Climate
emergence of an overall objective, mission or strategic imperative of the group
Emotional Contagion
emotions within teams are transferred from one person to other close by
Free Riders
Rely on other team members to do their job and thus contribute less than their fair share
Referent Power
Most powerful method of convincing. People admire you and want to eb with you because they want to be like you (ex. William Wallace from Braveheart)
Motivation Components
1. Energize people
2. Set a direction
3. Keep people motivated
Emotional Expression
7% spoken words
38% verbal
55% facial expression/body language
Cognitive Flexibility
More mind to access when you’re feeling positive
Depressive Realism
Personal bias where we think ourselves/world around us are slightly better
Sunk Cost Bias
It’s what you may have heard as “throwing good money after bad”, but it isn’t just about money: any type of investment you make — time, money, effort, anything — is subject to this thinking trap.
Amygdala Hijacking
Override frontal cortex
Limbic System
Cognitive Reappraisal
CR Is an emotion regulation strategy that involves changing the trajectory of an emotional response by reinterpreting the meaning of the emotional stimulus
MRI (most respectful interpretation)
MRI says we assume the best of others. MRI suggests that you consider only the best, the kindest, the most helpful interpretation of every communication and respond solely to that version.
Interdependence Models
Pooled Interdependence
Sequential Interdependence
Reciprocal Interdependence
Abilene Paradox
Group agrees to course of action that none of them wants, because each member assumes others want it
Groupthink
Overconfidence often leads groups to experience a deterioration of mental efficiency, reality testing and moral judgments
Group Polarization
Group judgments are often more extreme than the sum of the judgments of individual members
Common Knowledge Effect
Although pooling unique info is 1 of the greatest benefits of collaboration, collaborators tend to discuss what everyone already knows
White Flag Causes
The presence of someone with expertise
The presentation of a compelling argument
Lacking confidence in one’s ability to contribute
An unimportant or meaningless decision
Pressure from others to conform to the team’s decision
A dysfunctional decision-making climate
Fighting White Flag
Before the meeting: choose the right mix of team members and frame team decision making process
During meeting: set a positive tone, monitor group processes and encourage members' self-management
After meeting: provide honest feedback, praise individual and group accomplishments
Self-Limiting Behavior
General tendency for individuals in teams to limit their involvement
Self-Censorship
Individuals in cohesive groups tend to ignore realistic appraisals of alternatives, and, rather than “rock the boat” stop making efforts to think critically
6 Principles of EI
Emotion is information
We can try to ignore emotion, but it doesn’t work
We can try to hide emotions, but we are not as good at it as we think
Decisions must incorporate emotion to be effective
Emotions follow logical patterns
Emotional universals exist, but so do specifics
Emotion
Occurs due to some factor that is important to you; distinctive cause
Primarily signals about people, social situations, and interactions
Come on quickly and dissipate quickly
Mood
Feelings that last a long time
Often occur for unknown reasons
Can be part of body chemistry
8 Primary Emotions
Grief: sorrow
Loathing: disgust
Rage: anger
Vigilance: being vigilant
Ecstasy: joy
Adoration: esteem
Terror: fear
Amazement: surprise
Rule of Reason
Value rational, logical thinking
Rule of Emotion
Find emotions to be an integral part of work-life
Temperament
The way you’re wired
Attitude
Mood and emotion
Emotional Labor
Suppress feelings and put on a happy face
Surface Acting
Feel one way but don’t show the true, underlying feeling
Deep Acting
Try to change your current feeling to match the desired feeling
Normalizing Emotion
Do not show strong emotions or emotions that the organization or group deems inappropriate
Broaden and Build Theory
Positive emotions tend to open us up to our environment for exploration and discovery
Primary Dyads
Mix of two of the primary emotions
Emotional Display Rules
Society and culture teach us when it’s okay to show how we feel and when it’s not
Secondary Emotions
Strong social or cultural component, self-conscious emotions
Ideal Team Size
4-7 people, optimum 5.5
Brainstorming weaknesses
Production Blocking: not enough time to get ideas out
Evaluation Apprehension
Conformity
Team Effectiveness
Performance
Development and well-being
Viability
6 Bases of power
Reward
Coercive: take something away
Legitimate: I have the right to tell you what to do
Informational: useful information gives influence
Expert
Referent: strongest
Fairness Norms
Equity: what you merit (most Western companies)
Equality: when harmony/solidarity are important
Need: social welfare; create justice
Types of Conflict
Relationship
Task: work-based; content-based
Procedural: Delegation issues, role and resource distribution, coordination issues
Bridger
Person that is the only thing connecting two other people
Surface Diversity
Age, sex, etc.
Deep Level Diversity
Temperament, values, etc.
Brainwriting
Individuals independently generate ideas, anonymously submit, and then discuss as a group.
Pulse Check
Checking in to see how group is feeling and their satisfaction with their work
Sports team approach
Balance competition and cooperation
Orchestrate early wins
Call a half time
Watch the game video
Break out of losing streaks
Carve out time for practice
Keep team membership stable
Intelligente failure
Promotes learning
Unproductive Success
cannot be replicated (no one knows how or why things went well)
Workplace Team
Group with clearly defined membership whose members are interdependent to perform a specific task and who operate in the context of a larger organization
Intelligent Failure Environment
Familiar environment
Low-risk environment
Low-arousal environment
The Reflexive Loop
Our beliefs affect what data we select next time
Ladder of Inference
A common mental pathway of increasing abstraction, often leading to misguided beliefs
Leaps of Abstraction
All of the middle runs of the ladder if inference
Reflection
Becoming more aware of your own thinking and reasoning
Advocacy
Making your thinking and reasoning more visible to others
Inquiry
Inquiring into other’s thinking and reasoning
Politicking
Relentless refusal to learn while giving the impression of balancing advocacy and inquiry
Components of Behavior
30% Genetics
30% Situation
15% Interaction between Genetics/Situation
25% Miscellaneous
Big 5 Personality Traits
Extroversion
Consciousness
Emotional Reactivity
Agreeableness
Openness
Personality
Default way to think, act, and feel; default tendencies
Ambivert
At optimal level of arousal (neither extrovert or introvert)
Offensive Pessimism
Anxiety helps you out
Maximizing
Focus on objective best
Satisficing
Focus on meeting own standards
Adaptable Leader
Select
Craft Stretch
Selecting (Adaptable)
Choosing leadership roles and situations that match one’s style
Crafting
Altering, shaping or modifying one’s leadership role to match strengths or compensate for weaknesses
Stretching
Modifying one’s style and behaviors to better match the requirements of a leadership role or situation (can become comfortable over time)
Transactional Leadership
Operate based on exchange principles (get what they value by giving employees what they want)
Transformational Leadership
Operate based on inspiration principles (raise employees’ aspirations to higher standards, focusing attention on long-term goals and intrinsic values)
Integrators
Like to blur the boundary between work and the rest of life
Segmentors
Prefer to maintain separate boundaries between work and life
Adaptability
Exercising flexibility in choices and behaviors within a leadership role
Extraversion
Degree to which people tend to act in ways that attract attention
Emotional Stability
Degree to which people tend to remain even-keeled in the face of stressful or unpleasant events
Agreeableness
Degree to which people tend to behave cooperatively and have a positive orientation toward others
Openness
Degree to which people tend to be broad-minded and flexible in their thinking
Conscientiousness
Degree to which people tend to be disciplined and organized
Principles of Persuasion
Liking
Reciprocity
Social proof
Consistency
Authoriry
Scarcity
Loss Language
Frame offers not in terms of what people stand to gain but in terms of what they stand to lose if they don’t act on the information
Artifact
Norms and rules of conduct; symbol people can rally around
Espoused Values
Shared statements about what is good/bad; what you’d see on company website
Enacted Values
What is actually prioritized/rewarded
Commitment to Values
Compliance
Identification: like working for you, but don’t agree
Cultural Nirvana: really believe in values
Iceberg Model
Only gain insight into a small amount of culture
Cognitive Culture
Way we think about things
Emotional Culture
Easy to change at the individual level
Leveraging Culture
Recruit and select people for culture fit
Manage culture through socialization and training
Manage culture through the reward system
Culture
System of shared values and norms
Values
Defining what is important
Norms
Legitimate, socially shared standards against which the appropriateness of behavior can be evaluated
Rules
Formal, codified directives
Warring Factions
High levels of intensity; low levels of agreement
Vacuous Cultures
Shared values but don’t deliver on them
Selection (culture)
Process of choosing new members (for organizations) and choosing to join a particular organization (for job candidates)
Similarity-Attraction Effect
We are attracted to people similar to ourselves
Socialization
Process by which an individual comes to understand the values, abilities, expected behaviors, and social knowledge that are essential for assuming an organization role and participating as an organization member
Hypocrisy Attribution Dynamic
Leaders show inconsistencies between stated values and observed actions
Actor Observer Bias
Human tendency to explain one’s own behavior generously and to explain others’ behavior unsympathetically