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40 Cards in this Set
- Front
- Back
automaticity
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tthen term used to indicate that a person performs a skill, or engages in certain information-processing activities, without requiring attention resources
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selective attention
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the detection and selection of performance-related information in the performance environment
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visual search
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the process of directing visual attention to locate relevant info in the enviro that will enable a person to determine how to prepare and perform a skill in specific situation
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Feature integration theory
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part of visual selective attention; states that people visually select and attend to certain cues in the performance enviro and ignore others
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Working Memory
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Operates to temporarily store and use recently presented information; it also serves as a temporary workspace to integrate recently presented info w/ info retrieved from LTM to carry our problem-solving, decision-making, and action-preparation activities
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Long-Term Memory
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a component system in the structure of a memory that serves as a relatively permanent storage repository for info
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Declarative Knowledge
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"WHAT to do" in a situation; this knowledge is typically verbalizable
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Procedural Knowledge
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"HOW to do" a skill; this knowledge typically is difficult to verbalize or is not verbalizable
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Encoding
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memory process involving the transformation of info to be remembered into a form that can be stored in memory
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Retrieval
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a memory process involving the search through LTM for info needed to perform the task at hand
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Recall test
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an explicit memory test that requires a person to produce a required response with few, if any, available cues or aids
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Recognition test
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an explicit memory test that requires a person to select a correct response from several alternative responses
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Proactive interference
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a cause of forgetting because of activity that occurs prior to the presentation of info to be remembered
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Retroactive Interference
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a cause of forgetting because of activity occurring during the retention interval
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Encoding specificity principle
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a memory principle that indicates the close relationship between encoding and retrieval memory processes; it states that memory test performance is directly related to the amount of similarity between the practice and the test contexts; ex. the more similarity, the better the test performance will be
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Performance
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the behavioral act of executing a skill at a specific time and in a specific situation
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Learning
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change in the capability of a person to perform a skill; it must be inferred from a relatively permanent improvement in performance as a result of practice or experience
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Stability or Variability
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the influence on skill performance of perturbations, which are internal or external conditions that can disrupt performance
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Retention Test
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test of a practiced skill that a learner performs following an interval of time after practice has ceased
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Transfer test
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a person performs a skill that is different from the skill he or she practiced or performs the practiced skill in a context or situation different from the practice context or situation
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Performance plateau
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while learning a skill, a period of time in which the learner experiences no improvement after having experienced consistent improvement; typically, the learner then experiences further improvement with continued practice
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5 general performance characteristics as someone learns a motor skill
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Improvement
Consistency Stability Persistence Adapt |
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Cognitive stage
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the first stage of learning in the Fitts and Posner model; the beginning or initial stage on the learning stages continuum
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Associative stage
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the second stage of learning in the Fitts and Posner model; an intermediate stage on the learning stages continuum
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Autonomous stage
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third stage on the Fitts and Posner model; the final stage on the learning stages continuum, also called the automatic stage
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Non-regulatory conditions
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char of the performance enviro that DO NOT influence the movement char required to achieve an action goal; ex; the color of the cup when grabbing the cup
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Fixation
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the learner's goal in the second stage of learning in Gentile's model for learning closed skils in which learners refine movement patterns so that they can produce them correctly, consistently, and efficiently from trial to trial
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diversification
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the learner's goal in the second stage of learning in Gentile's model for learning OPEN skills in which learners acquire the capability to modify the movement pattern according to enviro context char
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Power of law practice
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mathematical law describing the neg accelerating change in rate of performance improvement during skill learning; large amounts of improvement occur during early practice, but smaller improvement rates char further practice
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Freezing the degrees of freedom
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common initial strategy of beginning learners to control the many deg of freedom associated with the coordination demands of a motor skill in order to achieve the action goal; the person holds some joints rigid (freezing them) while performing the skill
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Superdiagonal form
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the way the trial-to-trial correlations appear in a correlation matrix where all trials are correlated with each other; trials that are closer to each other have scores more highly correlated; the correlation dec as trials become further apart
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Expertise
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high level of skill performance that char a person at the extreme opposite end of learning continuum from the beginner (at least 10 years of intense practice)
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Transfer of learning
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the influence of having previously practiced or performed a skill or skills on the learning of a new skill
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Positive transfer
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the beneficial effect of previous experience on the learning or performance of new skill, or on the performance of a skill in a new context
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Negative transfer
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the neg effect of prior experience on the performance of a skill, so that a person performs the skill less well than he or she would have without prior experience
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Identical elements theory
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an explanation of positive transfer proposing that transfer is due to the degree of similarity between the component parts or char of two skills or two performance contexts
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Transfer-appropriate processing theory
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an explanation of positive transfer proposing that transfer is due to the similarity in the cognitive processing char required by the two skills or two performance situations
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Bilateral transfer
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transfer of learning that occurs between two limbs
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Asymmetric transfer
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bilateral transfer in which there is a greater amount of transfer from one limb than from the other limb
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Symmetric transfer
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bilateral transfer in which the amount of transfer is similar from one limb to another, no matter which limb is used first
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