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21 Cards in this Set

  • Front
  • Back
cos 30
0.87
sin 30
0.5
sin 60
0.87
cos 60
0.5
Displacement
change in position
(Xf - Xi)
Velocity
- How fast an object is changing its position
- Has speed and direction

v = ∆x/∆t
Speed
- Magnitude of velocity
- A scalar (no direction)
- Can never be negative
Average Speed
total distance/time
Acceleration
- How fast velocity is changing in speed or direction
- Vector, has direction

a = ∆v/∆t
Big Five #1
(missing a)
d = (vₒ + v)t/2
Big Five #2
(missing d)
v = vₒ + at
Big Five #3
(missing v)
d = vₒt + ½at²
Big Five #4
(missing vₒ)
d = vt - ½at²
Big Five #5
(missing t)
v² = vₒ² + 2ad
Free Fall
- Objects moving only under the influence of gravity
- Where g = 10 m/s
Projectile Motion
(Horizontal Velocity)
vₓ = vₒₓ

Note that vₒₓ = vₒcosϴ
In other words, velocity is constant
Projectile Motion
(Horizontal Acceleration)
aₓ = 0

V is constant, so by definition of A there is no acceleration horizontally.
Projectile Motion
(Horizontal Distance)
x = vₒₓt
Projectile Motion
(Vertical Distance)
y = vₒᵧt + ½(-g)t²

Note that vₒᵧ = vₒsinϴ
Projectile Motion
(Vertical Acceleration)
aᵧ = -g
Projectile Motion
(Vertical Velocity)
vᵧ = vₒᵧ + ½(-g)t²