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44 Cards in this Set

  • Front
  • Back

Max twisted pair cable length

100m

Crossover cable

Computer to computer or switch to switch connections

Straight-through cable

Switch to computer, router to switch (basically device to different device)

Shielded Twisted Pair

Cable is shielded


Reduces electrical noise within cable and from outside = better signal quality


More expensive and difficult to install

Unshielded Twisted Pair

Cheaper and easier to install than Shielded Twisted Pair but signal is more vulnerable to interference and thus signal quality may be lower

Single mode fibre optic

Uses a single laser to transmit data


Requires a very straight path


Expensive


High performance


Long distance (10km+)

Multi mode fibre optic

Uses LEDs to transmit multiple signals at the same time


Cheaper


Lower performance


Shorter distance than single mode (4km half duplex 2km full duplex)

Optical Time-domain Reflectometer

Used for estimating:


the fibre's length


overall attenuation


locate faults (such as breaks)


loss of power due to tapping in to the fibre

IPv4

4 byte addresses

Class A IP

1 - 127


1st byte = net ID

Class B IP

128 - 191


1st 2 bytes = net ID

Class C IP

192 - 223


1st 3 bytes = net ID

Class D IP

224 - 239


1st byte = net ID

Class E IP

240 - 254


1st byte = net ID

Router

Connects networks


Each network must have different net ID


Port of router that connects to a network has an IP address in that network


Decides best path for forwarding data packets on a network

Switch

Connects devices together to form a network

Public IP address

Assigned by IPAA (Internet Assigned Number Authority)


Also assigned by ISPs (in consultation with IPAA)

Private IP addresses

Hidden behind proxy servers/home routers (Network Address Translation)

Bus topology

All devices connect to one line


Cheap and easy to install


Speed/distance limitations


Security issues


Difficult to troubleshoot


Unuseable for large networks

Ring topology

Each device connects to a device on either side of it


Cheap and easy to install


Speed/distance limitations


Difficult to change network and perform maintenance


Whole network goes down if one device breaks


Inefficient

Star topology

Easy to upgrade & troubleshoot


Ideal for large networks


Simple


Expensive for long distances

Mesh topology

Many connections so no traffic issues


Robost


Fault tolerant


Difficult cabling


Complex installation


Expensive

Tree topology

Best possible solution for large network (WAN)


Point-to-point communication possible


Best topology for branched out network


Not suitable for small networks as wastes resources


Highly dependant on backbone device (root)


Difficult to configure once network gets to certain size

Serial transmission

Data transmitted one bit at a time


Slow

Parallel transmission

Several bits of data transmitted at a time

Internet Layering Architecture

Application - software outside the operating system


Transport - software inside the operating system


Internet - only IP address used


Network interface - physical address (MAC) used

Switches

Dedicated bandwidth per port


Can begin forwarding packets before they are fully received


Internally maintains tables of port and node addresses


Managed (configurable) or unmanaged

Switch functions

To learn


To filter


To forward

Physical frame (MAC frame)

Header area - contains MAC addresses (source and destination), control information and sometimes frame size information


Data area - contains data being transmitted

Datagram

Header area - contains IP addresses (source and destination), Time to Live and parameters for limited quality of service

Encapsulation

Datagram is inserted in to physical frame and is removed by the router of the destination network

Routing Semantics

Unicast - deliver a message to a specified node in the network (one to one)


Broadcast - deliver a message to all nodes in the network (one to many)


Multicast - deliver a message to a group of nodes which are receivers (one to many)

Connection oriented communication

Call set-up
Data delivery
Error check and acknowledgement
Call termination

e.g. phone call


e.g. TCP/IP

Connectionless communication

Data delivery by transmitting individual packets


Constantly broadcasts - doesn't check if data received by recipient


e.g. TV broadcast


e.g. UDP

Quality of Service

Expectation from a network to meet certain criteria, most commonly:


delay


jitter (variation in delay)


Throughput (volume of error free data received per second)

Audio and video data

Time sensitive


Requires network which can provide QoS


Retransmission of data due to error may cause timing and synch problems


Under 150ms delay not noticeable


150 - 400ms acceptable but not ideal


400ms+ can seriously hinder interactivity in voice conversation

Heirachical Network Model

Core layer switches - high speed backbone, connects to the internet


Distribution layer switches - manage traffice between core and access layers, perform routing functions between VLANS


Access layer switches - interface with end devices such as PCs, printers (can also be routers, switches, access points etc)

Ethernet

Most popular network technology


Based on star topology


Collisions can occur


No priority


Not very efficient at high load


Cheap and easy to install


Easy to expand


Uses twisted pair/fibre optic/wireless

Wireless

Range normally between 60m - 90m


Signal overlapping


Multiple channels (different frequencies)


Up to 600mbps (current standard)


2.4ghz or 5ghz on current standard


Uses access points

MAC address

6 byte physical address that is unique to each device


Used by every device that connects to a LAN (issued when device is made)

Protocols

Provide format/structure for messages


Provide process by which networking devices share information about pathways to other networks


Provide how and when error and system messages are passed between devices


Provide the setting up and termination of data transfer sessions

The Internet Model

Application - represents data to the user plus encoding and dialog control


Transport - supports communication between diverse devices across diverse networks


Internet - determines the best path through the network


Network access - controls the hardware devices and media that make up the network

Transport Protocols

Operate in the Transport layer and use protocol port numbers which are 16 bits long




TCP/IP - connection based (error checking, re-sends data if it contains an error)


UDP - connectionless

Web Server protocols

Uses 4 protocols:


HTTP


TCP


IP


Ethernet