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6 Cards in this Set

  • Front
  • Back

Object

A discrete portion of an application. Once an object is instantiated (created), it can then be used. All object have speciifc states and behaviors that can be manipulated. An object is also known as an instance, because an object can be duplicated and then manipulated within a program.

Abstraction

The determination of all elements that make a particular object unique separate and distinct from another instance of an object.

Class

A group of similar objects

Polymorphism

The ability of the programming language to make a n object differently or to take on differnet characteristics, depending upon its place ina an application.

Inhereitance

The ability for one class to share characteristics with another classs. Characteristics can include an object's, structure or behavior.

emulator

A type of software tht imitates a computer then allows non-native software to run in a froeign environment. Sometimes also a hardware device.