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46 Cards in this Set
- Front
- Back
What is Sound? |
-Vibrations propagated through a medium. |
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Sound propagation |
Sound in air involves dynamic variations in air pressure, due to CONDENSATION (high pressure) and RAREFACTION (low pressure) of air molecules. |
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Rate or Frequency |
A change in rate of vibration changes the frequency and wavelength of the sound. |
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SHM and the circle |
The height of the dot at any point in time is the sine of the angle between the 0 degree line and the line connecting the dot and the center.
*SHM: F is proportional to distance from center |
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A sinusoid is completely described by: |
– Period (T) in seconds per cycle. |
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Why Sinusoids? |
Sinusoids form the building blocks of all sounds in our environment.
• Any sound (or waveform) can be described as the sum of (many) sinusoids, each with a different amplitude, frequency, and phase. |
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Typical Hearing Range: |
20 Hz – 20,000 Hz |
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Range of musical notes: |
27.5 Hz to 4186 Hz |
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Wavelength |
Snapshot at one point in time |
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Period |
View at one point in space |
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Period and frequency relationship |
• Period (seconds per cycle) is the inverse of |
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Period and the speed of sound |
Wavelength depends on the Period and the speed of sound: λ = cT |
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What happens if two sinusoids of the same |
You always end up with the same frequency |
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Constructive Interference |
is a type of interference that occurs at any location along the medium where the two interfering waves have a displacement in the same direction |
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Destructive Interference |
is a type of interference that occurs at any location along the medium where the two interfering waves have a displacement in the opposite direction |
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Quantities and Relationships |
• 1000 Hz = 1 kHz = 1000 cycles per second |
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What is the frequency if the period is 2 ms? |
1/2000= 2ms; 2000Hz |
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What is the period if the frequency is 10 Hz? |
1/10= 0.1 s |
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The Decibel Scale |
• A factor of one million million difference |
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140 dB |
Jet aircraft at take-off (30 m away) |
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120dB |
Rock concert |
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90dB |
Cocktail party |
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60dB |
Conversational speech
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30dB |
Whispered speech |
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0dB |
Hearing threshold at medium frequencies |
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30-90dB |
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Spectral Analysis |
Sinusoids can be represented by their frequency and amplitude (and phase).
Fourier Transform: Time domain--> Fourier transform--> Frequency domain (amplitude spectrum) |
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Harmonic complex tones |
• These tones form the basis of nearly all musical sounds (as well as voiced speech). |
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Resonance/resonant frequency |
• Most objects have a frequency that they best respond to. |
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What happens to resonant frequency
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f0 increases |
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What happens to resonant frequency |
f0 decreases. |
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Resistance (or damping) reduces the |
high damping: low amplitude low damping: high amplitude |
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Filters |
This changes the spectrum of a sound by attenuating some frequencies relative to others.
*low-pass --\ (low freq: 500Hz), band-pass, and high pass /-- (high freq: 5000Hz)* |
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Filtered Noise: White noise |
has equal energy at all frequencies (on average) |
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*The sound of musical instruments and voices can be understood in terms of a source and filter: 1. Speech
2. Music |
1. Sound from Vocal Folds --> Resonances in vocal tract=
2. String--> Guitar= |
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Timbre |
– “Brightness” or “sharpness” determined by the spectral “center of gravity” of a sound. -Higher frequencies produce brighter sound. Energy in the mid-frequencies (around 2 kHz) thought to add “presence”. |
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What determines sound |
Pattern of peaks and dips in spectrum |
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Spectrum ≠ Timbre |
-Most musical instruments recognizable even after severe spectral distortions. -different harmonics rise and fall at different times
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Reflected (reverberant) sound: |
– Sound bouncing off one or more surfaces before reaching ear. *Amount of reflected energy depends on absorption of the walls.* |
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“Reverberation Time” or RT60 |
• This is the time taken for sound to decay by 60 dB, or a factor of 1,000,000 in intensity. |
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Advantages of reverberation: |
– Sustains sound |
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Disadvantages of reverberation: |
– Smears sound
*Different music styles require different reverberation times |
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Distortion |
non-faithful reproduction of original |
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Linear Distortion |
changing the spectral shape, but not changing the frequencies present (e.g., filtering) |
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Nonlinear Distortion |
changing the spectral content |
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In music, the most common form of distortion |
is to push an amplifier into saturation |