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71 Cards in this Set

  • Front
  • Back
culture of a certain class/status
ex: opera/art exhibit for upper class/elite
- Masterpiece Theatre show on PBS
High Culture
culture made for the masses; everyone is involved; it is often made for commercial purposes - to get sold
ex: Dancing with the Stars
Pop Culture
ethnic; religious; lifestyle; musical taste; sport fan bases; naturists-hippies; age; region
ex: Louisiana & Mardi Gras
Sub-Culture
The totality of human products (knowledge, beliefs, art, morals, law, customs, etc) and any other capabilities & habits acquired by a human being
Culture
Cultural product or artifact produced by people in a society; not necessarily physical (song lyrics)
Material Culture
Beliefs, values, and behaviors that sustain a particular group of people
ex: norms, practices, handshakes
Non-Material Culture
What you hold to be true or false; what you claim; cultures hold certain beliefs
Beliefs
Standards of preference based on cultural beliefs; cultural belief + emotions
ex: Achievement & success/freedom & equality
Values
Practices or actions based on cultural beliefs and values
ex: insistence on choice/ pursuit of the impossible dream/ acceptance of mistakes
Behaviors
Bundles of beliefs,values, and behaviors in a specific area of life; patterns are all related to each other
ex: institutions of marriage/ education/ religion
Institutions
assumes that in society there is a core set of beliefs/values/behaviors that are maintained by a core set of people (everyone mostly believes the same thing); there is a dominant culture
Mainstream Culture Model
2 or 3 big groups clashing on every institutional level; the US is marked by several groups competing with each other
- there is no such thing as mainstream in this model
Cultural Conflict Model
Says there is no conflict, but there should be; there are 2 groups, 1 group in power and 1 groups that is oppressed; the oppressed group is not resisting and not really trying to take power back, but they should be trying to; the group without power has so deeply bought into status of being powerless that they dont even think of fighting
*The ultimate form of persuasion because the oppressed dont even see it*
Hegemonic Model
a form of hegemony; oppressive system in society that privileges the values and opinions of men; it defines woman in a way that men continue to be privileges and it takes power away from woman
Patriarchy
a learned predisposition in a consistently favorable or unfavorable manner with respect to an object
Attitudes
1) Evaluative - positive/negative direction
2) Learned - experience; not born with attitudes
3) Predispositions - do not correspond directly with behavior
4) Flexible Stability - relatively consistent from one situation to another; can adapt
Characteristics of Attitudes
beliefs; by the time you are an adult, you have thousands of beliefs that made up your attitude; 2 kids: central & peripheral
Cognitive Information
essential to ones life and identity; once core beliefs change, everything else in life is altered.
ex: Matrix & God
Central Beliefs
beliefs that are comparatively inconsequential
ex: sushi - raw fish
Peripheral Beliefs
emotions, needs, and values; people don't always make decisions off of beliefs/ration, sometimes we make decisions off of gut/heart/feeling
Affective/Emotional Information
actual direct participation; experiences shape this; experience can change attitude
ex: new restaurant in town
Past Behaviors
Uses logical, informational based messages; the audience has to think about it/interpret facts
- requires audience motivation and ability
- results in long term change
-reaches most people and is more permanent and resistant to change
ex: quaker oatmeal ad
Central-Route Processing
Uses sensory or symbolic cues (music/celebrities/images)
- usually results in short term attitude phase
-not many facts or text
ex: Matthew Mcconahey in cowboy outfit for a cologne ad
Peripheral-Route Processing
feeling-based (or affective) approach to persuasion
Motivational Appeals
a belief system that guides how we understand our feelings & how we organize our responses to these feelings
- beliefs we learn; social constructions
- involve our self esteem
Emotions
physiological experiences
ex: sweaty palms, the emotion is what you interpret the sweaty palm to mean
Feelings
individuals acquire personality and learn ways of life through a process of social interaction
- 2 groups: significant others & generalized others
Socialization Theory
1) Personal Relationships
2) Narratives
3) Humor
4) Fear Appeal
Strategies of Motivational Appeal
try to motivate us towards certain action; makes us feel comfortable with the relationship on a personal level
1) Personal Relationships
tries to create a personal connections; it tells a story and gives more than just basic info
2) Narratives
creates credibility and attracts the audience; ex - cingular commercial with boyfriend/girlfriend and call is dropped
3) Humor
major source of motivation; 3 steps:
- develop severity of the threat
- prove likelihood of the threat
- show efficiency of the suggested solution
4) Fear Appeal
the uncomfortable pairing of 2 inconsistent ideas or beliefs - causes guilt/uncomfortable
Dissonance - Cognitive Dissonance Theory
create dissonance in customer by creating dissatisfaction of products already own; make you want to buy new products
ex: infomercials; American Express - "tired of...?"
Pre-Purchase Context
"buyers remorse"; regret a recent purchase
Post Purchase Context
The judgment the audience makes about the persuader
Credibility
3 elements necessary for credibility:
- Practical Wisdom: being broadly knowledgeable and possessing expertise
- Virtue: having good sense and moral character
- Goodwill: possessing honorable intentions towards the audience.
Aristotle's Ethose
the audience's perception of the persuader and it's dymanics; often linked tightly with a person, or organization, or image.
Source Credibility
1) Safety - safe resources are seen by others as trustworthy
2) Qualification - the expertise of the source (training, knowledge, and intelligence)
3) Dynamism - charisma/energy of the source
Criteria of Source Credibility
how much ability source has to make claim
source ability
degree of objectivity the source has; does the source have anything to gain by saying what they are saying
source willingness
the power to gain acceptance for a point of view because of the status of an individual (credibility of an individual)
- key in product endorsement
Legitimation
the use of specific symbols and technical jargon to communicate special authority and expertise from which others should defer
ex: marked police car gains credibility
ex: dr.'s dress a certain way
- critical demystification: audience needs to ask questions to test authority
Mystification
can return act back on individual who is lending crebility
Reciprocal
face to face interaction; dyadic communication
interpersonal persuasion
1) Prospecting and Qualifying
2) Planning Sales Call
3) Approaching the prospect
4) Sales Presentation
5) Negotiating Resistance/Objections
6) Closing the Sale
7) Servicing the Account
Rolf Anderson's Model of Personal Selling
Interview if formal; almost always face to face; speaker--> Message --> Receiver
The Interview as Persuasion
1) The Opening
2) Question & Answer Period
3) Closing
4) Follow-Up
The Interview Process
lots of freedom and room to respond
- "so tell me about yourself..."
- "why are you interested?"
- "what can you contribute?"
Open Questions
limited/factual/direct
- "what college did you go to?"
Closed Questions
begins a new topic of discussion or a new area within a topic
- ask "tell me about your last job?" then ask "what is your experience with public speaking?" (changes subject)
Primary Questions
attempt to gain more additional information from the respondent; may be open or closed; sometimes called probing follow-up questions
- ask "tell me about your last job" then ask "what did you get the most out of your last job?"
Secondary Questions
ask applicant to provide evidence about a particular situation
- "a time when you failed or showed leadership?"
Behavioral Questions
the symbolic instrument and vehicle for human action and expression; more than just rules/grammar
- think of it as signs
language
anything that designates something other than itself
- can include words, gestures
ex: cough = sign of sickness
signs
a sign's physical form perceived by our senses
- feeling/touch
- the physical form
Signifier
the mental concept or idea with which the sign refers
- the meaning of the sign
signified
- flexible: anything can become a sign and be alive with meaning (ex: weeds thinking they are flowers)
- can change over time (cross used to symbolize execution, now means Jesus)
- arbitrary: signifier must be tied to signified, but there doesnt need to be a connection (last lap and checkered flag; yellow outfit and leader of Tour de France)
- culturally learned (weddings - white dress; in asia - wear white at funerals)
Signs & meaning
the relationship or the connection between the signifier and the signified
** exists in people, not in the signs themselves **
meaning
the generally agreed upon meaning that describes the basic characteristics of the signified
Denotative Meaning
the positive or negative overtones that are connected to a particular word or symbol
* what persuaders want to manipulate *
Connotative Meaning
- Identify what's important
- Control how issues are defined
- Prescribe what ought to be done
Functions of Language Persuasion
use of labels that contain attitudes which suggest audience response
Naming
a form of strategic ambiguity; a use of language as a way to avoid saying something by being vague
Double Speak
vague term that substitutes for something harsh
- Getting fired = company restructuring
- Civilians dying = collateral damage
- Starving = low food securty
Euphemism
Use of emotional language that often overstates reality
ex: "ultra" or "radical"
Rhetorical Hyperbole
- Language creates distinctions: creates separation from good/bad and moral/unmoral
- Language creates hierarchy: we're good, they're bad mentality
Effects of Naming
a way of talking about a situation that strongly suggests a perspective for the audience
- puts fence around what to think about an issue; guides you
ex: tell 3rd party friend what to think
Framing
influences WHAT we think about, NOT how we think
- ex: CBS decides what stories we should hear/consider important
Agenda Setting
Link actions to prior value or beliefs
- ex: airport security violates many people, but its interpreted as keeping them safe from terrorist attacks
Interpretation
the struggle over how an issue gets framed or interpreted
- ex: republicans want to frame state of economy in way so no taxes are raised; democrats want to frame economy in a way that raised taxes so government can use extra money to help
Spin Control