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46 Cards in this Set

  • Front
  • Back
space figure
any 3-D object
polyhedron
simple closed surfaced composed of polygons
solid
union of any space figure and its interior
prism
all polyhedra with two parallel bases that are congruent polygons (bases), other faces called lateral faces (which are always parallelograms)
dihedral angle
3-D angle, angle whose vertex is a line (edge) and whose sides are planes
right prism
prism in which the lateral faces are rectangles, all others are oblique
pyramid
polyhedra whose base is a polygon and whose faces are triangles that have a common vertex (called apex), named according to base
regular polyhedron
convex polyhedron in which the faces are congruent regular polygons and in which the numbers of edges that meet at each vertex are the same
tetrahedron
a triangular pyramid composed of equilateral triangles
5 regular polyhedra - platonic solids
-tetrahedron (4 equilateral triangles)
-octahedron (8 triangular faces)
-cube (6 squares)
-icosahedron (20 triangular faces)
-dodecahedron (12 pentagonal faces)
euler's formula
v+f=e+2
grid view mirrors
front back, side side
net
2-D representation of 3-D figure, every face represented, fold back up into object
cylinder
simple, closed surface that is bounded by two congruent circles that lie in parallel planes
right cylinder
the line segments joining the two corresponding points at the two bases are perpendicular (if not, oblique)
cone
simple closed surface where base is simple closed surface and whose lateral surface slopes up to vertex (apex)
right cone
if apex lies directly above center of base (if not, oblique)
sphere
set of points in space equidistant from a given point (center)
translation descriptions
1. taxicab = 3 east 4 west
2. notation = (x,y)->(x+3,y+4)
3. distance and angle = 5 units at 54* from from x-axis
4. vectors = length and direction
translation
transformation on a plane determined by moving each point in the figure the same distance in the same direction
reflection
transformation that maps a figure so that a line, called the line of reflection, is the perpendicular bisector of every line segment joining a point on the figure and the corresponding point on the reflected figure
rotation
transformation on a plane about a point by a certain number of degrees in a specific direction
composite transformation
any combination of transformations (including glide reflection)
glide reflection
translation then reflection, translation vector and line of reflection parallel
the order of two reflections doesn't matter if...
the lines intersect at right angles (not parallel)
congruent (new)
a translation, reflection, rotation, or glide reflection that maps one figure onto another
fundamental domain/region
region that, under some combination of transformations will produce the whole pattern
symmetry
transformation that places the object directly on top of itself
do parallelograms have symmetry?
refl - no
rot - yes, 180
do rhombuses have symmetry?
refl - two
rot - 180
do kites have symmetry?
refl - vert
rot - no
point symmetry
180* rotational symmetry
odd # sides, symmetry?
lines of symmetry connect vertex to middle of opposite side
even # sides, symmetry?
lines of symmetry connect 2 vertexes and 2 midpoints
are mathematical patterns finite or infinite?
infinite
pattern
figure with translation symmetry
wallpaper patterns
motif can be repeated in two directions
symmetry breaking
reduce symmetry of pattern, or don't meet expectation of symmetry - in nature, symmetry imperfect
plane of symmetry
a plane drawn through a 3d figure so that one half of the figure is a mirror image of the other to make reflection symmetry
axis of symmetry
line drawn around which a 3d figure can be rotated so that it coincides with itself to make rotational symmetry
tessellation
regular repetition of figures with no gap, no overlap
what figures tessellate?
-all triangles (make parallelograms)
-all quadrilaterals
-regular hexagon
-lots of other irregular figures
sum of angles on a polygon =
(n-2)180, n=number of sides
regular tessellation
tessellation composed of congruent regular polygons
semiregular tessellation
tessellation of two or more regular polygons arranged so that the same polygons appear in the same order around each vertex point, only 8 possible
sum of angles at any point in pattern
360