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29 Cards in this Set

  • Front
  • Back
Animation
setup, define, lines/shapes
change, delay, clear draw, end
Rotation matrix
[sinx,cosx][-sinx,cosx]
sin2x
2cosxsinx
sin(A+B)
sinAcosB+sinBcosA
cos(A+B)
cosAcosB-sinAsinB
Sin(A-B)
sinAcosB-sinBcosA
cos(A-B)
cosAcosB+sinAsinB
cos2A
cos^2A-sin^2A
pythagorean identity
sin^2x+cos^2x=1
time for freely falling object to hit the ground
root(h/16)
add number in a phase shift
move left
subtract number of phase shift
move right
rectangular coordinate
coordinates are length of trangles edges (not hypotenuse)
(horizontal length, vertical length)
polar coordinate
(radius, theta)
combination
order doesn't matter
n! / r!(n-r)!
permutation
order matters
n! / (n-r)!
binomial probability distribution
totalCn * p^n * (1-p)^(1-n)
central limit theorum
as n increases, everything becomes more normal
normalcdf
z-score --> percentage
invnorm
percentage --> z-score
standard deviation with proportions (normal kind)
root[(p(1-p))/n]
moe
zo
confidence interval
phat +- moe
worst case scenario
use .5 for p
standard deviation W/O GRAPH
and mean
STANDARD DEVIATION root[%(mean-#)^2 + %(mean-#)^2 + %(mean-#)^2 + %(mean-#)^2]

MEAN %(#) + %(#) + %(#)
solving absolute value inequalities
1) the same that you simplified it to
2) flip the inequality and make the value negative
ellipses: a
length from center to vertex
ellipses: b
length from center to co-vertex
ellipses: c
formula
length from center to focus
c^2=a^2-b^2