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33 Cards in this Set

  • Front
  • Back

Setting

The time and place of a story


Example: The setting in the Outsiders is Tulsa, Oklahoma in the 1960s.

Simile

A comparison between two unlike things using "like" or "as"


Example: You are as red as a tomato

Metaphor

A comparison between two unlike things. Does not use "like" or "as"


Example: You look exactly like a red tomato

Personification

Giving human qualities (or characteristics) to nonhuman things


Example: Ponyboy has brown hair

Foreshadowing

Clues in the story to a future event(s)


Example: George killing Candy’s dog foreshadows George killing Lennie because Lennie is identical to the dog.

Flashback

When a narrator refers to action or events that took place in the past


Example: When Forrest Gump flashbacked when he ran across the United States.

Alliteration



Repetition of the first letter/sound in words


Example: Sally sells sea shells on the sea shore or P.E.M.D.A.S

Characterization

How the author describes the character's looks and personality


Example: Sodapop is big and he is 16 years old.

Protagonist

"the good guy"


Example: Shrek

Antagonist

"the bad guy"


Example: The evil queen

Mood

The felling the reader gets (created through author's word choice or tone - author's attitude)


Example: Sad or happy

Style

Shows through when an author writes short choppy sentences, use grammatical devices, or include many symbols or metaphors in their writing


Example: The Outsiders

Onomatopeia

Sounds are spelled out as words; words when said aloud sound like the sound they describe


Example: bang, sang

Theme

Moral or message to be learned


Example: To never give up

Symbolism

When an object stands for something greater than itself


Example: A trophy

Rhyme

When words sound alike


Example: round, sound, and found

Point of View

The angle from which the story is told


Example: First person, second , or third.

First Person

Uses "I" "me" "we" or "us"; the narrator is in the story


Example: The outsiders: pony boy

Second Person

Uses "you"; the narrator is outside the story


Example: Booked

Third Person Limited

The narrator only knows the thoughts and feelings of one character


Example:

Third Person Omniscent

The narrator knows the thoughts and feelings of all of the characters


Example:

Third Person Objective

The narrator is outside and can only report what he or she says


Example:

Motivation

The reason why a character behaves in a certain way; their actions or behaviors


Example: The declaration of independence

External Conflict

The struggle within oneself (conflict in one's head)


Example: Heros having their loved ones captured

Internal Conflict

The struggle within oneself (conflict in ones head)


Example: having problems with the way you look

Plot

The series of events within the story (see plots points below)


Example: Any book has a plot

Exposition

The groundwork of the story tells us the characters and setting


Example: Once upon a time...

Rising Action

Little peaks of interest that shows us conflict and lead to the major event


Example: When the socs started to get out of their car to attack pony boy

Climax

The highest point of interest in the story. The major event in the story


Example: The socs beating pony boy up

Falling Action

The major event has occured and now we are working on settling the story


Example: When they have a party after they won something

Resolution

The end ties up all the parts


Example: And they lived happily ever after

Imagery

Represent objects, actions and ideas in such a way that it appeals to our physical senses (paints a picture in ones mind)


Example: Describing a animal

Tone

Authors attitude toward the subject of the story and the readers of the story. the author reveals tone through word choice


Example: If they yell or just quietly talk.