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51 Cards in this Set

  • Front
  • Back
What is a Brand?
• A name, term, symbol or design intended to identify the products or services of one seller and to differentiate them from those of competitors
What are the uses of a brand?
• memory aid
• surrogate for quality information
• basis for differentiation
• locus of emotion
What is a Product?
• A bundle of benefits
• The point of contact between the firm and the customer
• A crucial factor in building brand equity
Examples of two types of Product Life Cycles
S-curve:
-Development, Introduction, Growth, Maturity, Decline (sales on y, time on x)
Bulls-eye:
-Core benefit, generic product, Expected Product, Augmented product, potential product (GEAP)[Get Excited, A Plus]
What are some problems with the S-curve life cycle
-How long is a stage?
-Looks at product as a "feature set" versus a set of benefit
Bulleye benefit
the outside ones go in
What are the types of product involvement and purchase process with examples? What's on the axis? Draw it.
Learn do feel-pacemaker
Do Learn(Feel)-salt
Feel Do learn-wine to party
x, ego involved risk of loss
y, functional risk of loss
What are the product variables?
Match with product involvement specifications.
Search
•Can be evaluated prior to consumption
–inspection possible
*Learn do feel
Experience
•Can be evaluated after consumption
–inspection difficult or impossible
–purchase or sampling necessary
*do-learn-feel
*Cleaning ability (laundry detergent)
Credence
•Cannot be evaluated even after consumption
–no testable criteria
*feel-do-learn
*Vitamins
What is a Brand?
• A name, term, symbol or design intended to identify the products or services of one seller and to differentiate them from those of competitors
What are the uses of a brand?
• memory aid
• surrogate for quality information
• basis for differentiation
• locus of emotion
What is a Product?
• A bundle of benefits
• The point of contact between the firm and the customer
• A crucial factor in building brand equity
What are some problems with the S-curve life cycle
-How long is a stage?
-Looks at product as a "feature set" versus a set of benefit
Bulleye benefit
the outside ones go in
What are the types of product involvement and purchase process with examples? What's on the axis? Draw it.
Learn do feel-pacemaker
Do Learn(Feel)-salt
Feel Do learn-wine to party
x, ego involved risk of loss
y, functional risk of loss
What are the product variables?
Match with product involvement specifications.
Search
•Can be evaluated prior to consumption
–inspection possible
*Learn do feel
Experience
•Can be evaluated after consumption
–inspection difficult or impossible
–purchase or sampling necessary
*do-learn-feel
*Cleaning ability (laundry detergent)
Credence
•Cannot be evaluated even after consumption
–no testable criteria
*feel-do-learn
*Vitamins
graph STP and product variable
dynamic variable on y-augmented product
main variable on x-expected product
product 2 by 2 matrix
steal share/acquisition-search
steal share/retention-experience
stimulate demand/acquisition-search, experience
stimulate demand/retention-credence
The New Product Development Process:
• Opportunity Identification
• Screening
• Concept Testing
• Design
• Testing
• Introduction
The Mortality Curve of New Product Ideas (axises and parts)
# of ideas on y
cumaltive on x

-Bus. analy
-screening
-development
-testing
-commercialization
-success
What are creativity templates and what are the steps to using one?
• Replicable patterns that can be applied to existing products to generate new ideas.
– Start with consideration of existing product configuration.
– Apply one of the templates and consider the feasibility of the resulting product configuration.
What is Attribute Dependency? And give me an example.
(EG Colored Bristled Brush)
• A dependency between two variables is created.
– Usually between an internal variable (bristle color) and an external variable (amount of wear).
• New configuration is examined for possible new benefit.
• Create a matrix of
– Variables under the manufactures control
– Relevant variables outside the manufacturers control
What is Displacement? And give an example. Tell me the steps to do it.
(EG Disposable Camera)
• Removing an essential component.
• A function of the product is lost.
• A new idea is generated based on the new configuration.
• Create a list of components.
• Choose and eliminate (or reduce) one.
• Consider the functions that will be lost.
• Consider how the remaining components might have a market benefit. Especially in niche markets.
What is Replacement? Example? Steps
(EG Highchair)
• An essential component is removed.
• The missing component is replaced by some existing component in the environment that can perform a similar function.
• Create a list of components.
• Choose and eliminate one.
• Consider how some external component in the typical use situation may be able to replace the function of the lost component.
• Consider how the product with the replaced component might have a new market benefit. Consider particular market niches that might benefit
What is Division? Example? Steps
(EG Cellphone + Earbuds)
• An existing component is split into multiple components.
• The new components may then perform different sub-functions.
• Create a list of components.
• Choose a component and consider how it might be divided into sub-components.
• Consider the function that is lost.
• Consider how the product with the divided components might have a new market benefit.
Service as a product characteristics?
• Intangibility
• Inventory issues
– Inspection/quality control
– Perishability
• Performance vs. production
• Difficult to standardize (human element)
Implications of Service Intangibility
• Symbols/logos
•Communications/taglines
• Physical attributes
• Focus on image and word-of-mouth
Implications of Inventory Issues with Service
•Quality control
– operations excellence
– pre-planning
•Perishability
– pricing to smooth demand
– maximize capacity flexibility
Implications of Performance Element with Service
• need to tightly integrate service operations with marketing
Implications of Standardization Issues with Service
• need to empower front-line employees
• increased importance of employee training to routinize service delivery
• consider automation
• Remember the Front Office/Backstage grid
Customer Satisfaction Problems with Service
• Our customers don’t value what they get from us
• Our customers seem to focus on negative aspects and ignore positive aspects of our service delivery
• We are committing more and more resources to customer service with little increase in satisfaction levels
Customer Satisfaction Questions
• Does enhanced customer service lead to increased customer satisfaction?
• Does customer satisfaction lead to loyalty?
Does customer satisfaction lead to increased profitability?
Loyalty is a function of:
– Product quality
– Product characteristics
– Industry characteristics
– Customer characteristics
– Satisfaction
Customer Satisfaction and Profitability
Death Spiral
What to Manage for Customer Satisfaction
Expectations, production, and the memory
Advertising Objectives (list them)
•Basic Awareness
– existence of product (new product)
– test with survey (recognition)
•Top of Mind Awareness
– existing product (reminder)
– test with survey (first mention)
•Information
– must have awareness first, or pay to get it
– information must tie to brand
– test with survey
•Image
– must have awareness, information
– most closely linked to target audience
– how to test?
•Behavioral
– usually a marketing objective
– clue: call to action
– test with behavioral data
• Frequency:
– Average frequency: average number of times a person who is “reached” is exposed
GRP's and formula
Gross Rating Points
GRP’s = reach * frequency
CPP
Cost per point”
CPM
• Cost Per Thousand”
cost to reach 1,000 people 1 time
Frequency?
GRPs/GRPS
Sources of pricing surplus
3 boxes-
(bottom-up) producer, consumer, unrealized
in between lines (var.cost, price pd., perceived value, true value)
How do you capture surplus?
Decrease VC
consumer surplus
value pricing
Trial Pricing vs. Continuity Pricing
• Target Audience: non-users
• Objective: leverage experiential point-of-difference to enhance perceived value of product
Continuity Pricing
• Target Audience: current users
• Objective: prevent competitive purchasing, encourage hand loyalty
% markup to average cost ?
Selling price - Average costs/
(Selling price)
Selling price ?
Average costs/
(1 - % markup to average cost)
Benefits of Channel Intermediaries
-Match producer assortments & consumer needs
-Routinize transactions
-Facilitate the search process
-Improve efficiency of the exchange process*
Objective of Distribution
• The Right Product (Assortment/Selection Utility)
– Added value: sales expertise, variety, selection, merchandising, demonstration
• The Right Place (Place Utility)
– Added value: convenience (locational), convenience (ease of access, shopping, check out)
• The Right Time (Time Utility)
– Added value: speed of delivery, service speed, hours open, sufficient inventory
2 *2 matrix pricing objectives
steal/acquistion-trail competitive
steal/retention-continuity competitive
stimulate/acquisiton-trail value
stimulate/retention-continuatity value
Functions of Channel Intermediaries
• Carrying inventory
• Generating demand
• Physical distribution
• Sales and after sales service
• Credit and financing
• Customizing products
Push vs. Pull
Push when …
• Low brand loyalty
• Product benefits are well understood
• Purchases are made on impulse
• Brands are undifferentiated
Pull when …
• High brand loyalty
• High consumer involvement
• Purchases are planned
• Brands are highly differentiated
Three ways of describing a channel
• Long versus short
– a.k.a indirect versus direct
• Broad versus narrow
– a.k.a intensive versus selective
• Deep versus shallow