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33 Cards in this Set

  • Front
  • Back

Setting

the time and place of a story


Ex: 1960s Manhattan

Simile

a comparison between two unlike things using "like" or "as"


ex- quiet as a mouse

Metaphor

a comparison between two unlike things that doesn't use "like" or "as"


ex- bird is a jet

Personification

giving human qualities to non-human things


ex- the table has strong legs

Foreshadowing

clues in the story to a future event(s)


ex- Look Out! Theres a hole!

Flashback

when a narrator refers to action or events that took place in the past


ex- I remember when I was 6. It was a blast

Alliteration

repetition of the first letter/sound in words


ex- sally sells seashells by the sea shore

Characterization

how the author describes the character's looks and personality


ex- Layne has red hair

Protagonist

"the good guy"


ex- Baymax

Antagonist

"the bad guy"


ex- people who run the game NERVE

Mood

the feeling the reader gets (created through the authors word choice)


ex- the book is sad because someone dies

Style

shows through when an author writes short, choppy sentences, uses grammatical devices, or includes many symbols or metaphors in their writing


ex- I. Hate. Layne.

Onomantopoeia

sounds are spelled out as words


ex- bam wow pow shazam

Theme

moral or message to be learned


ex- don't put all your eggs in one basket.

Symbolism

when an object stands for something greater than itself


ex- a crown=royalty

Rhyme

when words sound alike


ex- time lime rhyme dime crime

Point of View

the angle from which the story is told


ex- My life=my point of view

First Person

uses "I" "me" "we" or "us"; the narrator is in the story


ex- The Outsiders

Second Person

uses "you"; the character is outside of the story


ex- you stayed up last night and now you're tired

Third Person Limited

The narrator only knows the thoughts and feelings of one character


ex- tim was mad at shay. he blamed her

Third Person Omniscient

The narrator knows the thoughts and feelings of all characters


ex- shay knew tim would be mad, but she wanted to live her life.

Third Person Objective

The narrator is outside and only knows what he/she can see


ex- tim slammed the door. He walked upstairs and read a note from Shay. He kicked her trash can and started crying.

Motivation

the reason why a character does something


ex- My mom's dying wish was for me to finish college, so I did.

External Conflict

the struggle between man and an outside force


ex- man vs bolder

Internal Conflict

the struggle between man and oneself


ex- someone is mad at themself

Plot

the series of events within the story


ex- the plot of Greys is a hospital with problems

Exposition

the groundwork of the story tells us the characters and setting


ex- essay speach etc

Rising Action

little peaks of interest that show us conflict and lead to a major event


ex- Ve joins nerve

Climax

the highest point of interest in the story


ex- Vee gets "shot"

Falling Action

the major event has occured and now we are working on settling the story


ex- Vee comes back alive

Resolution

the end ties it all up... and they lived happily ever after


ex- Vee goes to college

Imagrey

represent objects, actions, and ideas in such a way that it appeals to our physical senses
ex- the pavement is deep black

Tone

the authors attitude towards the subject and readers of the story (revealed through word choice)


ex- horror=serious and sinister