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88 Cards in this Set

  • Front
  • Back

sound

vibration or displacement of air molecules caused by a disturbance/pressure

three components necessary for sound production

1. energy source (human body)


2. something capable of vibrating (vocal folds)


3. a transmitting medium (air)

elasticity

tendency for air molecules to return to their original position

longitudinal waves

(sound) particles displaced parallel to the energy transport (wave moves left to right)

transverse waves

particles displaced perpendicular to the energy transport (up and down)

inertia

(body in motion remains in motion) air molecules overshoot their original position and continue moving

movement of sound

1. air molecules set into vibration by a disturbance (vibrating source)


2. Displaced molecules collide with other molecules close to them causing them to move in a domino effect


3.elasticity causes first group to move back towards original position


4. inertia causes first group to overshoot the original position


5. elasticity brings the molecules back towards original position again (neutral)


6. process would repeat itself forever unless it encountered resistance

damping

resistance (heat, objects etc.) that cause air molecules to have less energy and stop vibrating

propogation

transportation of sound energy through each molecule

simple harmonic motion

perfectly periodic repeating vibration that creates a pure tone (tuning fork) equal positive and negative displacement

maximum positive displacement

farthest distance a molecule travels away from its neutral position towards the positive side

maximum negative displacement

farthest distance a molecule travels away from the neutral position towards its negative side

sine/sinusoidal waves

waveform that results from a simple harmonic motion (rarely occurs in nature/repeats itself perfectly)

amplitude/intensity

how much the molecule has been displaced from the neutral point (the greater the displacement, the more intense a sound is) how much it is vibrating

cycle of a sine wave

one complete transition of a sine wave:


1. neutral


2. max pos displacement


3. neutral


4. max neg displacement


5. neutral

period

time it takes to complete one full cycle (T in milliseconds) convert to seconds by dividing by 1,000 before calculating freq

frequency

number of complete cycles that occur in one second (inverse of how long it takes to complete one cycle or period)



Hz (cycles per sec) f= 1/T

phase

the point in the cycle that a vibrator is located at a given time (defined in the angles of a circle 0-360)

high frequency

shorter period, more cycles per second

low frequency

longer period, fewer cycles per second

pure tones

sounds produced by air molecules in simple harmonic motion (energy is concentrated all at one frequency of air molecule vibration)


four ways of measuring amplitude

1. instantaneous


2. peak amplitude


3. peak to peak


4. root mean square (RMS)

instantaneous amp

amplitude at a specific point in time

peak amplitude

measure the displacement in one direction (positive or negative)

peak to peak amplitude

measure amplitude/displacement from max pos displacement to max neg displacement

root mean square amplitude

measure the square root of the average of all amplitude squared (.707 x peak amplitude)

condensation/compression

air molecules are bunched together tightly (high pressure)

high pressure

occurs when air molecules are bunched together tightly, closer they are, the more likely they are to collide

rarefaction/low pressure

air molecules are spread apart, less likely to bump into eachother

wavelength

distance a wave travels during one complete cycle of vibration


w= c/f


c=velocity (344)

wavelength depends on...

1. frequency of vibration (higher freq-shorter wavelength)


2. velocity of sound in a medium

intensity

pressure that the vibrating object exerts on an area


dyne/cm2


pure tone intensity determined by amplitude


(loudness is psychoacoustic correlate)

decibel

measurement of intensity on a logarithmic scale


0-140 dB SLP converting .0002 d/cm2 and up to decibels



20 x log ratio of pressure measure divided by reference point (.0002)

logarithmic scale (decibels)

based on exponents, base of 10, increments are not equal but condenses the scale into more readable/understandable numbers

decibel conversion formula

20 log (pressure measured/.0002)

why use a log scale for decibels?

log scale represents how ear hears changes in sound pressure



doubling the pressure does NOT double the loudness, you would need to triple the pressure and increase 10 dB

simple sound

energy concentrated on one frequency/equal displacement in pos and neg directions

complex sound

multiple frequencies combined to make one complex waveform

waveform

picture of a wavelength, shows how many cycles repeat

spectrum

breaks down the cycle into the frequencies that make up the waveform


fourier's theorem

complex periodic waveform is made up of multiple simple periodic waveforms

adding sine waves to make a complex wave

1. when two peaks occur together add them (either positive or negative)


2. when one peak is pos and one peak is neg they cancel out

harmonics

frequencies present in a complex sound


higher freqs occuring at each multiple of the fund freq (ex. 100, 200, 300)

fundamental frequency

the lowest frequency present in a complex sound (f0)

pitch

repetition rate of a pattern


perceptual correlate of frequency


doubling in freq does not equal doubling in pitch

octave

doubling in frequency

timbre

relative amplitude of each harmonic to the fundamental (quality of a sound)

formant frequencies

harmonics with the greatest peak amplitude


help us distinguish between vowels because different vowels have peak amplitudes at different frequencies

sawtooth waveform

complex periodic waveform (similar to vocal fold vibration)


immediate transition from positive (compression) to negative (rarefaction)


periodic

repeats in time (can be simple or complex and has a pitch associated with it)

aperiodic

doesn't repeat in time, no pattern


can be classified as transient, continuous but random


no pitch associated with it

noise

aperiodic, continuous but not repeating


two types: broadband and narrowband

transient

comes and goes very quickly (click) not continuous

broadband noise

made up of a broad range of many random frequencies


ex. white noise, pink noise

white noise

continuous aperiodic broadband noise with all possible frequencies present

pink noise

continuous aperiodic broadband noise with amplitude that decreases (roll of of 3db with every doubling of freq)

type of noise depends on...

1. the frequencies that make it up (BBN vs. NBN)


2. the amplitude of frequencies that make it up( white noise vs. pink noise

narrowband noise

made up of limited frequencies

bandwidth

measure of the range of frequency components in a sound

tone burst

shortened pure tone, aperiodic, short duration, not continuous, very quick rise and fall times ( the time it takes to get to max amp)

click

brief pulse with an instantaneous onset, not continuous, aperiodic, broad spectrum (contains energy across a wide variety of frequencies)

inverse square law

with no obstacle, the farther away the sound source, softer the sound becomes


for every doubling of distance (in meters) from the source, sound intensity decreases by 6 dB

constructive interference

the amplitude of the resultant waveform is greater because the two component waves are in the same phase and have added together


destructive interference

occurs when two waves are not in the same phase and cancel eachother out, amp of resultant wave has decreased

standing wave

product of a reflected wave moving back in the opposite direction and overlapping with original wave that creates points of constructive and destructive intereference=wave just oscillates does not actually move

in phase

when two compression or rarefaction valleys meet, they add together

out of phase

when two compression and rarefaction valleys meet they cancel out

interference of long wavelengths

long wavelengths (low freq) can bend around objects (only lose intensity due to distance)

interference of short wavelengths

short wavelengths (high freq) can't bend around objects so they get absorbed and converted to heat energy, are reflected back or they travel around the object and lose intensity

soundfield

no headphones

anechoic room

room made so that there is no reflection

reverberation

prolongation of a sound's intensity after it has been turned off

reverberation time

amount of time it takes a reverberated sound to die down

standing in a point of destructive interference in soundwave

you hear absolutely nothing

standing in a point of constructive interference in a soundwave

you hear a sound with increased intensity

reflection

when a wave enounters a dense wall (not absorbed) it will be reflected/bounces off with a 180 degree phase change and adds constructively to original wave

antinodes

points of changing displacement(amplitude), able to hear sound

nodes

points of no displacement (you hear nothing)

acoustic resonator

a hollow space/cavity that amplifies certain frequencies and dampens others because of its shape


abnormally large vibration is produced by an external stimuli who's freq matches the natural vibration freq of the resonator

resonant frequency

natural vibration of the resonator (peaks in spectrum)

resonant freq of tube open at one end and closed at the other

tube will resonate when the wavelength is 1/4 the length of the tube (or an integer multiple of this)


wavelength=4(L+.8d) freq=c/4(L+.8d)

resonant freq of a tube open at both ends

tube will resonate when the wavelength is 1/2 the length of the tube (or an integer multiple of this)


freq=c/2(L+0.8d)


filter

resonator that passes some frequencies(resonates at these frequencies) and rejects some frequencies (does not resonate at these frequencies)

highpass filter

passes filters above a "cutoff" freq and rejects those below the cutoff freq

bandpass filter

passes/resonates at frequencies in between two cutoff frequencies

spectograms

frequency by time graph with intensity marked by colors (red-intense, blue-least intense)

source filter theory

sound comes from the source (glottis/vibrating vocal folds) and is filtered by the vocal tract/articulators ultimately creating a new output sound

non linearity

a filter can not only modify sounds but can also add other frequencies to the sound source