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70 Cards in this Set

  • Front
  • Back

Fovea

pit near center of eye packed with cones

Rods

very sensitive to light and are mostly responsible for night vision; concentrated in peripheral vision

Cones

colour sensitive; concentrated in center of retina

S-cones...


M-cones...


L-cones...

...detect blue


...detect green


...detect red

What pathway (ventral)

pathway of neural processing in the brain that is responsible for your ability to recognize what’s around you

Where-and-how pathway (dorsal)

pathway of neural processing in the brain that is responsible for you knowing where things are in the world and how to interact with them

Primary visual cortex

brain region located in occipital cortex (back of head) responsiblefor processing basic visual info like the detection, thickness, and orientation of simple lines,color, and small-scale motion

Why do we have two eyes? What is binocular advantage?

allows us to see same scene twice; our brains combine the 2D signals from both eyes into a “3D” image to create depth perception

Contrast gain

process where sensitivity of vision system can be tuned to be most sensitive to the levels of contrast most prevalent in an environment

Dark adaptation

process where you become sensitive to very small levels of light, so you can see even in its near-absence

Lateral inhibition

a signal produced by a neuron aimed at suppressing the response of nearby neurons

Opponent process theory

theory of color vision that assumes there are 4 basic colors organized in pairs (red/green, blue/yellow) and proposes colors in the world are encoded in terms of the difference between the colors in each pair. A black/white pair is responsible for coding light contrast

Photoactivism

a photochemical reaction that occurs when light hits photoreceptors in the retina, producing a neural signal

Synesthesia

blending of two or more sensory experiences

Trichromacy theory

theory that proposes all your colour perception is fundamentally based on the combination of three different colour signals

Vestibulo-ocular reflex

coordination of motion info with visual info that allows you to maintain your gaze on an object while moving your head

Gestalt principle of proximity

objects near each other (relative to other objects) appear grouped, while others do not

objects near each other (relative to other objects) appear grouped, while others do not

Gestalt principle of similarity

objects that look similar appear grouped

objects that look similar appear grouped

Gestalt principle ofcontinuity

our visual perception is biased to perceive continuous forms rather than disconnected segments

our visual perception is biased to perceive continuous forms rather than disconnected segments

Gestalt principle ofclosure

our visual system automatically tries to close open figures so that they are perceived as whole objects rather than separate pieces

our visual system automatically tries to close open figures so that they are perceived as whole objects rather than separate pieces

Gestalt principle of symmetry

we tend to parse complex scenes in a way that reduces the complexity. The data in our visual field usually has more than one possible interpretation, but our vision automatically organizes and interprets the data so as to simplify it and give it s...

we tend to parse complex scenes in a way that reduces the complexity. The data in our visual field usually has more than one possible interpretation, but our vision automatically organizes and interprets the data so as to simplify it and give it symmetry



Gestalt principle of figure/ground

our mind separates the visual field into the figure (the foreground) and ground (the background). The foreground consists of the elements of a scene that are the object of our primary attention, and the background is everything else

our mind separates the visual field into the figure (the foreground) and ground (the background). The foreground consists of the elements of a scene that are the object of our primary attention, and the background is everything else

Gestalt principle of common fate

related to the Proximity and Similarity principles—like them, it affects whether we perceive objects as grouped. The Common Fate principle states that objects that move together are perceived as grouped or related

related to the Proximity and Similarity principles—like them, it affects whether we perceive objects as grouped. The Common Fate principle states that objects that move together are perceived as grouped or related

Priming

preparing our brain to perceive something in a certain way

Frames

include objects or events that are usually encountered in a familiar situation. Bias our perception of events and places because of what we expect to see. Applies to technology too (e.g. position of “back” and “next” buttons)

Habituation

repeated exposure to the same (or highly similar) perceptions dulls ourperceptual system’s sensitivity to them

Attentional blink

just after we spot or hear something important, for a very brief periodfollowing the recognition—between 0.15 and 0.45 second—we are nearly deaf and blindto other visual stimuli, despite our other sense still working

Optical illusion

trick us because our visual system does not use accurate, optimal methods to perceive the world due to evolution (i.e. our perception is full of “bugs”)

Muller-Lyer illusion

two horizontal lines are the same length, but the outward-pointing “fins” cause our visual system to see the top line as longer than the line with inward-pointing “fins.”

two horizontal lines are the same length, but the outward-pointing “fins” cause our visual system to see the top line as longer than the line with inward-pointing “fins.”

McGurk effect

watch a video of someone saying “bah, bah, bah,” then “dah, dah, dah,”then “vah, vah, vah,” but the audio is “bah, bah, bah” throughout, you will hear the syllableindicated by the speaker’s lip movement rather than the syllable actually in the audio track

How do goals bias our perception?

they guide our perceptions so we sample what we need from the world, and filter things that aren’t related to our goals out of our perceptions

Cocktail-party effect

if you are conversing with someone at a crowded party, you can focus your attention to hear mainly what he or she is saying even though many other people are talking near you. The more interested you are in the conversation, the morestrongly your brain filters out surrounding chatter

What are three implications of our perceptual biases? How can be apply them?

1. avoid ambiguity


2. be consistent


3. understand the goals

What are three essential elements of science?

1. science consists of systematic observation


2. science is democratic


3. science is cumulative

What are five ethical guidelines for psychological research and what do they entail?

Informed consent. Participants should know they are involved in research and have a choice whether or not to participate




Confidentiality. Findings about an individuality are kept private unless participant’s consent is given




Privacy. Researchers will not seek out private information without consent




Benefits. Researchers and participants should understand the risks and rewards of the research, and participants should only be exposed to risks if they understand them and if the benefits outweigh those risks




Deception. Researchers must debrief their participants after they have completed the study, so they understand the true nature of the research


Empirical methods

approaches to inquiry that are tied to actual measurement andobservation

Ethics

professional guidelines that offer researchers a template for making decisions that protect research participants from potential harm and that help steer scientists away from conflicts of interest or other situations that might compromise the integrity of their research

Hypothesis

a logical idea that can be tested

Systematic observation

the careful observation of the natural world with the aim of better understanding it. Observations provide the basic data that allow scientists to track, tally, or otherwise organize information about the natural world

Theories

groups of closely related phenomena or observations

Empiricism

branch of psychology in which it is believed that“knowledge comes from experience”

Structuralism

branch of psychologyinterested in contents of the mind and what it is

Functionalism

branch of psychology nterested in activities of the mind and what it does

Gestalt

whole of any experience is richer than studying the individual parts; “the whole is greater than the sum of its parts”; unity

Behaviorism

branch of psychology that deems overt and observable behavior the proper subject of psychology

Cognitive psychology

branch of psychology interested in the study of mental processes

Eugenics

practice of selective breeding to promote desired traits

Flashbulb memory

highly detailed and vivid memory of an emotionally significant event

Individual differences

ways people differ in terms of behavior, emotion, cognition, development

Design as a reflective practice (D. Schon)

believes designers should use science to inform their designs

Science of the artificial (H. Simon)

uses structured design methods that will improve some situation; designer must insure that a design works in any likely set of external conditions andsituations

Means-end analysis

compares a design relative to the goals for the thing designed

Satisficing

happens when a decision is “good enough” to implement into a design

Technology as a special case (W. Brian Arthur)

at a minimum, technology harnesses some phenomenon to achieve an objective. Also...




1. tech provides some capability based on the principle of X


2. small technologies combine


3. tech designers learn language of capabilities

Theory of natural science (the scientific method)

scientists should make bold predictions in testable hypothesis; experiments should be designed to falsify those predictions

Theory of design evaluation

“design is a hypothesis” - if I do X users will do Y; the designer is predicting user behavior

Conceptual models

describe a phenomenon metaphorically

Computational models

computers program that makes predictions based on algorithm

Computational theories

computer program in which the algorithm must simulate real-world causal relationships

SOAR (Newell)

computational theory that uses mechanisms of “chunking” and procedural learning, means-end analysis

ACT-R (Anderson)

computational theory thatattempts to build subprograms for each aspect of the structure of mental processing that experimental psychologists discover

Divided attention

the ability to flexibly allocate attentional resources between two or more concurrent tasks

Selective attention

the ability to select certain stimuli in the environment to process, while ignoring distracting information

Dichotic listening

an experimental task in which two messages are presented to different ears of a subject, and they are required to repeat only the syllables spoken in their left ear

Inattentional blindness

the failure to notice a fully visible object when attention is devoted to something else

Limited capacity

the notion that humans have limited mental resources that can be used at agiven time

Shadowing

a task in which the individual is asked to repeat an auditory message as it is presented

Subliminal perception

the ability to process information for meaning when the individual is notconsciously aware of that information

Inattentional deafness

the auditory analog of inattentional blindness. People fail to notice anunexpected sound or voice when attention is devoted to other aspects of a

Selective listening

a method for studying selective attention in which people focus attention on one auditory stream of information while deliberately ignoring other auditory information.