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21 Cards in this Set
- Front
- Back
Operant conditioning |
Process of changing behavior by manipuling the consequences of that behavior |
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Law and Effect (edward thornike) |
Idea that behaviors followed by a favorable consequences are more likely to happen again while behaviors followed by unfavorable consequences become less likely |
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B.F Skinner |
Famous for his ideas in behaviorism and his work with rats. The box. Operant chamber. |
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Reinforcer |
An internal or external event that increases the frequency of a behavior |
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Positive reinforcement |
Stimulus presented after a response that increases the probability of that response happening again (Getting paid for good grades) |
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Negative Reinforcement |
The removal of an unpleasant or adverse stimulus that increases the probability of that response happening again (Taking advil to get rid of headache. Seatbelts to make noise stop) |
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Punishment |
Averse/disliked stimulus which occurs after a behavior and decreases the probability it will occur again |
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Positive punishment |
An undesirable event that follows a behavior. (Getting detention after cheating on a test) |
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Negative punishment |
When a desirable event ends or when an item is taken away after a behavior (Cell phone taken away after failing multiple classes) |
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Reinforcement vs Punishment |
Punishment must be administered consistently. Intermittent punishment is far less effective than punishment delivered after every undesired behavior. It's important to remember that the learner decides it something is reinforcing or punishing. Reinforcement more effective. Teaches them alternatives behavior rather than saying no and getting no advice on how to change. |
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Continuous reinforcement |
A reinforcement schedule under which all correct responses are reinforced (vending machine) |
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Shaping |
A technique where new behavior is produced by reinforcing responses that are similar to the desired response |
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Intermittent reinforcement |
A type of reinforcement schedule by which some, but not all, correct responses are reinforced. Most effective way to maintain a desired behavior that has been learned. (This is why gambling sticks) |
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Interval schedule |
Rewards subjects a certain time interval. |
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Ratio schedule |
Rewards subjects after a certain number of responses |
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Fixed interval schedule (FI) |
Schedule that rewards learner only for the first correct response after some defined period of time (Put rats in box that provided reinforced after 60 seconds. Learned they had to wait) (Studying behavior before and after test you get every 4 weeks) |
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Variable Interval schedule (VI) |
Reinforcement system that rewards a correct response after an unpredictable amount of time (Pop quiz) |
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Fixed ratio schedule (FR) |
Pattern of intermittent reinforcement in which reinforcement follows a set number of responses (In stores, if you use your membership card, you can get "free" rewards) (Worker paid by number of unit they produce. May overwork themselves working faster to make more money) |
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Variable Ratio Schedule (VR) |
Pattern of intermittent reinforcement in which the mumber or responses needed for reinforcement changes. (Lottery scratch off tickets) |
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Primary reinforcement |
Something that is naturally reinforcing. (Food, warmth, water) |
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Secondary reinforcement |
Something you have learned is a reward because it is paired with a primary reinforcement in the long run. (Good grades) |