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29 Cards in this Set
- Front
- Back
Animation
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setup, define, lines/shapes
change, delay, clear draw, end |
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Rotation matrix
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[sinx,cosx][-sinx,cosx]
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sin2x
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2cosxsinx
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sin(A+B)
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sinAcosB+sinBcosA
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cos(A+B)
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cosAcosB-sinAsinB
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Sin(A-B)
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sinAcosB-sinBcosA
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cos(A-B)
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cosAcosB+sinAsinB
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cos2A
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cos^2A-sin^2A
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pythagorean identity
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sin^2x+cos^2x=1
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time for freely falling object to hit the ground
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root(h/16)
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add number in a phase shift
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move left
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subtract number of phase shift
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move right
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rectangular coordinate
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coordinates are length of trangles edges (not hypotenuse)
(horizontal length, vertical length) |
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polar coordinate
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(radius, theta)
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combination
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order doesn't matter
n! / r!(n-r)! |
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permutation
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order matters
n! / (n-r)! |
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binomial probability distribution
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totalCn * p^n * (1-p)^(1-n)
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central limit theorum
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as n increases, everything becomes more normal
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normalcdf
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z-score --> percentage
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invnorm
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percentage --> z-score
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standard deviation with proportions (normal kind)
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root[(p(1-p))/n]
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moe
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zo
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confidence interval
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phat +- moe
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worst case scenario
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use .5 for p
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standard deviation W/O GRAPH
and mean |
STANDARD DEVIATION root[%(mean-#)^2 + %(mean-#)^2 + %(mean-#)^2 + %(mean-#)^2]
MEAN %(#) + %(#) + %(#) |
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solving absolute value inequalities
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1) the same that you simplified it to
2) flip the inequality and make the value negative |
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ellipses: a
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length from center to vertex
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ellipses: b
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length from center to co-vertex
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ellipses: c
formula |
length from center to focus
c^2=a^2-b^2 |