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30 Cards in this Set
- Front
- Back
Modeling
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the use of demonstration as a means of conveying info about how to perform a skill
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Action Effect Hypothesis
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learning and performance skills are optimized when attention is directed at the intended outcome rather than on the movements themselves
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Two theories that describe demonstration effects on learning
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1. Cognitive mediation theory - leads to memory and must access this prior to performing
2. Dynamic view theory - don't need cognitive mediation bc visual system can can control motor system to act according to what was just observed |
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Task-intrinsic feedback
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the sensory feedback that is naturally available while performing a skill
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Augmented Feedback
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describes info about performing a skill that is ADDED to sensory feedback and comes from a source external to the person performing the skill; it is sometimes referred to as extrinsic or external feedback
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Knowledge of Results (KR)
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augmented feedback that gives info about the OUTCOME of performing a skill or about achieving the goal of the performance
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Knowledge of Performance (KP)
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aug. feedback thatt gives info about the MOVEMENT CHARACTERISTICS that led to a performance outcome
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2 goals of Augmented Feedback
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1. Facilitate achievement of the action goal of the skill
2. motivate the learner to continue striving toward a goal |
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Performance bandwidth
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a range of acceptable performance error, aug. feedback is given only when the amount of error is GREATER than this range
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Descriptive KP
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simply describes the error the performer has made (verbal KP)
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Prescriptive KP
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not only identifies the error but also tells the person what to do to correct it
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Biofeedback
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type of aug. feedback that provides info about physiological processes through the use of instrumentation
EX: Heart rate, muscle activity, etc. |
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Concurrent augmented feedback
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Provided WHILE a person is performing a skill or making a movement
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Terminal Augmented Feedback
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provided AFTER a person has completed the performance of a skill
(No one is better than the other) |
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Contextual Interference
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the memory and performance disruption that results from performing multiple skills or variations of a skill within the context of practice
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Contextual Interference Effect
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a high amount of contextual interference results in better learning
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Metacognition
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judgement about how much we are learning while we practice `
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Overlearning
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practice that continues beyond the amount needed to achieve a certain performance criterion.
** IT IS beneficial (has a pos. influence on retraction) |
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Massed practice
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a practice schedule in which the amount of rest between practice sessions or trials is very short
**this involves longer active practice, or work time, and shorter rest periods than a distributed schedule |
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Distributed practice
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Practice schedule in which the amount of rest between practice sessions or trials is relatively long
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Continuous skills' retention is greater with ________ practice schedules
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distributed
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Discrete skills' retention is greater with ________ practice schedules
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Massed
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Complexity
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the number of parts or components in a skill, as well as the attention demands of the task
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Organization
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the relationships among the components of the skill
** High level of org when its component parts are spatially and temporally interdependent (low level of org when " " are independent) |
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Whole practice should be used when complexity is ___ and org is _____
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Complexity is LOW
Organization is HIGH |
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Part practice should be used when complexity is _____ and org is ____
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Complexity is HIGH
Organization is LOW |
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Fractionization
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part-task training method related to asymmetric coordination skills that involves practicing each arm or leg separately before performing with them together
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Segmentation
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part-time training method that involves separating the skill into parts and then practicing the parts so that after one part is practiced, it is then practiced together with the next part, and so on; (aka Progressive Part Method)
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Simplification
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part-task training method that involves reducing the difficulty of specific parts or features of a skill
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Imagery ability
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ability to image an action when requested to do so : some have a great difficulty with this whereas others can imagine with vividness and control
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