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36 Cards in this Set

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Scalars

Magnitude but no direction (e.g mass/speed)

Vectors

Magnitude and direction (e.g force and velocity)

Adding vectors

If perp pythag/trig


If not draw out scale diagram

Free body force diagrams

Show all forces acting on a body but not the forces it exerts

Moment (Nm) =

Force (N) * perp distance (m)

For equilibrium...

Up=down


Left=right


Sum anticlockwise=sum clockwise

Couple

Pair of coplanar forces acting in parallel with same magnitude in opposite directions resulting in a turning force

Couple moment=

Force of one * distance between them

Inertia

Resistance to change in velocity


> mass = > inertia

Mass and weight

Mass scalar


Weight vector


Weight = mg

Centre of mass

Single pt on object where you can consider it's entire weight to act through


Object will always balance around this pt

Finding com

By symmetry (regular object) where los cross


By experiment (hang object from a pt draw vertical line using plumb Bob, do from diff pt)


Where lines cross = com

Stability

Depends on com and base area


If vertical line down from com falls outside base area object topples


Low com, large base area = > stable

SUVAT equations

V=U+AT (NO S)


S=VT-0.5AT^2 (NO U)


S=UT+0.5AT^2 (NO V)


S=0.5(U+V)T (NO A)


V^2=U^2+2AS (NO T)

Free fall

Objects in free fall accelerate at same rate


Only force acting is weight

DT and vt using ict

Data logger (e.g ultrasound position detector) attached to computer with graph drawing software

SUVAT

V=u+at


S=ut+0.5at^2


V^2=u^2+2as


S=0.5(u+v)t

Finding g experiment

Disconnect electromagnet n start timer


Ball hits trapdoor breaks circuit stops timer


Do at diff heights


Draw graph h by t^2


Gradient =0.5g


Use small heavy ball for small air resistance


Biggest error is ruler uncertainty

Free fall

Only weight acting


All objects in free fall accelerate at same rate (9.81ms^-2)

Projectile motion

If projected at an angle resolve into initial horizontal and vertical velocities and do seperate suvat

Newton's 1st law

A force is needed to change velocity


If forces aren't balanced Fr will cause body to accelerate

Newton's 2nd law

Acceleration proportional to force


F=kA


F=ma

Galileo (falling)

All objects fall at same rate w/ no AR


F=ma


mg=ma


g=a regardless of mass

Newton's 3rd law

Every force has an equal opposite reaction force (forces always same type e.g gravitational)

Newton's 3rd law

Every force has an equal opposite reaction force (forces always same type e.g gravitational)

Friction

Opposes motion


Coverts Ek into heat and sound


Fr(max)= uR

Terminal speed

Occurs when driving speed = friction force

How to increase vehicles max speed

Increase driving force (engine size)


Decrease friction force (>streamlined)

Describe skydiver journey

Jumps...accelerates, air resistance =0 acceleration=9.81


As speed increases air resistance increases until speed=AR


Now travelling at terminal speed


Parachute opens AR>weight acceleration slows until reachers TV again

Momentum

=mass*velocity


Conserved in all collisions and explosions

Elastic and inelastic collisions

Ek conserved in elastic

Impulse

Change in momentum


Ft=mv-mu


Ft=change in momentum

Impulse

Change in momentum


Ft=mv-mu


Ft=change in momentum

Car safety features

Crumple zones (crumples on impact increasing time to stop


Seat belts (stretch increasing time for wearer to stop)


Air bags (slow down passengers more gradually and prevent from hitting hard surfaces)

Work

Done whenever energy is transfered


=force*distance


Area under forces displacement graph

Power

Rate of energy transfer


F*V


F*D/t


Energy transfered/second


Work done/second