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100 Cards in this Set

  • Front
  • Back
1. The image of the shuttle is an example of:
a. Overlooking the obvious
b. We put too much pressure on the details
c. Some things are too small to really matter
d. The importance of paying attention to the details
D
2. A problem as defined in this class:
a. Something that you would like to change
b. A question raised for solution
c. A source of perplexity
d. Any obstacle
a
3. The racecar reminds us:
a. Money is the key to design success
b. Options increase stress
c. Options reduce stress
c
4. The problem solver strives for:
a. Positive solutions
b. Positive change
c. Any change
c
5. Who said “it is not your job to be liked, it’s your job to be respected”
a. Henry Dreyfuss
b. Marian Sadler
c. Martin Luther King
b
6. Who said “it’s not my job to be right”:
a. Henry Dreyfuss
b. Marian Sadler
c. Martin Luther King
d. Clancy Hess
a
7. In this class, the problem is called the situation because:
a. Not all problems are design problems
b. Situation is a more current term
c. It’s not your problem
c
8. Every design is understood by:
a. Using the design
b. Relating the design to a similar design
c. Being told what the design is supposed to mean
d. Intuition
e. b & c
e
9. The designer strives for:
a. The longevity of the design
b. The individual’s response to the design
c. The aesthetic success of the design
d. The ergonomic advantage of the design
b
10. Problem solving as described in this class is:
a. A process
b. An event
c. A skills
d. An attitude
a
11. Identify one reason why people don’t like problem solving:
a. The payback is too low
b. The risk is too high
c. There is too much competition
d. Opportunities are few
b
12. One way to know you have done a good job is when:
a. You receive a promotion
b. When people express their amazement at what you have done
c. When people say, “of course, what took you so long”
d. When you receive a patent
c
13. Problem solving involves:
a. Risk
b. Criticism
c. Both of the above
c
14. Identify the design skill:
a. The ability to gather relevant data
b. The ability to state the purpose
c. The ability to develop the solution
d. All of the above
a
15. The first skill in problem solving is:
a. Gathering data
b. Organizing data
c. Testing the data
a
16. Without options:
a. Stress increases
b. Decision-making is impossible
c. Both of the above
c
17. When gathering data one should gather:
a. Any data regardless of it’s quality
b. Only quantifiable and qualifiable data
c. Only relevant data
d. Current data
a
18. The first step in gathering data is to:
a. Do a literature search
b. Interview prominent people involved
c. Determine to include the right data
d. Let the data come to you
c
19. One reason for gathering data is to:
a. Justify the fee
b. Increase your chances of success
c. Guarantee your success
d. Prove your point of view
b
20. The skill in generating unending data is to:
a. Change your distance
b. Change the context
c. Change your attitude
d. a & b
e. a & c
d
21. Most people look at a problem:
a. From one point of view
b. From several distance
c. From one point in time
d. a & b
e. a & c
e
22. Your data sources should include:
a. Logical data
b. Emotional data
c. Spiritual data
d. All of the above
d
23. When you run out of data sources, you should:
a. Stop
b. Involve others
c. Take a break
d. Start doing more research
b
24. When you ask the question, “who is involved?”, you are asking:
a. One of the classic questions
b. A probing question
c. A management question
d. An innovative question
a
26. Without new data input it is impossible to come up with new answers.
a. True
b. False
a
27. Gathering data and synthesizing data are opposite skills.
a. True
b. False
a
25. If you can’t make a decision, it is usually the result of:
a. Not enough data
b. Not enough education
c. Wrong data
d. Wrong source
a
28. In organizing and synthesizing data, the emphasis is on:
a. Quantity
b. Quality
c. Both
b
29. Which skill involves guessing because of time limitations:
a. Gathering relevant data
b. Organizing and synthesizing data
c. Testing and validating
b
30. Every/ Each problem has:
a. Only one controlling factor
b. Multiple controlling factors
c. Conflicting controlling factors
a
31. How many factors control the output of the designs?
a. 1
b. 2
c. 3
a
32. The project’s first decision will most radically affect the project outcome.
a. True
b. False
a
33. When you are synthesizing it is important to guess.
a. True
b. False
a
34. Who said “God is in the details”?
a. Buckey Fuller
b. Frank Lloyd Wright
c. Michelangelo
d. Mies Vander Rohe
d
35. One of the predominate methods for organizing is:
a. Grouping
b. Shape
c. Timing
d. Importance
e. Color
d
36. An adjacency chart is a tool used to establish organization by:
a. Sequence
b. Grouping
c. Balance
d. Cost
b
37. The block diagram describes all but the following:
a. Cost
b. Relative size
c. Relationships
d. Areas
a
38. The best method for describing a sequence is:
a. The decision chart
b. The flow chart
c. The block diagram
b
39. Moody’s chart is useful for:
a. Comparing all the possible relationships of a list
b. Identifying priorities of a list
c. Both of the above
c
40. Which chart computes the score using an X or a blank:
a. The evaluation chart
b. The adjacency chart
c. The moody chart
d. The flow chart
a
41. Testing and validating is defined in this class as:
a. Demonstrating that what you say will happen, will happen
b. Demonstrating that what you propose is possible
c. Developing a working hypothesis
a
42. When you think of testing and validating, the first word that should come to mind is:
a. Simulation
b. Accuracy
c. Examination
d. Codes
a
43. Which skill involves simulation:
a. Gathering relevant data
b. Organizing and synthesizing data
c. Testing and validating data
d. None of the above
c
44. Formulas and statistics are a record of observations.
a. True
b. False
a
45. The reason the “You…” phase is typically left out of the problem solving process is:
a. Because every problem has an emotional component
b. Because everyone brings a bias to the situation
c. Because attitude is everything
d. Because your role is assumed
d
46. Which phase of the process was sited as most important
a. You
b. Purpose
c. Situation
d. Solution
a
47. According to the lecture, form follows the:
a. Function
b. Budget
c. Designer
d. Codes
c
48. It is IMPOSSIBLE for the designer to design without expressing himself/herself in the design.
a. True
b. False
a
49. The design expresses:
a. What the designer knows
b. What the design doesn’t know
c. What the designer thinks is important
d. All of the above
d
50. Complete the phrase: “You can have anything in life you want if you are willing to…
a. Invest time
b. Help enough other people get what they want
c. Get educated
d. Let others take the lead
b
51. The lecture suggest you invest your time in Work that is Worthy and:
a. Altruistic
b. Of worth
c. Futuristic
b
52. The biggest mistake the problem solver can make is to:
a. Forget they are designing for the client
b. Think the client likes what they like
c. Think the goal is recognition
d. a & b
a
53. Your project will be limited most by your:
a. Budget
b. Function
c. Self-image
d. Client
c
54. When you check your self image, remember:
a. You have a unique point of view
b. Your point of view is only one point of view
c. a & b
c
55. Apathy is to be:
a. Understood
b. Used to reduce the stress
c. Avoided
d. a & c
d
56. Procrastination is:
a. Fear of failure
b. Fear of success
c. Both of the above
d. None of the above
c
57. The way to overcome procrastination is to:
a. Attend a seminar
b. Get a friend to work with you
c. Begin working early in the day
d. Do something mechanical
d
58. A major key to success is to:
a. Always stick your neck out
b. Never risk
c. Calculate risk
c
59. Freedom is found when you:
a. Discipline yourself
b. Understand others
c. Understand yourself
d. a & c
e. All of the above
d
60. The challenge for the problem solver is to:
a. Keep your eye on the solution
b. Keep a focus on the problem
c. Understand the problem
d. Involve others
a
61. According to the lecture, it is vital for you to:
a. Clearly visualize the problem
b. Clearly visualize the solution
c. Clearly state the problem
b
62. A problem for one person is an opportunity for another.
a. True
b. False
a
63. When it comes to your time:
a. You set the goals
b. You determine the plan
c. The plan controls you
d. a & b
e. All of the above
e
64. The point of the bamboo plant story is to understand:
a. Things take time
b. If you don’t see it working, keep on anyway
c. Change the context, change the result
b
65. The way to test your commitment is to:
a. Listen to what you say
b. Recognize where you spend your money
c. Look at where you spend your time
d. Look at who you are spending time with
c
66. You invest your time in direct proportion to your priority.
a. True
b. False
a
67. It may take more time to figure out the purpose of the project than it takes to solve it.
a. True
b. False
a
68. What’s more important in the purpose phase:
a. The problem
b. The solution
c. Neither
b
69. A properly defined goal is:
a. Quantified
b. Verified
c. Qualified
d. a & c
e. All of the above
d
70. Who is responsible for defining the problem/goal :
a. The problem solver
b. The designer
c. The client
c
71. The purpose of a presentation is used to:
a. Clearly represent your case
b. Get additional direction
c. Verify the purpose
d. A & b
e. B & c
b get additional direction
72. The purpose becomes:
a. The criteria for the design
b. The criteria for the solution
c. The criteria for the situation
b. solution
73. The purpose of the situation phase is to recognize:
a. What we don’t have
b. What we do have
c. What we need
d. A & B
d. A&B
74. The situation can be described as:
a. A description of the present situation
b. A data base
c. A description of what you have to work with
d. All of the above
b. A data base
75. The difficulty in describing the existing situation is:
a. Having accurate data
b. Knowing how much detail to include/ describe
c. Finding past records
b. Knowing how much detail to include/ describe
76. A “Masterlist’ is:
a. Encouraged
b. Discouraged
a. Encouraged
77. It is suggested that you identify:
a. The parts of the situation
b. The sequence
c. The relationships
d. The emotional components
e. All of the above
e. All of the above
78. Because the situation we described today will change tomorrow, it is important to:
a. Describe the dynamics and direction of the situation
b. Describe the situation accurately
c. Describe the philosophy behind the situation
a. Describe the dynamics and direction of the situation
79. We describe the world in relation to:
a. It’s context
b. Ourselves
c. Scientific methods
b. Ourselves
80. The solution must satisfy:
a. You
b. The situation
c. The purpose
d. The design
e. All of the above
c. The purpose
81. Creative solutions result from:
a. Accidental associations
b. Forced associations
c. Subconscious associations
d. A & B
e. All of the above
d. A&B
82. Which side of the brain prefers a very small number of data at a time:
a. Left brain
b. Right brain
a. Left brain
83. If left hemisphere of the brain can’t solve the problem, the right hemisphere will.
a. True
b. False
b. False
84. When designers need a creative solution immediately they:
a. Force associations
b. Ask someone else to solve the problem
c. Take a mini-vacation
a. force associations
85. Concentrate your attention & efforts on the problem first and then the solution.
a. True
b. False
false
86. One can identify the solution with the most potential by using:
a. An evaluation chart/matrix
b. Common sense
c. A flow chart
d. An organization chart
a. An evaluation chart/matrix
87. The designer concentrates on:
a. The process
b. The design
c. The image
a. the process
88. Every design has 2 components:
a. The idea
b. The material
c. The language
d. A & b
e. A & c
e. A & c

the idea and the language
89. The design provides:
a. Organization
b. Meaning
c. Motivation
d. All of the above
e. A & b
e. A & b Organization and meaning
90. The words we use to describe life situations are often:
a. Translated into a visual design
b. The basis for satire
c. Ignored by designers
a. Translated into a visual design
91. A good design solves:
a. 1 problem
b. 2 problems
c. Multiple problems
a. 1 prob
92. Designers create attention getting designs by:
a. Working in reciprocals
b. Making subtle changes
c. Working in opposites
d. A & c
e. All of the above
d. A & C working in reciprocals, working in opposites
93. Designers struggle with:
a. Fit versus flexibility
b. Cost versus function
c. Inanimate versus living
d. A & B
e. A & C
A fit vs flexibility
94. In this phase you evaluate the ability of the design to achieve:
a. The purpose
b. The solution
c. The situation
b. the solution
95. The two methods of evaluation include:
a. The logical method
b. The survey method
c. The emotional method
d. A & B
e. A & C
e. A & C the logical method and the emotional method
96. The two methods of evaluation:
a. Give the same result
b. May give no results
c. Give different results
c. give diff results
97. Human nature favors:
a. The logical decision
b. The emotional decision
c. Formulas
b the emotional decision
98. Each design can be evaluated from only two points of view.
a. True
b. False
a. True
99. There is always one critical point of view.
a. True
b. False
a. True
100. When evaluating the design:
a. It’s what it does that counts
b. What it looks like is all important to its acceptance
c. It’s ROI is all that really matters
d. It’s initial cost influences its acceptance
a. Its what it does that counts