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46 Cards in this Set

  • Front
  • Back

What is Sound?

-Vibrations propagated through a medium.
-Any elastic medium (water, metal, wood, air)
will propagate sound.
-Sound canʼt travel in a vacuum.

Sound propagation

Sound in air involves dynamic variations in air pressure, due to CONDENSATION (high pressure) and RAREFACTION (low pressure) of air molecules.

Rate or Frequency

A change in rate of vibration changes the frequency and wavelength of the sound.

SHM and the circle

The height of the dot at any point in time is the sine of the angle between the 0 degree line and the line connecting the dot and the center.
This is why is it called sinusoidal motion.



*SHM: F is proportional to distance from center

A sinusoid is completely described by:

– Period (T) in seconds per cycle.
– Peak Amplitude (A)
– Phase (φ) in radians

Why Sinusoids?

Sinusoids form the building blocks of all sounds in our environment.



• Any sound (or waveform) can be described as the sum of (many) sinusoids, each with a different amplitude, frequency, and phase.

Typical Hearing Range:

20 Hz – 20,000 Hz

Range of musical notes:

27.5 Hz to 4186 Hz
(modern grand piano)

Wavelength

Snapshot at one point in time

Period

View at one point in space

Period and frequency relationship

• Period (seconds per cycle) is the inverse of
Frequency (cycles per second): T = 1/f

Period and the speed of sound

Wavelength depends on the Period and the speed of sound: λ = cT
Therefore: λ = c/f

What happens if two sinusoids of the same
frequency and amplitude are added?

You always end up with the same frequency

Constructive Interference

is a type of interference that occurs at any location along the medium where the two interfering waves have a displacement in the same direction

Destructive Interference

is a type of interference that occurs at any location along the medium where the two interfering waves have a displacement in the opposite direction

Quantities and Relationships

• 1000 Hz = 1 kHz = 1000 cycles per second
• 1 ms = (1/1000) s = 10-3 s = 1 millisecond
• If the frequency is 1000 Hz, then the period is:
(1/1000) s = 1 ms

What is the frequency if the period is 2 ms?

1/2000= 2ms; 2000Hz

What is the period if the frequency is 10 Hz?

1/10= 0.1 s

The Decibel Scale

• A factor of one million million difference
between the quietest audible and loudest
bearable sound.
• The decibel scale helps to keep numbers more
manageable.

140 dB

Jet aircraft at take-off (30 m away)

120dB

Rock concert

90dB

Cocktail party

60dB

Conversational speech


30dB

Whispered speech

0dB

Hearing threshold at medium frequencies


Typical range for a
radio pop music
broadcast

30-90dB

Spectral Analysis

Sinusoids can be represented by their frequency and amplitude (and phase).



Fourier Transform:


Time domain--> Fourier transform--> Frequency domain (amplitude spectrum)

Harmonic complex tones

• These tones form the basis of nearly all musical sounds (as well as voiced speech).
• All frequency components are multiples of the
fundamental frequency.
• The waveform of the tone repeats at the period of the fundamental frequency.

Resonance/resonant frequency

• Most objects have a frequency that they best respond to.
– Wine glass
– Ruler on the edge of table
– Mass on end of spring
• is vital for all musical instruments.
• is determined by: Mass, and Stiffness

What happens to resonant frequency
(f0) if stiffness is increased?


f0 increases

What happens to resonant frequency
(f0) if mass is increased?

f0 decreases.

Resistance (or damping) reduces the
amplitude of vibration at resonance.
Changing the amplitude does not
change the resonant frequency.

high damping: low amplitude


low damping: high amplitude

Filters

This changes the spectrum of a sound by attenuating some frequencies relative to others.



*low-pass --\ (low freq: 500Hz), band-pass, and high pass /-- (high freq: 5000Hz)*

Filtered Noise: White noise

has equal energy at all frequencies (on average)

*The sound of musical instruments and voices can be understood in terms of a source and filter:


1. Speech



2. Music

1. Sound from Vocal Folds --> Resonances in vocal tract=



2. String--> Guitar=

Timbre

– “Brightness” or “sharpness” determined by the spectral “center of gravity” of a sound.


-Higher frequencies produce brighter sound.
– Low-frequency components produce “deep”, “rich” sound


Energy in the mid-frequencies (around 2 kHz) thought to add “presence”.

What determines sound
quality (vowel or instrument)?

Pattern of peaks and dips in spectrum

Spectrum ≠ Timbre

-Most musical instruments recognizable even after severe spectral distortions.
-Temporal envelope has large effect on timbre.


-different harmonics rise and fall at different times


Reflected (reverberant) sound:

– Sound bouncing off one or more surfaces before reaching ear.


*Amount of reflected energy depends on absorption of the walls.*
– Highly reflective surfaces (stone, glass, etc.) can lead to long reverberation;
– Highly absorptive materials (cloth, foam, etc.) lead to much shorter reverberation.

“Reverberation Time” or RT60

• This is the time taken for sound to decay by 60 dB, or a factor of 1,000,000 in intensity.
• Energy at different frequencies can decay at different rates.

Advantages of reverberation:

– Sustains sound
– Increases volume
– Provides sense of “spaciousness”

Disadvantages of reverberation:

– Smears sound
– Reduces speech intelligibility
– Reduces ability to localize sound



*Different music styles require different reverberation times

Distortion

non-faithful reproduction of original
sound

Linear Distortion

changing the spectral shape, but not changing the frequencies present (e.g., filtering)

Nonlinear Distortion

changing the spectral content

In music, the most common form of distortion

is to push an amplifier into saturation