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98 Cards in this Set

  • Front
  • Back

General Form

ax + by + c = 0

Standard Form

ax + by = c

Slope intercept form

y = mx + b

One point intercept Form

(y - y1) = m (x - x1)

Two point intercept Form

(y - y1) = [ (y2 - y 1) / (x2 - x1) ] (x - x1)

x and y intercept form

(x / a ) + (y / b) = 1

Solving Linear equation

Elimination or substitution

Math of Investment (Discount and Mark up)

( P / RB )

1 minute

60 seconds

1 hour

60 minutes

1 day

24 hrs

1 week

7 days

1 month

28/29/30/31 days

1 year

12 months

1 decade

10 years

1 score

20 years

I century

100 years

1 millenium

1000 years

1 day

86,400 seconds

Actual Time

Exact time, day, month, year

Approximate time

Month is always 30 days/ year 365

Months with 30 days

JANS - June, April, Nov, Sep

Simple Interest

I = Prt

Final Value

F = P [1 + (r/n)^2]

Promisory note

Pag di nakabayad agad

Logic and Set Theory

Gottried Leibniz / George Buole


Alfred Northwhitehead and Bertrand Rusell (Principia Mathematica)

Proposition

Can be true or false but not at the same time

Declarative sentence

Can be true and false

Type of proposition

Single - one idea


Compound - with connectives

Logical connectives

Conjunction ∧ and


Disjunction ∨ or


Negation ~ Not


Conditional ↦ If then


Bi conditional ↤↦ if and only if

set

collection of element

Sum of Interior Angles

I = (n-2) x 180°

Sum of exterio angles

E = 360°

Measurement of each Interior angle

I = [(n-2) x 180°] / n

Measurement of each exterior angle

360°/n

Diagonals

[ n (n-3) ] / 2

Area of a sector

A = πr^2 (θ/360)

Area of a segment

A = (θ/360) - 1/2r^2 sinθ

Perimeter (Square)

P = 4s

Rectangle P

P = 2L + 2w

Parallelogram P

P = 2(l + w)

Circle P

P = πd


P = 2πr

Polygon P

P = a + b + c +...

Square A

A = s^2

Rectangle A

A = l x w

Parallelogram A

A = bh

Rhombus A

A = bh

Traingle A

A = 1/2 (bh)


a = 1/2 sin C


Heron's Formula



A = √s (s-a) (s-b) (s-c)

Ttapezoid A

[ (b1 + b2)/2 ] (h)

Circle A

A = πr^2

Edges

F x 2


- 1 starts from odd prism (Triangular Prism)


Add 2 after one odd prism


+ 1 Pentagonal Prism



+ 0 starts from even Prism (cube)


Add 2 after one even Prism (Hexagonal Prism)

Vertices

Odd Prism


F + 1 (Triangular Prism) start with 1


F + 3 (Heptagonal Prism) add 2 for every odd prism



Even Prism


F + 2 (Cube) start with 2


F + 4 (Hexagonal Prism) add 2 for every even prism





Pyramids Same as FacesF = V


Same as Faces


F = V


Cone

Faces - 2


Edges - 1


Vertices - 1

Cylinder

Faces - 3


Edges - 2


Vertices - 0

Sphere

Faces - 1


Edges - 0


Vertices - 0

Square Pyramid

LSA = 2bs


TSA = b^2 + 2bs


V = V 1/3 b^2h

Pentagonal Pyramid

LSA = 5/2bs


TSA = (5ab/2) + 5/2bs


V = (5abh)/6

Cylinder

LSA = 2πrh


TSA = 2πr^2 + 2πrh


V = πr^2h

Cone

LSA = πrs


TSA = πr^2 + πrs


V = 1/3πr^2h

Sphere

LSA = 2πrh


TSA = 4πr^2


V = 4/3πr^3

Disrance Formula

d = √(x2 - x1)^2 + (y2 - y1)^2

Distance of Three Dimensions

√(x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2

Circle

x^2 + y^2

Ellipse

x^2 + 3y^2

Parabola

x^2 or y^2

Hyperbola

-2x^2 + y^2

Angle between two lines

tan θ = | (m2 - m1) / 1 + m1m2

Standard Equation of Circle

x^2 + y^2 = r^2

Standard Equation of Parabola

Vertical axis (x ang may squared)



(x - h)^2 = 4p (y-k), p≠0



Horizontal axis (y ang may squared)



(y - k)^2 = 4p (x - h)

Standard equation of Ellipse

Vertical axis (b squared ang una)



{[(x - h)^2]/ b^2 + [(y - k)^2]/a^2} = 1



Horizontal axis (a squared ang una)



{[(x - h)^2]/ a^2 + [(y - k)^2]/b^2} = 1

Standard Form for Hyperbola

Vertical axis (y squared ang una)



{[(x - h)^2]/a^2 - [(y - k)^2]/b^2} = 1



Horizontal axis (x squared ang una



{[(x - h)^2]/a^2 - [(y - k)^2]/b^2} = 1

Eccentricity for Ellipse

(x^2/a^2) + (y^2/b^2) = 1



or



(x^2/b^2) + (y^2/a^2) = 1

Value of e

e = (√a^2 + b^2 )/a e > 1

Raw score to standard Form

z = (rawscore - mean)/sd

Standard score to raw score

x = 2sd + mean

T test use when n <30


t = (Population mean - mean) / (s/√n)



s - sd


n - sample size

Z test use when n > 30

z = (Population mean - mean) / (sd/√n)



sd - in Parameter

Probability

n/s



n - preferred outcomes


s - outcomes

Joint Probability


P(A^B) - multiply

Mutually exclusive events

P (AνB) = P(A) + P(B)

Not mutually exclusive events

P(AνB) = P(A) + P(B) - P^B)

Comditional Probability

P(A\B) = [P(A^B)]/P(B)

Standard Deviation

Mode3 1 (insert value) AC shift1 Var4 4 =

Determinant

Mode6 (size of matrix) AC shift4 7 shift4 3 =

sine law (AAS, ASA, SSA)

(a/sin A) = (b/sinB) = (c/sinC)

Cosine Law (SSS, SAS)

c^2 = a^2 + b^2 - 2abcosc

Cofunction identities

sin θ = cos(π/2 - θ)


cos θ = sin(π/2 - θ)


sec θ = csc (π/2 - θ)


csc θ = sec (π/2 - θ)


tan θ = cot (π/2 - θ)


cot θ = tan (π/2 - θ)

Pythaforean Identities

cos^2θ + sin^2θ = 1


1 + cot^2θ = csc^2θ


1 + tan^2θ = sec^2θ

Quotient Identities

tanθ = sinθ/cosθ or y/x


cotθ = cosθ/sinθ or x/y

Reciprocal Identities

sinθ = 1/cscθ


cscθ = 1/sinθ


cosθ = 1/secθ


tanθ = 1/cotθ


cotθ = 1/tanθ

Even and odd identities

sin (-θ) = -sinθ


csc (-θ) = -cscθ


tan (-θ) = -tanθ


cot (-θ) = -cotθ


cos (-θ) = cosθ


sec (-θ) = secθ

Ptolemy's Identities (Cosine)

Sum formula



cos(A + B) = (cosAcosB) - (sinAsinB)



Differnece Formula


cos(A - B) = cosAcosB + sinAsinB

Ptolemy's Identities (Sine)

Sum Formula


sin(A + B) = sinAcosB + cosAsinB



Difference Formual


sin(A -B) = sinAcosB - cosAsinB

Ptolemy's Identities (tangent)

Sum formula



tan(A + B) = (tanA + tanB) / (1-tanAtanB)



Difference formula



tan(A - B) = (tanA - tanB) / (1+tanAtanB)

Double angle formula

sin (2θ) = 2sinθ cosθ


cos(2θ) = cos^2 - sin^3


= 1 - 2sin^2θ


= 2cos^2θ - 1


tan(2θ) = (2tanθ) / (1-tan^2θ)

Trigonometric ratio positive position

Q1 - ALL


Q2 - SINE


Q3 - TAN


Q4 - COS

Actual angle

Q2



aθ = 180 - rθ



Q3



aθ = 180 + rθ



Q4



aθ = 360 - rθ

Graphs of trigonometric function

Sine



Asin (Bx - C) + D



Cosine



Asin (Bx - C) + D



A- amplitude (height)


B - will he substitute to 2π/b to find B


C - Phase shift (left or right)


D - Vertical shift (up or down)