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34 Cards in this Set
- Front
- Back
The "bad guy" of a story. The person who is in conflict with the protagonist (main character). |
Anatagonist |
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The methods used to develop the identity of a character |
Characterization |
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When a writer simply tells us directly what the character is like |
Direct Characterization |
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When a writer reveals a character's traits through more subtle ways |
Indirect Characterization |
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A character who changes in an important way as the story progresses (i.e. gains a new understanding, makes an important decision, or takes a crucial action) |
Dynamic Character |
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A subordinate character who is exactly the same at the end of the story as he or she is at the beginning |
Static Character |
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The point of greatest intensity and uncertainty in a story; this occurs towards the end of the story. |
Climax |
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A problem or struggle of some kind |
Conflicts |
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(person vs person or person vs nature) |
External Conflict |
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(a struggle to make a tough decision or deal with negative emotions) |
Internal Conflict |
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The emotional power and shared associations of a word. |
Connotation |
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The strict dictionary definition of a word |
Denotation |
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A particular form of language specific to a region or social group |
Dialect |
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Conversation between characters; this is used to create a sense of realism, and to progress the plot of a story. |
Dialouge |
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When the author gives hints/clues about what will happen later in the story |
Foreshadowing |
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Connotative language that is NOT meant to be interpreted denotatively (metaphors, similes, idioms) |
Figurative Language |
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A figure of speech that is not literal. These are often some of the "ingredients" in dialect. |
Idiom |
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Descriptive language that appeals to the five senses, and creates images in the reader's mind. This includes metaphors and similes |
Imagery |
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A comparison between two seemingly unalike things that states or insinuates that one is the other. |
Metaphor |
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The story's emotional impact on the reader (the "atmosphere" of a story or part of a story) |
Mood |
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A long fictional prose narrative; they contain the literary elements of plot, character, setting, theme, and point of view. |
Novel |
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A seemingly self-contradictory statement or proposition that when investigated or explained may prove to be well founded or true. Very ironic |
Paradox |
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A series of related events that make up a story or drama |
Plot |
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The narrative perspective of a story; narration can be 1st person or 3rd person |
Point of View |
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The narrator is a character in the story who can only speak from her own perspective; the narrator's knowledge is limited only to what she is able to perceive. Uses the word "I","me","my", etc. |
First Person |
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The narrator knows everything about everybody in the story; narrates the story an all-knowing outside observer |
3rd person Omniscient |
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The narrator is outside of the story, but their knowledge is limited to only one character in the story. The narrator can enter the mind of a chosen character, but not other characters. |
3rd person Limited |
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The main character in a story who must struggle to overcome the main conflict(s). |
Protagonist |
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The final part of the story that clarifies the outcome of the conflict |
Resolution |
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When and where the story takes place |
Setting |
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A state of affairs or an event that seems deliberately contrary to what one expects and is often amusing or surprising as a result. |
Situational Irony |
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An object, person, action, or word that represents an important idea/concept. Metaphors and similes are always symbolic. |
Symbol |
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The moral of the story; a lesson about life or human nature that the reader learns from the story. |
Theme |
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The attitude a writers takes toward the reader, a subject, or a character. |
Tone |