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31 Cards in this Set
- Front
- Back
Learning
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Acquisition of new knowledge, skills, or responses from experience that result in a permanent change in the state of the learner
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Classical Conditioning
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NS produces a response after being paired with a stimulus that naturally produces a response
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Unconditioned Stimulus
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Reliably produces a naturally occurring reaction
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Unconditioned Response
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Reflexive reaction that is produced by an US
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Conditioned Stimulus
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Initially neutral and produces no response in an organism
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Conditioned Response
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Reaction that resembles an UR but is produced by a CS
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Acquisition
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CS and US are presented together
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Second-Order
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Conditioning where stimulus functions as the US is actually the CS from earlier procedure in which it acquired its ability to produce learning
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Extinction
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Gradual elimination of a learned response that occurs when US is no longer presented
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Spontaneous Recovery
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Learned behavior recovers from extinction after a rest period
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Generalization
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CR is observed even thought he CS is slgihtly different from the original one used during acquisiton
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Discrimination
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Capacity to distinguish between similar but distinct stimuli
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Biological Preparedness
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Propensity for learning particular kinds of associations over others
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Observational Learning
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Learning takes place by Watching the actions of others
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Diffusion Chain
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Ind. initially learn behavior by observing another ind. and then serve as a model from which other ind learn the behavior
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Implicit Learning
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Learning that takes place without awareness of the process or products of info acquisiton
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Habituation
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Repeated or prolonged exposure to stimulus results in gradual reduction in response
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Operant Conditioning
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consequences of an organism's behavior determine whether that behavior will be repeated in the future
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Law of Effect
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Behaviors followed by "satisfying state of affairs" are repeated and "unpleasant state of affairs" are less likely to be repeated
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Operant Behavior
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Behavior that has some impact on the environment
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Reinforcer
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Stimulus/event that functions to increase the likelihood of the behavior that led to it
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Punisher
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Stimulus/event that functions to decrease the likelihood of the behavior that led to it
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Fixed Interval Schedule
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Reinforcements are presented at fixed times, provided that the appropriate response is made
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Variable Interval Schedule
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Behavior is reinforced based on an average time that has expired since the last reinforcement
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Fixed Ratio Schedule
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Reinforcement is delivered after a specific number of responses have been made
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Variable Ratio Schedule
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Reinforcement is based on a particular average number of responses
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Intermittent
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Only some of the responses made are followed by reinforcement
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Intermittent-reinforcement Effect
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Operant behaviors are maintained under inter. reinforcement schedules resist extinction better than those maintained under continuous reinforcement
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Shaping
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Reinforcement of successive steps to a final desired behavior
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Latent Learning
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Condition which something is learned but is not manifested as a behavioral change until sometime in the future
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Cognitive Map
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Mental representation of the physical features of the environment
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