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34 Cards in this Set

  • Front
  • Back
8 principles of the Data Protection Act (1998)
1). Personal data shall be processed fairly and lawfully.
2). Personal data shall only be obtained for one (or more) specified legal purposes, and shall not be processed in any matter incompatible with these purposes.
3). Personal data shall not be excessive given the specified purpose(s)
4). Personal data shall be accurate and up-to-date.
5). Personal data shall not be kept longer than necessary
6). Personal data shall be processed in accordance with the rights of data subjects
7). Personal data will be protected against loss, destruction, damage, unlawful access or processing.
8). Personal data shall not be transferred to country or territory outside the European Economic Area unless adequate levels of protection and freedoms are guaranteed.
Exemptions under the Data
Protection Act (1998)
1). National security
2). Crime and taxation
3). Domestic purposes
Computer Misuse Act (2000) - 3 new criminal offenses
associated with the use and misuse of computers
1). Unauthorized access to computer material (programs or data)
2). Unauthorized access to a computer system with malicious intent or to facilitate serious crime
3). Unauthorized modification of computer material
Intellectual Property Rights (IRP) - 4 aspects covered
1). Copyright
2). Moral rights
3). Patents
4). Trademarks
Db level humans can be safely exposed to for 8 hours
90 db
reduced by half for every _____ db added to the 8 hour safe level
5 db
minimum and maximum audible sound (in db) for humans
15 db - 140 db
frequency range (in Hz - kHz) for human hearing
20Hz to 15kHz
four visual cues used by human sight
1). Visual Angle
2). Visual Acuity
3). Overlapping
4). Familiarity
Computer Misuse Act (1990) three new principles of computer misuse
1). Unauthorized access to computer material (programs or data)
2). Unauthorized access to a computer system with malicious intent or to facilitate serious crime
3). Unauthorised modification of computer material
Copyright, Designs and Patents Act (1988)
covers intellectual property rights
outer ear
protects ear, amplifies sound
middle ear
Transmits sounds as vibration to inner ear
inner ear
Causes impulses in auditory nerve
stimulus that elicits the quickest reaction time
auditory (150 ms)
Fitt's Law
describes the time taken to hit a screen target:
Mt = a + b log2 (D/S +1)
Sensory Memory
-Acts as a buffer for stimuli received through
senses
-Buffer allows temporary persistence of
sensory information
-continuously overwritten
Short-Term Memory
-Used for temporary recall of information only
required fleeting.
Long-Term Memory
-Where all knowledge is stored
-Two types: Episodic/Semantic
-Episodic: serial memory of events
-Semantic: structured memory of facts, concepts,
skill.
Usability
quality attribute that assesses how easy user interfaces are to use
three measurements of usability
effectiveness, efficiency, satisfaction
effectiveness
degree to which specific task could be accomplished by particular users working in a particular environment
efficiency
accuracy and completeness of goals in relation to effort expended
Satisfaction
comfort and acceptability of the system
five quality components of usability
Learnability, Efficiency, memorability, Errors, Satisfaction
learnability
How easy is it for users to accomplish
basic tasks the first time they encounter the design?
Efficiency
Once users have learned the design, how quickly can they perform tasks?
Memorability
When users return to the design after a period of not using it, how easily can they reestablish proficiency?
errors
How many errors do users make, how severe are these errors, and how easily can they recover from the errors?
satisfaction
How pleasant is it to use the design?
User-Centred Design Process
1). Analysis
2). Design
3). Evaluation
4). Implementation
5). Deployment
What to Evaluate (web design)
-Usability
-Objectives & aims
-Fit for purpose
-Efficiency
-Learnability
-Aesthetics
Nielsen’s usability heuristics
1). Give feedback
2). Speak the user’s language
3). User control and freedom
4). Consistency and standards
5). Prevent errors
6). Minimise memory load
7). Shortcuts
8)). Aesthetic and minimalist design
9). Good error messages
10). Help and documentation
and easy to search
Schneiderman’s heuristics
(8 Golden Rules)
1. Strive for consistency
2. Enable frequent users to use shortcuts
3. Offer informative feedback
4. Design dialogues to yield closure
5. Offer error prevention & simple error handling
6. Permit easy reversal of actions
7. Support internal locus of control
(Individual believes that his/her behaviour is guided by his/her personal
decisions and efforts. )
8. Reduce short-term memory load