• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/61

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

61 Cards in this Set

  • Front
  • Back
Formal Group
Defined by the organization's structure with designated work assignments establishing tasks
Informal Group
Appear naturally in response to the need for social contact; deeply affect behavior and performance
Command Group
Report directly to a given manager
Task Group
Work together to complete a task in an organization but not limited by hierarchical boundaries
Interest Group
Work together to achieve specific objective with which each member is concerned
Friendship Group
Brought together because they share one or more common characteristics
Work Teams (Examples)
Functional, Cross-Functional, Self-Managing, Problem-Solving
Functional Team
Manager and subordinates from a particular functional area or department
Cross-Functional Team
Manager and subordinates from different functional area or departments brought together to accomplish a task (ex: task forces, committees)
Self-Managing
Formal group of employees that operate without a manager and are responsible for a complete work process or segment
Problem-Solving
Groups of members from the same department who meet for a few hours each week to discuss ways of improving quality, efficiency, and the work environment
Virtual Teams
Use computer technology to tie together physically dispersed members in order to achieve a common goal.
Characteristics of Virtual Teams
Limited socializing; the ability to overcome time and space constraints
What Virtual Teams Need to be Effective
Trust among members; close monitoring; to be publicized
Essentials of Team Design
Goals: Define team's goal to gain focus and urgency.
Size: Smallest team that can do the job.
Leadership: Choose an enabling, credible, and powerful leader.
Rewards: Reward the team, not the individual.
Role
A set of expected behavior patterns attributed to someone occupying a given position in a social unit
Role Conflict
A situation in which an individual is confronted by divergent role expectations
Adviser*
Encourages the search for more information
Linker*
Coordinates and integrates
Creator*
Initiates creative ideas
Promoter*
Champions ideas after they're initiated
Assessor*
Offers insightful analysis of options
Organizer*
Provides structure
Producer*
Provides direction and followthrough
Controller*
Examines details and enforces rules
Maintainer*
Fights external battles
Adviser*
Encourages the search for more information
Norms
Acceptable standards or expectations shared by the group's members (ex: working hours, behavior rules, & output quotas)
Classes of Norms
Performance: level of acceptable work
Appearance: what to wear
Social arrangement: friendships and the like
Allocation of resources: distribution and assignments of jobs and material
(Reasons for) Conformity
Compliance with norms to obtain rewards, imitate respected members, and because they feel the behavior is right
Pros of Deviance
Excessive conformity reduces flexibility; deviance allows for new ideas in the group
Low Conformity + High Deviance
Too much deviance and a lack of conformity result in low performance because the group can't control its members' behavior
Moderate Conformity + Moderate Deviance
Good balance results in high performance
High Conformity + Low Deviance
Too much conformity and a lack of deviance result in low performance because the group fails to change dysfunctional norms
Group Norm Research Conclusions
Group influences were significant in affecting individual behavior. Group standards were highly effective in establishing individual worker output. Money was less a factor in determining worker output than were group standards, sentiments, and security.
Group Properties
Status, Size, Cohesiveness
Status
A socially defined position or rank given to groups or group members by others - it differentiates group members (significant motivator)
Status Effects
On norms and conformity: high-status members are less restrained by norms and pressure to conform.
On group interaction: high-status members are more assertive, and large status differences limit diversity of ideas and creativity.
Size: Large Group
Twelve or more members; best used for problem solving, diverse input, and fact-finding goals
Size: Small Group
Seven or fewer members; best used for speed, individual performance, and overall performance
Social Loafing
Tendency for individuals to expend less effort when working collectively than when working individually, caused by equity concerns and free riders
How to Reduce Social Loafing
Keep the group no larger than necessary.
Make individual efforts identifiable and accountable.
Emphasize each member's valuable contributions.
Set group goals.
Use peer evaluation.
Cohesiveness
Degree to which members are attracted to a group and share the group's goals; usually good for performance unless group's goals are not aligned with organization's goals
How to Build Cohesiveness
Smaller groups.
Group identity - name the group, engage in competition with other groups.
Success - small initial successes.
Relationship Between Cohesiveness (1) and Alignment of Group and Organizational Goals (2)
(1) High (2) High - Strong increase in productivity
(1) High (2) Low - Decrease in productivity
(1) Low (2) High - Moderate increase in productivity
(1) Low (2) Low - No significant effect on productivity
Key Components of Effective Teams
Context, Composition, Work Design, Process Variables
Context
Adequate resources.
Effective leadership and structure.
Climate of trust.
Performance and rewards systems that reflect team contributions.
Composition
Abilities of members.
Personality of members.
Allocating roles.
Size of team.
Members' preference for teamwork.
Work Design
Autonomy.
Skill variety.
Task significance.
Process
Commitment to a common purpose.
Establishment of team goals.
A managed level of conflict.
Minimized social loafing.
Turning Individuals into Team Players
Selection.
Training.
Rewards - encourage cooperative efforts rather than competitive ones, both extrinsic and intrinsic rewards matter.
Essentials of Team Process
Stages of development.
Conflict.
Cohesiveness.
Norms.
Team Development Stages
Forming - existence.
Storming - control.
Norming - norms.
Performing.
Adjourning.
Forming
Aimed at answering key questions:
Who are we?
What do we do?
Who is our leader?
Storming
Conflict arises through the promotion of agendas and challenges to leadership.
Norming
Characterized by cooperation, consensus, and shared understanding of goals and rules.
Performing
Focus on achievement of goals.
Conflict
Perceived incompatible differences resulting in interference or opposition
Types of Conflict and Levels of Dysfunction
Task conflict - Low to medium functioning levels.
Relationship conflict - Usually dysfunctional.
Process conflict - Low functioning levels.
Functional vs. Dysfunctional Conflict
Functional conflict resolution occurs when the conflict is settled by compromise or collaboration.
Conflict and Performance Relationship
See slide 38.