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31 Cards in this Set

  • Front
  • Back
Learning
Acquisition of new knowledge, skills, or responses from experience that result in a permanent change in the state of the learner
Classical Conditioning
NS produces a response after being paired with a stimulus that naturally produces a response
Unconditioned Stimulus
Reliably produces a naturally occurring reaction
Unconditioned Response
Reflexive reaction that is produced by an US
Conditioned Stimulus
Initially neutral and produces no response in an organism
Conditioned Response
Reaction that resembles an UR but is produced by a CS
Acquisition
CS and US are presented together
Second-Order
Conditioning where stimulus functions as the US is actually the CS from earlier procedure in which it acquired its ability to produce learning
Extinction
Gradual elimination of a learned response that occurs when US is no longer presented
Spontaneous Recovery
Learned behavior recovers from extinction after a rest period
Generalization
CR is observed even thought he CS is slgihtly different from the original one used during acquisiton
Discrimination
Capacity to distinguish between similar but distinct stimuli
Biological Preparedness
Propensity for learning particular kinds of associations over others
Observational Learning
Learning takes place by Watching the actions of others
Diffusion Chain
Ind. initially learn behavior by observing another ind. and then serve as a model from which other ind learn the behavior
Implicit Learning
Learning that takes place without awareness of the process or products of info acquisiton
Habituation
Repeated or prolonged exposure to stimulus results in gradual reduction in response
Operant Conditioning
consequences of an organism's behavior determine whether that behavior will be repeated in the future
Law of Effect
Behaviors followed by "satisfying state of affairs" are repeated and "unpleasant state of affairs" are less likely to be repeated
Operant Behavior
Behavior that has some impact on the environment
Reinforcer
Stimulus/event that functions to increase the likelihood of the behavior that led to it
Punisher
Stimulus/event that functions to decrease the likelihood of the behavior that led to it
Fixed Interval Schedule
Reinforcements are presented at fixed times, provided that the appropriate response is made
Variable Interval Schedule
Behavior is reinforced based on an average time that has expired since the last reinforcement
Fixed Ratio Schedule
Reinforcement is delivered after a specific number of responses have been made
Variable Ratio Schedule
Reinforcement is based on a particular average number of responses
Intermittent
Only some of the responses made are followed by reinforcement
Intermittent-reinforcement Effect
Operant behaviors are maintained under inter. reinforcement schedules resist extinction better than those maintained under continuous reinforcement
Shaping
Reinforcement of successive steps to a final desired behavior
Latent Learning
Condition which something is learned but is not manifested as a behavioral change until sometime in the future
Cognitive Map
Mental representation of the physical features of the environment