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10 Cards in this Set

  • Front
  • Back
FLASHBACK
A. an interruption in the action of the story to tell about something that happened earlier in time.
MOOD/ATMOSPHERE
B. feeling that runs through the entire story. Often a character will reveal this element.
FORESHADOWING
C. an author's use of hints or clues to suggest events that will occur later in the story.
SYMBOLISM
D. a person, place or object having a meaning in itself, but suggests other meanings as well. Things, characters and actions can be symbols. EX: dove represents peace
SIMILE
D. figure of speech which involves a direct comparison between two unlike things, usually with the words like or as. EX: The muscles on his brawny arms are strong as iron bands.
METAPHOR
figure of speech which involves a comparison between 2 unlike things not using like or as. The road was a ribbon of moonlight.
ALLITERATION
Repeated consonant sounds..used to create melody, establish mood, call attention to important points. EX: while we wait for others to waken.
PERSONIFICATION
figure of speech which gives the qualities of a person to an animal, an object, or an idea. EX: The wind howled outside.
ONOMATOPOEIA
the use o words that mimic sounds. They appeal to our sense of hearing and ring a description to lie. EX: Caarackle!
HYPERBOLE
exaggerated statement use to Not used to mislead the reader, but to emphasize a point. EX: She said so on several million occasions.