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68 Cards in this Set

  • Front
  • Back
3 types of live recording
1. Direct to 2 track
2. Record live to multi-track (mic in studio) - expensive & more set up
3. Field recording (live recording that is not music)
Direct to 2 track approaches
Stereo Pair
Multi Mic (mix on the fly)
Stereo Pair pros and cons
+Cheap
+easy set up
+very realistic
-dependent on location
Multi Mix pros and cons
+compensate for acoustics
+allows process on the fly
-easy to botch the mix
Field recording includes
eng-electronic news gathering
sound fx
on set film sound
Recording media formats
Tape (DAT)
Solid state recorders (voice...)
CD
Hard disk
flash/removable media
Six priorities of recorders
1) power - batteries or AC
2) durability
3) resistance/immunity to vibration
4) silent operation
5) capacity
6) sync
2 types of maintenance
preventative
corrective
Preventative maintenance
cleaning, aligning
cheaper, few failures
1) cigarette smoke massively bad for equipment
2) sodas
3) dust, cover gear you dont always use
Corrective
Repair gear that has failed
Cleaning & aligning an ATR daily schedule
- head alignment
- height - altitude of head in relation to tape
- azimuth tapes relation to head in parallel plane
-zenith tilt around or away from tape
- rack pressure too much - sounds gunk, off tape too little - dropouts
dBx
single band compansion system
claim up to 40 dB NR
realistic is 20 dB on all band
type I = pro
type II = consumer
Dolby
based on frequency and use multiple signal paths to achieve a more natural result than dBx
Dolby A
Original PRO system 1965
4 bands of NR for total of 10 dB NR
Crossover
splits 1/8 signal into different frequency components
Summing
combines signals and reduces crosstalk
Dstribution
distribute a signal to many locations
isolation amps
active DI
Noise reduction sources
-Acoustical noise
-Electrical, Electro-magnetic noise
-Tape noise
Acoustic leakage
gates, EQ's
Electrical leakage
lighting, computers, power lines away from audio
NR solutions
proper shielding, wiring balanced cables, tape noise (from tape)
single ended NR systems
EQ
Gates
DINR (digital)
double ended NR systems
common in analog
not exclusive
require processing before and after recording
Dolby & DBx
Shape Proportions
H W L
1 1.14
Shape Proportions
H W L
1 1.39
Shape Proportions
H W L
1 1.28
Shape Proportions
H W L
1 1.54
Shape Proportions
H W L
1 2.33
Shape Proportions
H W L
1 1.6
Bass traps
designed to tame C.F. build-up / resonances
Diffuser
reflects sound
breaks up reflections
3 main goals of acoustic design
Acoustic isolation
Frequency Balance
Acoustic Separation & reverberation
Acoustic isolation
keep outside sounds out and keeping inside sounds in, prevent leakage from within studio
achieved by floating room, design of walls, floors, and windows & doors
Frequency balance
Should not over emphasise any given frequencies
flat- good dimensions
correct dimension/proportions
bass traps + HF absorbers
Acoustic separation & reverberation
Acoustical space should have an appropriate RT60 time for its intended function. Room can be made less reverberant after the fact not the other way around
O2R layer 1
ch 1 - 24
O2R layer 2
ch 25-48
O2R layer master
ch 49 -56, master aux seeds busses
O2R layer remote
used when O2R is employed as MIDI controller
AD-xx
analog to digital (24)
FXa-b
internal fx (a = fx#, b= 1=L 2=R)
Bus-x
internal bus (1-8)
Aux-x
Auxes (1-8)
Sx-y
Slot #1 (4,3,2,1)
Input or o/p (1-16)
Rotary encoder
Device turns 360 degrees
used for entering or modifying data on a console
Digital console
sound converted to digital signal then processed as binary numbers
Digital console layers
unlike analog console don't usually have a 1:1 ratio, chan/fader
faders will do different things depending on selected layers
Project studio
smaller
purpose built
single owner
usually in a room that was not conceived as a studio place
commercial studio
general purpose
adaptable
several employees
better acoustics
de matrixing
converting M/S to L/R stereo
a good drum sound is a result of
-good drummer
-good drum set
-good room
drum micing with one mic
usually a condensor (block one ear find a good spot)
drum micing with two mics
1) stereo pair
2) one mic over or around kit and accent mic in kick
drum micing with three mics
1) stereo pair + kick mic
2) kick drum + snare + overhead
drum micing with 4 mics
1) stereo overhead
2) kick
3) snare
spaced pairs
two identical mics, often omnis
placed at a distance > 2 feet or so from each other
rely on intensity and phase information
used for ambience with multi-mic setup
spaced pair pros and cons
+dramatic stereo image
- not very realistic
- sums poorly to mono
AB pair
spaced pair
coincident pair
equal distance to each other
blumlein
2 figure 8's at 90 degree angles
XY
2 cardioids 90-135 degree angles
MS
1 cardioid pointed at sound source, 1 figure 8 perpendicular to it
ORTF
2 cardioid or hyper conds 110 degrees, 17 cm (1/2 foot)
NOS
2 cardioids 90 degrees, 30 cm (1 foot)
Binaural
use a dummy head with mics for ears
only reproduces well in headphones
passive monitors
requires a power amp
monitor enclosure
can be parted for bass reflex or sealed air suspension
active powered monitors
amp is built in to the speaker cabinet
very common in near-field monitors
line level
far field monitors
large
loud
wall mounted
near field monitors
smaller
quieter
commonly above console
minimises effects of room
closest to typical listening conditions