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21 Cards in this Set
- Front
- Back
cos 30
|
0.87
|
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sin 30
|
0.5
|
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sin 60
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0.87
|
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cos 60
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0.5
|
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Displacement
|
change in position
(Xf - Xi) |
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Velocity
|
- How fast an object is changing its position
- Has speed and direction v = ∆x/∆t |
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Speed
|
- Magnitude of velocity
- A scalar (no direction) - Can never be negative |
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Average Speed
|
total distance/time
|
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Acceleration
|
- How fast velocity is changing in speed or direction
- Vector, has direction a = ∆v/∆t |
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Big Five #1
(missing a) |
d = (vₒ + v)t/2
|
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Big Five #2
(missing d) |
v = vₒ + at
|
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Big Five #3
(missing v) |
d = vₒt + ½at²
|
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Big Five #4
(missing vₒ) |
d = vt - ½at²
|
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Big Five #5
(missing t) |
v² = vₒ² + 2ad
|
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Free Fall
|
- Objects moving only under the influence of gravity
- Where g = 10 m/s |
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Projectile Motion
(Horizontal Velocity) |
vₓ = vₒₓ
Note that vₒₓ = vₒcosϴ In other words, velocity is constant |
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Projectile Motion
(Horizontal Acceleration) |
aₓ = 0
V is constant, so by definition of A there is no acceleration horizontally. |
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Projectile Motion
(Horizontal Distance) |
x = vₒₓt
|
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Projectile Motion
(Vertical Distance) |
y = vₒᵧt + ½(-g)t²
Note that vₒᵧ = vₒsinϴ |
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Projectile Motion
(Vertical Acceleration) |
aᵧ = -g
|
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Projectile Motion
(Vertical Velocity) |
vᵧ = vₒᵧ + ½(-g)t²
|