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49 Cards in this Set
- Front
- Back
Theoretical Win
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The win based on a mathematical equation that consists of the house advantage, the average bet, the time played, and the number of decisions per hour and is written as:
Theoretical Win (TW) = House Advantage x Decisions per Hour (DpH) x Average Bet x Time Played (Size of bet) X (Hours Played) X (Hands per Hour) X (House Advantage) |
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a) Indian Sovereignty
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-Inherent authority to govern themselves
-domestic dependant nation; nation within the nation -U.S. Constitution -Supreme Court Ruling (1831) -Indian Reorganization Act (IRA 1934) |
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-U.S. Constitution
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a) Indian’s are not taxed
b) Congress has powers to call out no over nation c) Protect Indians from state control |
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-Supreme Court Ruling (1831)
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a) Right to manage their own affair, govern internally, engage with federal gov.
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-Indian Reorganization Act (IRA 1934)
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a) “Indian New Deal”
b) Signed by FDR and set land to reserve for the benefits of Indian tribal c) Arizona ST has the most reserved land for Indians |
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b) California vs. Cabazon (1987)
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-Controlled by congress and Federal
-Upheld gaming right for free of state control -similar gaming is permitted within state outside of reservation |
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c) Indian Gaming Regulatory Act (IGRA 1988)
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-biggest gaming act has ever passed
- “American Gaming Act” -signed by Ronald Reagan, giving state some power, Federal has the power to regulate btw State and Tribal |
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-Tribal – State Compacts (agreement) ;framework for regulation; “Good faith”
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a) any class III on reservations
b) allocation of criminal, civil jurisdiction , enforcement of law and regulation, minimum standard for operation, technical standards for gaming machine, only VERIFY not regulate 2%(to govt) and 8% (to state), authorize state to inspect casino, contributing %of gaming revenue, financial audits, required background check and etc… |
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d) Three Classes of Gaming
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-Only Hawaii and Utah prohibits gaming
-Class I: Traditional Indian Gaming, Social gaming for minimal prize, are not subject to IGRA’s requirements -Class II: NO machine gaming, only game of chance such as BINGO -Class III: casino-style gaming, all forms of gaming |
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e) Lansing casino proposal
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-Vandervilt (bay mills) was ordered to close again because it is tribal casino off reservations; still pending
-Five 5 authorized OFF reservation casino (100Miles from Lansing) -Internet gaming (Front Runner) -Loophole: best interest of Tribe, must approved by other tribes, state governor must approve. |
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a) Wagering Tax
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-common tax for casino
-fees for growth of gaming -used to compute excise taxes for both legal and illegal wagers of certain types, -For state authorized wagers placed with bookmakers and lottery operators there is a tax of 0.25% of the wager, if it is legal. If the wager is not legal, the tax is 2% of the wager. -state (8.1%) and city (10.9% of *net win) total of 19% in Michigan -Annual State Service Fee (not related to revenue) ; annually pay |
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-Varies greatly by states
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a) Michigan
-18% of growth revenue b) New Orleans tax goes to elders |
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-breakdown of Nevada
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a) Lowest tax in the country
b)No income tax, estate tax, only Property Tax and employee payroll Tax c) tax-annual quarterly basis tax -growth revenue -$84,000: 4/5% tax -over 84,000: 67.5% tax -Most complicated |
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c) Taxes at tribal casinos
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-varies even within the state
-tribe is lower than states -not tax, it is a “REVENUE SHARING” (same as tax but different term) |
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d) Michigan taxes
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-paid to local and state
-payment amount is only thing to report -Tribal casino in MI, only allowed to make 50,000 or 0.05% net win -opened 2nd Pokagon Four Winds Casino in Hartford on 17th of Oct. |
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4) Multiplier
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- Ripples from direct spending
-NOTHING to do with local economy or OUT SIDE of casino -Secondary impact of direct spending -Bigger casino has more ripples and smaller casino has less ripple impact -Tourism not only creates jobs in the tertiary sector, it also encourages growth in the primary and secondary sectors of industry |
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a) Leakage
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-Extra tax to Govt.
-locally owned casino will have higher multiplier and money will spend or circulate within local Ex) MGM Detroit is not owned by local - revenue generated by tourism is lost to other countries' economies |
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5) Total Spending formula
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-Total spend + re-spending
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6) Economic Impacts – Factors
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-Total Spending
a) gaming -Mean Spending a) gaming + food + entertainment and etc.. b) per person: expense getting to the casino -Total Customers a) determining # of customer -hard time determining -estimates or guess or assumption -Total Economic impact a) Determining Re-spending -Money cycling back to casino ex) entertainment within -assumption not determined |
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5 Factors that effect Economic Benefits
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One: Resident or Visitors
-because it is local -bringing new money Two: Where did the money come from Three: Substitution Effect -people who were doing lottery or tracks change to casino Four: Different Tax Rates -local vs global Five: Expenditure and employment multipliers -direct or indirect labor wage |
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a) Trends
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Casinos = 350,000 employees and Gaming
Manufacturing Gaming Devices = 370,000 22 years of growth $12.9 Billion in wages Industry = 1 million employees |
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b) Positives
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o Growing Industry
o World of Opportunities o Working Environment Designed for Success o Global Perspective o Commitment to Diversity o Wide Range of Benefits o Caring Community Partner o Satisfied Workforce o Lively atmosphere |
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c) Myths
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-The mob still runs it
-The “backroom” -Your degree = CEO |
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1) Problem Gaming
Technical name |
– Achilles’ hill ( negative social impact) Invisible addiction than alcoholism
-anti-gambler exaggerate the danger for propaganda purpose -Pathological Gambling (Diagnostic and Statistical Manual f Mental Disorders); DSM -sinful to “sin city” in Las Vegas Fyodor Dostoevsky’s The Gambler |
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b) Problems with and associated with gaming
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-Moral damage: no studies done
-Crimes committed by those addicted -Family/work problems -Financial damage -Gambling operators grouped with business that have neglected the problems |
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i) Action problem gambler
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-gambles to achieve a rush that ultimately proves problematic
-develops a destructive affinity -usually associated with action-oriented game such as craps or sports wagering |
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ii) Escape problem gambler
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-gambles not so much to feel great, but rather to feel nothing
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d) Demographics
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Underage gambling
-According to 2003 study, 80% of youths ages 12-17 had gambled in last year (card games, games of skill, sports gambling, and the lottery) -Probably higher recently with online poker -Gaming companies and regulators take keeping underage gamblers out of casinos Senior Citizens -Higher percentage (5.5%) of problem gamblers than general population |
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10) Why operators concern themselves with what politicians want
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-because casino profits depend on governmental decisions
-authorized and regulated by politician and civil servants |
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a) Customer motivation
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-economic (losing money is acceptable),
symbolic (risk taking, control over one’s destiny, and replacing love or sexual desire), and pleasure seeking (Positive reinforcement, self-esteem enhancement, and pure pleasure seeking) -culture (influenced by religious affinity, educational level, and peer group recommendation) - social environment, economy, and laws (legal) |
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b) Process of Decision Making
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1) Problem recognition
2) Information search 3) Decision making 4) Post-purchase evaluation |
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c) Economists’ Theories
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- Veblen’s theory of conspicuous consumption: Show off
- Demonstration of social standing - Underestimate the true probabilities of a loss - Overestimate the chance to win |
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-Recreational gambler
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a) high roller to low rollers
b) just another form of recreation |
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-Occupational gamblers
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a)use rational process for gambling and file IRS tax returns on their winnings
b) known as professional gambler |
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-Compulsive gamblers
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a) live for gambling
b) not a rational process, steal, create family crises and have high job insecurity |
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13) 4 major trends in gaming
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- Upscale: ex) restaurant, shopping
- Channel - Service - Age targeting |
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Picking one casino over another
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-Player’s club: casino collect your win or lose data
-Service |
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a) Drop
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-buy in money (handel term for sportsbook)
-not willing to lose (Keno uses WRITE,bingo-take…) -comes from the action |
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b) Run Downs
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-Drop minus(-) missing chip
-Fills (bringing chips to table) and credits(take chips form the table ex too many chips on the table); bird cage -Tac Card: tracks total inventory on the table |
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c) Hard count/soft count
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-Soft counts: jumpsuits and very strict procedure, highest access to cash, most controlled area in casino
-hard counts: coin and chip count area, secured room used to weigh, wrap, record, and verify the contents of the slot drop buckets. The hard count room can also act as a storage facility for the casino cage. |
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d) Checks and Balances
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-separation of power
-to reduce mistakes or improper behavior -ensure that no one person or department has absolute control over decisions, prevents any one person or department from having too much power |
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e) Win/Hold =
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Drop - Payouts
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Howard Hughs
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-TX millionaire
-lead monapoloy |
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Steve Wynn
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-made LV into world-class gaming destination
-Mirage, Treasure Island, Bellagio, Wynn Resorts |
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Individual owners to team management
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-unofficial guidelines
-personality of the company -managed by one man -fear of management -A.A. were banned to be employed |
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Rat Pack
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-most of casino dropped banning A.A.
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Team Management & Corporate Culture
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-Started in 70s
-Huges and Barron Hilton -Corporate Gaming Act -Replaced individual owner ex) Beaner’s casino -divided casino into casino vs. Administration |
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Two cultures collide
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-Old school: has to start from bottom to top
-New School -With new gaming venues: competition for employees became intense -still occurring: lingering effects (superstition) |
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Low tech to high tech
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-machines pull handle machine (1875)
-2000s multi denominator a) Tito me in vegas (Ticket in- Ticket out) b) Computers grab data from machine c) Server based d) Surveillance |