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5 Cards in this Set

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Essence Theft: Passive Ability




Whenever Ahri hits an enemy with an abilities she gains up to 3 charges per cast. Upon 9 charges her next ability heals her for each enemy hit.




Heal Per Level: Level 1) 3hp Level 6) 5hp Level 11) 9hp


level 16)18hp


(+9% of AP)



Orb of Deception: Q Ability




Ahri sends an orb in the target direction dealing damage to all enemies it passes through, then she pulls it back dealing TRUE damage to all enemies it passes through.




Damage: Scales with Ability Power deals Magic Damage.




Damage Per Level: 40/65/90/115/140


(+35% AP)




Range: 880




Speed: 1700




Cost per Level: 65/70/75/80/85 mana




Cooldown: 7 seconds




Ahri gains 215 bonus movement speed while the orb is travelling rapidly decaying down to 80 over .5 seconds.




This ability will activate Spell Effects as an AoE.

Fox Fire: W Ability




Ahri Summons three flames which orbit her and after a brief delay each attacks the CLOSEST VISIBLE enemy, prioritizing Champions, then the target of Ahri's last basic attack.




DEALS 30% DAMAGE IF THE MORE THEN ONE FLAME HITS THE SAME TARGET AFTER THE FIRST ONE.




Damage: Scales with Ability Power and deals Magic Damage.




Damage Per Rank: 40/65/90/115/140


( +40% AP)


If more than one flame hits the same target


12/19.5/27/34.5/42


(+12% AP)




Range: 550




Cost: 50 Mana




Cooldown Per Rank: 9/8/7/6/5




The Cooldown will not start untill all wisps have hit a target.



This Ability will activate spell effects as a single target ability.



Ahri blows a kiss in a line and charms the first enemy hit.




CC EFFECT: CHARM


MAKES THE ENEMY RUN TOWARDS AHRI


CC Duration:1/1.25/1.5/1.75/2




Damage: Scales with Ability Power and deals Magic Damage.




Damage per Rank: 60/95/130/165/200


(+50% AP)




Range:975




Speed: 1600




Cost: 85 Mana




Cooldown: 12 seconds




This ability applies Spell Effects as a Single Target Ability.

Spirit Rush: R Ultimate Ability




Ahri Dashes in the direction her cursor and fires up to 3 energy bolts that pursue one of her nearest visible enemies. ENEMIES CAN ONLY BE HIT BY ONE BOLT AT A TIME.




SPIRIT RUSH CAN BE CAST TWICE MORE WITHIN 10 SECONDS OF THE INITIAL CAST FOR NO ADDITIONAL MANA BEFORE GOING ON COOLDOWN.




Damage: Scales with Ability Power and deals Magic Damage.




Damage Per Rank: 70/110/150


(+30% AP)




Range: 450 on the Dash 600 on the bolt




Cost: 100 mana




Cooldown Per rank: 110/95/80




This ability will activate Spell Effects as an AoE ability.