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124 Cards in this Set

  • Front
  • Back
Motivation
refers to the processes that cause people to behave as they do (Chapter 4)
Drive Theory
focuses on biological needs that produce unpleasant states of arousal (chapter 4)
Homeostasis
the state of being in which the body is in physiological balance; goal orientated behaviour attempts to reduce or eliminate an unpleasant motivational state and return to a balanced one. (chapter 4)
Expectancy Theory
suggests that behaviour is largely pulled by expectations of achieving desirable outcomes (positive incentives) rather than pushed from within. (Chapter 4)
Want
The particular form of consumption chosen to satisfy a need. (Chapter 4)
Theory of Cognitive Dissonance
based on the premise that people have a need for consistency in their lives and that a state of tension is created when beliefs or behaviours conflict with one another (Chapter 4) .
Approach - Avoidance Conflict
when a product has both a negative and a positive consequence (Chapter 4) .
Avoidance - Avoidance Conflict
when a consumer faces a choice between two undesirable alternatives (Chapter 4) .
Involvement
a persons perceived relevance of the object based on their inherent needs, values, and interests. (Chapter 4)
Inertia
the process whereby purchase decisions are made out of habit because the consumer lacks the motivation to consider alternatives (Chapter 4).
Flow State
a condition of absorption that consumers enter when they are truly involved with a product, an ad or a website (Chapter 4).
Mass Customization
the customization and personalization of products and services for individual customers a a mass market production price (Chapter 4).
Interactive Mobile Marketing
real time promotional campaigns targeted to consumers cell phones (Chapter 4).
Affect
the experience of emotionally-laden states which can range from evaluations, to moods, to full blown emotions (Chapter 4) .
Evaluations
Valenced (i.e. positive or negative) reactions to events and objects that are not accompanied by high level of arousals. (Chapter 4)
Moods
temporary positive or negative affective states accompanied by moderate levels of arousal. (Chapter 4)
Emotions
more intense than moods and are often related to a specific triggering event ex. happy, sad, excited (Chapter 4) .
Negative State Relief
when the consumer engages in a behaviour that helps resolve existing negative moods (Chapter 4) .
Mood Congruency
the notion that our judgements are often consistent with our existing mood states (Chapter 4).
Sentiment Analysis
a process that scours the social media universe to collect and analyze the words people use when they describe a specific product or company (Chapter 4) .
Word-Phrase Dictionary
a library of words used to code content in a sentiment analysis (Chapter 4).
Self concept
the beliefs a person holds about his or her own attributes and how he or she evaluates these qualities (Chapter 5)
Symbolic Interactionism
relationships with other people play a large part in forming the self (Chapter 5).
Looking Glass Self
the sense of self arising from the process of imagining the reaction of others toward ourselves (Chapter 5).
Self Image Congruence Models
predict that products will be chosen when their attributes match some aspect of the self (Chapter 5).
Extended Self
the definition of self created by the external objects with which a person surrounds him or herself (Chapter 5).
Agentic Goals
goals that favour the advancement of the individual (Chapter 5).
Communal Goals
goals that favor the well being of the group or community as a whole (Chapter 5).
Gender Bending Products
a traditionally sex typed item adapted to the opposite gender (Chapter 5).
ID
component of the self entirely oriented toward immediate gratification it is the party animal of the mind (Chapter 6).
Pleasure Principle
Behaviour is guided by the primary desire to maximize pleasure and avoid pain (Chapter 6).
Personality
refers to a persons unique psychological makeup and how it consistently influences the way he or she responds to the environment (Chapter 6).
Superego
the component of the self that internalizes society's rule and that works to prevent the id from seeking selfish gratification (Chapter 6).
Ego
the component of the self that mediates between the id and the superego (Chapter 6).
Motivational Research
a qualitative research approach based on psychoanalytical interpretations, with a heavy emphasis on unconscious motives for consumption (Chapter 6).
Allocentrics
individuals who have a group orientation and receive some thing of value from the group (Chapter 6).
Idiocentrics
people having an individualistic orientation (Chapter 6).
Brand Personality
the set of traits people attribute to a product as if it were a person (Chapter 6).
Brand Equity
the extent to which consumers hold strong, favourable, and unique associations with a brand in memory (Chapter 6).
Animism
practice where in inanimate objects are given qualities that make them somehow alive.
Two Levels:
Level 1: highest order, the object is associated with a human individual
Level 2: objects are anthropomorphized --> given human characteristics (ex a cartoon character)
(Chapter 6)
Lifestyle
a pattern of consumption reflecting a person's choices of how he or she spends time and money (Chapter 6).
Product Complementarity
occurs when the symbolic meanings of different products are related to each other (Chapter 6).
Psychographics
involves the "use of psychological, sociological, and anthropological factors to determine how the market is segmented by the propensity of groups within the market and their reasons to make a particular decision about a product person ideology or otherwise hold an attitude or use a medium (Chapter 6).
AIOs
Activities, Interests, and Opinions (Chapter 6).
Geodemography
refers to analytical techniques that combine data on consumer expenditures and other socioeconomic factors with geographic information about the areas in which people live to identify consumers who share common consumption patterns. (Chapter 6).
Value
a belief that some condition is preferable to its opposite (Chapter 6).
acculturation
the process of learning the beliefs and behaviours endorsed by another culture (Chapter 6).
Terminal Values
end states desired by members of a culture (Chapter 6).
Conscientious Consumerism
a new value that combines focus on personal health with a concern for global health (Chapter 6).
Functional Theory Of Attitudes
initially developed by psychologist Daniel Katz: Attitudes exist because they serve some function for the person, that is, they are determined by a person's motives (Chapter 7).
Attitude
lasting, general evaluation of people, objects, or issues (Chapter 7).
Attitude Object
Anything toward which a person has an attitude ex vodka, barak obama ((Chapter 7)
Affect
the way a consumer feels a bout a product (Chapter 7)
Behaviour
person's intentions to do something with regard to an attitude object (Chapter 7)
Cognition
the beliefs a consumer has about an attitude object (Chapter 7)
Hierarchy of effects
a fixed sequence of steps that occurs during attitude formation; this sequence varies depending on such factors as the consumer's level of involvement with the attitude object
Three kinds:
CAB -- cognition, affect, behaviour
CBA -- Cognition, Behaviour, Affect
ABC -- Affect, Behaviour, Cognition
(Chapter 7)
Principle of Cognitive Consistency
consumers value harmony among their thoughts, feelings, and behaviours and they are motivated to maintain uniformity among these elements. this means that is necessary consumers will change their thoughts, feelings or behaviours to make them consistent with other experiences (Chapter 7).
Theory of Cognitive Dissonance
when a person is confronted with inconsistencies among his or her own attitudes or behaviours he or she will take some action to resolve this unpleasant psychological state or dissonance (Chapter 7).
Self perception theory
assumes people use observations of their own behaviour to determine what their attitudes are, just as we assume that we know the attitudes of others by watching what they do (Chapter 7).
Foot in the door technique
based on the observation that a consumer is more likely to comply with a request if he or she has first agreed to comply with a smaller request (Chapter 7).
Latitudes of acceptance and rejection
formed around an attitude standard: ideas that fall within a latitude will be favourably received while those falling outside this zone will not (Chapter 7).
Balance Theory
a theory that considers relations among elements a person might perceive as belonging together, and people's tendency to change relations among elements to make them consistent or balanced (Chapter 7).
Multi Attribute Models
assumes that consumers attitude (evaluation) of an attitude object will depend on the beliefs he or she has about several or many attributes of the object (Chapter 7).
Theory of reasoned Action
an updated version of the fishbein multi attitude theory that considers such factors as social pressure and the attitude toward the act of buying a product rather than attitudes toward just the product itself. (Chapter 7)
Subjective Norm
an additional component to the multi attribute attitude model that accounts for the effects of what we believe other people think we should do (Chapter 7).
descriptive norms
norms that convey information regarding what other people commonly do. (Chapter 7)
Injunctive norms
norms that convey information regarding what is commonly approved and disapproved by others (Chapter 7).
Permission Marketing
the idea that a marketer will be much more successful trying to persuade consumers who have opted into their messages (Chapter 8).
Uses and Gratifications Theory
consumers are an active, goal directed audience that draws on mass media as a resource to satisfy needs. (Chapter 8)
Persuasion Knowledge Model (PKM)
consumers develop knowledge about persuasion and use this knowledge to "cope" with or deal with persuasive attempts (Chapter 8).
Source Credibility
a communicator's expertise, objectivity, or trustworthiness (Chapter 8).
Corporate Paradox
more involved a company appears to be in the dissemination of news about its products, the less credible it becomes (Chapter 8).
buzz
word of mouth viewed as authentic and generated by customers
hype
word of mouth dismissed as inauthentic propaganda planted by the company
Halo effect
occurs when individuals who are rated highly on one dimension are assumed to excel on others as well (Chapter 8).
Match Up Hypothesis
the theory that the dominant characteristics of a product should match the dominant features of the communications source (or spokesperson) (Chapter 8)
Two Factor Theory
proposes that two separate psychological processes are operating when a person is repeatedly exposed to an ad. Positive side: repetition increases familiarity and reduces uncertainty Negative Side: boredom increases with each exposure. (Chapter 8)
Comparative Advertising
a strategy wherein a message identifies two or more specifically named or recognizably presented brands and compares them in terms of one or more specific attributes (Chapter 8).
Fear Appeals
highlight the negative consequences that can occur if the consumer fails to change a behaviour or attitude (Chapter 8).
Metaphor
the use of explicit comparison (Chapter 8)
Resonance
form of presentation that combines a play on words with a relevant picture. (Chapter 8)
Elaboration likelihood model (ELM)
assumes that once a consumer receives a message, he or she begins to process it. (Chapter 9)
Consumer Hyperchoice
a condition where the large number of available options forces us to make repeated choices that may drain psychological energy while decreasing our abilities to make smart decisions (Chapter 9).
Purchase Momentum
an increase in the likelihood of buying after initial purchases are made. (Chapter 9).
Behavioural Influence Perspective
the view that consumer decisions are learned responses to environmental cues (Chapter 9).
Experiential Perspective
an approach stressing the gestalt, or totality, of the product or service experience, focusing on consumers' affective response in the marketplace. (Chapter 9)
Habitual decision making
the consumption choices that are made out of habit, without additional information search or deliberation among products (Chapter 9).
Extended Problem Solving
an elaborate decision making process, often initiated by a motive that is fairly central to the self concept and accompanied by perceived risk; the consumer tries to collect as much information as possible and carefully weighs product alternatives (Chapter 9)
Limited problem solving
a problem solving process in which consumers are not motivated to search for information or evaluate each alternative rigorously; they instead use simple decision rules to arrive at a purchase decision. (Chapter 9)
Problem recognition
when we experience a significant difference between our current state of affairs and some state we desire (Chapter 9)
Information Search
process by which the consumer surveys his or her environment for appropriate data to make a reasonable decision (Chapter 9).
Maximizing
a decision strategy that seeks to deliver the best possible result (Chapter 9)
Satisficing
a decision strategy in which the consumer settles for an option that is "good enough" (Chapter 9)
Bounded Rationality
the view that consumers rarely have the resources to weigh every possible factor into a decision and so will often settle for a solution that is just good enough (Chapter 9)
Variety Seeking
the desire to choose new alternatives over more familiar ones (Chapter 9)
Mental Accounting
a principle which states that decisions are influenced by the way the problem is posed (Chapter 9)
Prospect Theory
a descriptive model of how people make choices that finds that risk differs when the consumer faces options involving gains versus those involving losses (Chapter 9)
Evoked Set
those products already in memory plus those prominent in the retail environment that are actively considered during a consumers choice process (Chapter 9)
Feature Creep
a trend toward an increasing number of options a product offers that make it more difficult for consumers to decide among competitors (Chapter 9)
Determinant Attributes
product features that are essential to the consumers final choice (Chapter 9)
Evaluative Criteria
the dimensions used by consumers to compare competing product alternatives (Chapter 9)
Neuromarketing
assessing brain function through an MRI to develop advertising strategy (Chapter 9)
The Long Tail
the phenomenon whereby companies no longer need to rely solely on big hits (such as blockbuster movies or bestselling books) to find profits; they can also make money is they sell small amounts of items that only a few people want - if they sell enough different items (Chapter 9)
Electronic Recommendation agent
a software tool that tries to understand a human decision makers multi attribute preferences for a product category by asking the user to communicate his or her preferences. on the basis of that data, the software then recommends a list of alternatives sorted by the degree with which they fit with the persons preferences. (Chapter 9)
Heuristics
the mental rules of thumb that lead to a speedy decision (Chapter 9)
Product Signal
communicates an underlying quality of a product through the use of aspects that are visible only in the ad (Chapter 9)
Greenwashing
consumer backlash against a company's environmental claims (Chapter 9)
Ethnocentrism
the tendency to prefer products or people of one's own culture over those from other countries (Chapter 9)
inertia
a brand is bought out of habit merely because less effort is required (Chapter 9)
non compensatory decision rules
a set of simple rules whereby brand with low standing on one attribute can make up for this position by being better at another attribute (Chapter 9)
Compensatory rules
a set of rules that allow info about attributes if competing products to be averaged in some way; poor standing on one attribute can potentially be offset by good standing in another. (Chapter 9)
Relationship marketing
based on building strong customer service experiences with loyal customers in ways that foster a continued relationship over time (Chapter 10)
Time Poverty
the feeling that one is more pressed for time than ever before (Chapter 10)
Queuing Theory
the mathematical study of waiting lines
Shopping Orientation
a consumers general attitudes and motivations regarding the act of shopping (Chapter 10)
Retail Theming
a strategy involving the creation of imaginative store environments that transport shoppers to fantasy worlds or provide other kinds of stimulation (Chapter 10).
Being space
a retail environment that resembles a residential living room where customers are encouraged to congregate (Chapter 10)
Minipreneurs
persons who own a one-person business (Chapter 10)
Atmospherics
conscious designing of space and it various dimensions to evoke certain effects in buyers (Chapter 10)
Exchange theory
every interaction involves an exchange of value; each participant gives something to the other and hopes to receive something in return (Chapter 10).
Expectancy Disconfirmation model
consumers form beliefs about product performance based on prior experience with the product and/or on communications about the product that imply a certain level of quality (Chapter 10).
Gemba
a Japanese term meaning the one true source of information (Chapter 10)
lateral cycling
when already purchased objects are sold to others or exchanged (Chapter 10)
Divestment Rituals
the act of freeing up objects as they are passed from one owner to another (Chapter 10)