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18 Cards in this Set

  • Front
  • Back

Class

A template, or blueprint, for creating objects

Object

An instance of a class

Method

A way of sending a message to an object

Instantiation

The process of creating an object from a class

Contstructor

A method used to instantiate a class

Variable

A symbol that can be used in place of a value

Constant

A symbol that can be used in place of a value, but that cannot be changed while the program is running

Import

A way of making a class available to your program

Line comment

Used to document a single line

Block comment

Used to document multiple lines

Parameter

A value that you pass to a method

Decision

A programming structure that enables you to "ask a question" in your program and then determine the outcome based on your answer

Loop

A way of repeating one or more lines of code

init vs run

init() is invoked (called) before run(). the init() method is used to initialize or prepare your applet for execution. The run() method usually contains the bulk of the logic for your program.

Double constant called "max" that has value 5.5

private static final double MAX =5.5;

x=x+1;

x++; ++x: x +=1;

What is the break keyword used for?

The keyword allows us to preemptively exit a loop

What is the continue keyword used for?

The keyword allows us to preemptively end the current iteration of a loop.