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61 Cards in this Set
- Front
- Back
Formal Group
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Defined by the organization's structure with designated work assignments establishing tasks
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Informal Group
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Appear naturally in response to the need for social contact; deeply affect behavior and performance
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Command Group
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Report directly to a given manager
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Task Group
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Work together to complete a task in an organization but not limited by hierarchical boundaries
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Interest Group
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Work together to achieve specific objective with which each member is concerned
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Friendship Group
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Brought together because they share one or more common characteristics
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Work Teams (Examples)
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Functional, Cross-Functional, Self-Managing, Problem-Solving
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Functional Team
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Manager and subordinates from a particular functional area or department
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Cross-Functional Team
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Manager and subordinates from different functional area or departments brought together to accomplish a task (ex: task forces, committees)
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Self-Managing
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Formal group of employees that operate without a manager and are responsible for a complete work process or segment
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Problem-Solving
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Groups of members from the same department who meet for a few hours each week to discuss ways of improving quality, efficiency, and the work environment
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Virtual Teams
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Use computer technology to tie together physically dispersed members in order to achieve a common goal.
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Characteristics of Virtual Teams
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Limited socializing; the ability to overcome time and space constraints
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What Virtual Teams Need to be Effective
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Trust among members; close monitoring; to be publicized
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Essentials of Team Design
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Goals: Define team's goal to gain focus and urgency.
Size: Smallest team that can do the job. Leadership: Choose an enabling, credible, and powerful leader. Rewards: Reward the team, not the individual. |
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Role
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A set of expected behavior patterns attributed to someone occupying a given position in a social unit
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Role Conflict
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A situation in which an individual is confronted by divergent role expectations
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Adviser*
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Encourages the search for more information
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Linker*
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Coordinates and integrates
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Creator*
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Initiates creative ideas
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Promoter*
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Champions ideas after they're initiated
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Assessor*
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Offers insightful analysis of options
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Organizer*
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Provides structure
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Producer*
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Provides direction and followthrough
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Controller*
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Examines details and enforces rules
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Maintainer*
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Fights external battles
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Adviser*
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Encourages the search for more information
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Norms
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Acceptable standards or expectations shared by the group's members (ex: working hours, behavior rules, & output quotas)
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Classes of Norms
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Performance: level of acceptable work
Appearance: what to wear Social arrangement: friendships and the like Allocation of resources: distribution and assignments of jobs and material |
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(Reasons for) Conformity
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Compliance with norms to obtain rewards, imitate respected members, and because they feel the behavior is right
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Pros of Deviance
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Excessive conformity reduces flexibility; deviance allows for new ideas in the group
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Low Conformity + High Deviance
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Too much deviance and a lack of conformity result in low performance because the group can't control its members' behavior
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Moderate Conformity + Moderate Deviance
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Good balance results in high performance
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High Conformity + Low Deviance
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Too much conformity and a lack of deviance result in low performance because the group fails to change dysfunctional norms
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Group Norm Research Conclusions
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Group influences were significant in affecting individual behavior. Group standards were highly effective in establishing individual worker output. Money was less a factor in determining worker output than were group standards, sentiments, and security.
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Group Properties
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Status, Size, Cohesiveness
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Status
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A socially defined position or rank given to groups or group members by others - it differentiates group members (significant motivator)
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Status Effects
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On norms and conformity: high-status members are less restrained by norms and pressure to conform.
On group interaction: high-status members are more assertive, and large status differences limit diversity of ideas and creativity. |
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Size: Large Group
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Twelve or more members; best used for problem solving, diverse input, and fact-finding goals
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Size: Small Group
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Seven or fewer members; best used for speed, individual performance, and overall performance
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Social Loafing
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Tendency for individuals to expend less effort when working collectively than when working individually, caused by equity concerns and free riders
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How to Reduce Social Loafing
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Keep the group no larger than necessary.
Make individual efforts identifiable and accountable. Emphasize each member's valuable contributions. Set group goals. Use peer evaluation. |
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Cohesiveness
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Degree to which members are attracted to a group and share the group's goals; usually good for performance unless group's goals are not aligned with organization's goals
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How to Build Cohesiveness
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Smaller groups.
Group identity - name the group, engage in competition with other groups. Success - small initial successes. |
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Relationship Between Cohesiveness (1) and Alignment of Group and Organizational Goals (2)
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(1) High (2) High - Strong increase in productivity
(1) High (2) Low - Decrease in productivity (1) Low (2) High - Moderate increase in productivity (1) Low (2) Low - No significant effect on productivity |
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Key Components of Effective Teams
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Context, Composition, Work Design, Process Variables
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Context
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Adequate resources.
Effective leadership and structure. Climate of trust. Performance and rewards systems that reflect team contributions. |
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Composition
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Abilities of members.
Personality of members. Allocating roles. Size of team. Members' preference for teamwork. |
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Work Design
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Autonomy.
Skill variety. Task significance. |
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Process
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Commitment to a common purpose.
Establishment of team goals. A managed level of conflict. Minimized social loafing. |
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Turning Individuals into Team Players
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Selection.
Training. Rewards - encourage cooperative efforts rather than competitive ones, both extrinsic and intrinsic rewards matter. |
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Essentials of Team Process
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Stages of development.
Conflict. Cohesiveness. Norms. |
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Team Development Stages
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Forming - existence.
Storming - control. Norming - norms. Performing. Adjourning. |
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Forming
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Aimed at answering key questions:
Who are we? What do we do? Who is our leader? |
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Storming
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Conflict arises through the promotion of agendas and challenges to leadership.
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Norming
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Characterized by cooperation, consensus, and shared understanding of goals and rules.
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Performing
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Focus on achievement of goals.
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Conflict
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Perceived incompatible differences resulting in interference or opposition
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Types of Conflict and Levels of Dysfunction
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Task conflict - Low to medium functioning levels.
Relationship conflict - Usually dysfunctional. Process conflict - Low functioning levels. |
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Functional vs. Dysfunctional Conflict
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Functional conflict resolution occurs when the conflict is settled by compromise or collaboration.
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Conflict and Performance Relationship
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See slide 38.
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