• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/40

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

40 Cards in this Set

  • Front
  • Back
automaticity
tthen term used to indicate that a person performs a skill, or engages in certain information-processing activities, without requiring attention resources
selective attention
the detection and selection of performance-related information in the performance environment
visual search
the process of directing visual attention to locate relevant info in the enviro that will enable a person to determine how to prepare and perform a skill in specific situation
Feature integration theory
part of visual selective attention; states that people visually select and attend to certain cues in the performance enviro and ignore others
Working Memory
Operates to temporarily store and use recently presented information; it also serves as a temporary workspace to integrate recently presented info w/ info retrieved from LTM to carry our problem-solving, decision-making, and action-preparation activities
Long-Term Memory
a component system in the structure of a memory that serves as a relatively permanent storage repository for info
Declarative Knowledge
"WHAT to do" in a situation; this knowledge is typically verbalizable
Procedural Knowledge
"HOW to do" a skill; this knowledge typically is difficult to verbalize or is not verbalizable
Encoding
memory process involving the transformation of info to be remembered into a form that can be stored in memory
Retrieval
a memory process involving the search through LTM for info needed to perform the task at hand
Recall test
an explicit memory test that requires a person to produce a required response with few, if any, available cues or aids
Recognition test
an explicit memory test that requires a person to select a correct response from several alternative responses
Proactive interference
a cause of forgetting because of activity that occurs prior to the presentation of info to be remembered
Retroactive Interference
a cause of forgetting because of activity occurring during the retention interval
Encoding specificity principle
a memory principle that indicates the close relationship between encoding and retrieval memory processes; it states that memory test performance is directly related to the amount of similarity between the practice and the test contexts; ex. the more similarity, the better the test performance will be
Performance
the behavioral act of executing a skill at a specific time and in a specific situation
Learning
change in the capability of a person to perform a skill; it must be inferred from a relatively permanent improvement in performance as a result of practice or experience
Stability or Variability
the influence on skill performance of perturbations, which are internal or external conditions that can disrupt performance
Retention Test
test of a practiced skill that a learner performs following an interval of time after practice has ceased
Transfer test
a person performs a skill that is different from the skill he or she practiced or performs the practiced skill in a context or situation different from the practice context or situation
Performance plateau
while learning a skill, a period of time in which the learner experiences no improvement after having experienced consistent improvement; typically, the learner then experiences further improvement with continued practice
5 general performance characteristics as someone learns a motor skill
Improvement
Consistency
Stability
Persistence
Adapt
Cognitive stage
the first stage of learning in the Fitts and Posner model; the beginning or initial stage on the learning stages continuum
Associative stage
the second stage of learning in the Fitts and Posner model; an intermediate stage on the learning stages continuum
Autonomous stage
third stage on the Fitts and Posner model; the final stage on the learning stages continuum, also called the automatic stage
Non-regulatory conditions
char of the performance enviro that DO NOT influence the movement char required to achieve an action goal; ex; the color of the cup when grabbing the cup
Fixation
the learner's goal in the second stage of learning in Gentile's model for learning closed skils in which learners refine movement patterns so that they can produce them correctly, consistently, and efficiently from trial to trial
diversification
the learner's goal in the second stage of learning in Gentile's model for learning OPEN skills in which learners acquire the capability to modify the movement pattern according to enviro context char
Power of law practice
mathematical law describing the neg accelerating change in rate of performance improvement during skill learning; large amounts of improvement occur during early practice, but smaller improvement rates char further practice
Freezing the degrees of freedom
common initial strategy of beginning learners to control the many deg of freedom associated with the coordination demands of a motor skill in order to achieve the action goal; the person holds some joints rigid (freezing them) while performing the skill
Superdiagonal form
the way the trial-to-trial correlations appear in a correlation matrix where all trials are correlated with each other; trials that are closer to each other have scores more highly correlated; the correlation dec as trials become further apart
Expertise
high level of skill performance that char a person at the extreme opposite end of learning continuum from the beginner (at least 10 years of intense practice)
Transfer of learning
the influence of having previously practiced or performed a skill or skills on the learning of a new skill
Positive transfer
the beneficial effect of previous experience on the learning or performance of new skill, or on the performance of a skill in a new context
Negative transfer
the neg effect of prior experience on the performance of a skill, so that a person performs the skill less well than he or she would have without prior experience
Identical elements theory
an explanation of positive transfer proposing that transfer is due to the degree of similarity between the component parts or char of two skills or two performance contexts
Transfer-appropriate processing theory
an explanation of positive transfer proposing that transfer is due to the similarity in the cognitive processing char required by the two skills or two performance situations
Bilateral transfer
transfer of learning that occurs between two limbs
Asymmetric transfer
bilateral transfer in which there is a greater amount of transfer from one limb than from the other limb
Symmetric transfer
bilateral transfer in which the amount of transfer is similar from one limb to another, no matter which limb is used first