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49 Cards in this Set

  • Front
  • Back
Theoretical Win
The win based on a mathematical equation that consists of the house advantage, the average bet, the time played, and the number of decisions per hour and is written as:

Theoretical Win (TW) = House Advantage x Decisions per Hour (DpH) x Average Bet x Time Played

(Size of bet) X (Hours Played) X (Hands per Hour) X (House Advantage)
a) Indian Sovereignty
-Inherent authority to govern themselves

-domestic dependant nation; nation within the nation

-U.S. Constitution

-Supreme Court Ruling (1831)

-Indian Reorganization Act (IRA 1934)
-U.S. Constitution
a) Indian’s are not taxed

b) Congress has powers to call out no over nation

c) Protect Indians from state control
-Supreme Court Ruling (1831)
a) Right to manage their own affair, govern internally, engage with federal gov.
-Indian Reorganization Act (IRA 1934)
a) “Indian New Deal”

b) Signed by FDR and set land to reserve for the benefits of Indian tribal

c) Arizona ST has the most reserved land for Indians
b) California vs. Cabazon (1987)
-Controlled by congress and Federal

-Upheld gaming right for free of state control

-similar gaming is permitted within state outside of reservation
c) Indian Gaming Regulatory Act (IGRA 1988)
-biggest gaming act has ever passed

- “American Gaming Act”

-signed by Ronald Reagan, giving state some power, Federal has the power to regulate btw State and Tribal
-Tribal – State Compacts (agreement) ;framework for regulation; “Good faith”
a) any class III on reservations

b) allocation of criminal, civil jurisdiction , enforcement of law and regulation, minimum standard for operation, technical standards for gaming machine, only VERIFY not regulate 2%(to govt) and 8% (to state), authorize state to inspect casino, contributing %of gaming revenue, financial audits, required background check and etc…
d) Three Classes of Gaming
-Only Hawaii and Utah prohibits gaming

-Class I: Traditional Indian Gaming, Social gaming for minimal prize, are not subject to IGRA’s requirements

-Class II: NO machine gaming, only game of chance such as BINGO

-Class III: casino-style gaming, all forms of gaming
e) Lansing casino proposal
-Vandervilt (bay mills) was ordered to close again because it is tribal casino off reservations; still pending

-Five 5 authorized OFF reservation casino (100Miles from Lansing)

-Internet gaming (Front Runner)
-Loophole: best interest of Tribe, must approved by other tribes, state governor must approve.
a) Wagering Tax
-common tax for casino

-fees for growth of gaming

-used to compute excise taxes for both legal and illegal wagers of certain types,

-For state authorized wagers placed with bookmakers and lottery operators there is a tax of 0.25% of the wager, if it is legal. If the wager is not legal, the tax is 2% of the wager.

-state (8.1%) and city (10.9% of *net win) total of 19% in Michigan

-Annual State Service Fee (not related to revenue) ; annually pay
-Varies greatly by states
a) Michigan

-18% of growth revenue

b) New Orleans tax goes to elders
-breakdown of Nevada
a) Lowest tax in the country

b)No income tax, estate tax, only Property Tax and employee payroll Tax

c) tax-annual quarterly basis tax

-growth revenue

-$84,000: 4/5% tax

-over 84,000: 67.5% tax

-Most complicated
c) Taxes at tribal casinos
-varies even within the state

-tribe is lower than states

-not tax, it is a “REVENUE SHARING” (same as tax but different term)
d) Michigan taxes
-paid to local and state

-payment amount is only thing to report

-Tribal casino in MI, only allowed to make 50,000 or 0.05% net win

-opened 2nd Pokagon Four Winds Casino in Hartford on 17th of Oct.
4) Multiplier
- Ripples from direct spending

-NOTHING to do with local economy or OUT SIDE of casino
-Secondary impact of direct spending

-Bigger casino has more ripples and smaller casino has less ripple impact

-Tourism not only creates jobs in the tertiary sector, it also encourages growth in the primary and secondary sectors of industry
a) Leakage
-Extra tax to Govt.

-locally owned casino will have higher multiplier and money will spend or circulate within local

Ex) MGM Detroit is not owned by local

- revenue generated by tourism is lost to other countries' economies
5) Total Spending formula
-Total spend + re-spending
6) Economic Impacts – Factors
-Total Spending

a) gaming

-Mean Spending

a) gaming + food + entertainment and etc..

b) per person: expense getting to the casino

-Total Customers

a) determining # of customer

-hard time determining

-estimates or guess or assumption

-Total Economic impact

a) Determining Re-spending

-Money cycling back to casino ex) entertainment within

-assumption not determined
5 Factors that effect Economic Benefits
One: Resident or Visitors

-because it is local

-bringing new money

Two: Where did the money come from

Three: Substitution Effect

-people who were doing lottery or tracks change to casino

Four: Different Tax Rates

-local vs global

Five: Expenditure and employment multipliers

-direct or indirect labor wage
a) Trends
 Casinos = 350,000 employees and Gaming

 Manufacturing Gaming Devices = 370,000

 22 years of growth

 $12.9 Billion in wages

 Industry = 1 million employees
b) Positives
o Growing Industry

o World of Opportunities

o Working Environment Designed for Success

o Global Perspective

o Commitment to Diversity

o Wide Range of Benefits

o Caring Community Partner

o Satisfied Workforce

o Lively atmosphere
c) Myths
-The mob still runs it

-The “backroom”

-Your degree = CEO
1) Problem Gaming
Technical name
– Achilles’ hill ( negative social impact) Invisible addiction than alcoholism

-anti-gambler exaggerate the danger for propaganda purpose

-Pathological Gambling (Diagnostic and Statistical Manual f Mental Disorders); DSM

-sinful to “sin city” in Las Vegas

Fyodor Dostoevsky’s The Gambler
b) Problems with and associated with gaming
-Moral damage: no studies done

-Crimes committed by those addicted

-Family/work problems

-Financial damage

-Gambling operators grouped with business that have neglected the problems
i) Action problem gambler
-gambles to achieve a rush that ultimately proves problematic

-develops a destructive affinity

-usually associated with action-oriented game such as craps or sports wagering
ii) Escape problem gambler
-gambles not so much to feel great, but rather to feel nothing
d) Demographics
Underage gambling

-According to 2003 study, 80% of youths ages 12-17 had gambled in last year (card games, games of skill, sports gambling, and the lottery)

-Probably higher recently with online poker

-Gaming companies and regulators take keeping underage gamblers out of casinos

Senior Citizens

-Higher percentage (5.5%) of problem gamblers than general population
10) Why operators concern themselves with what politicians want
-because casino profits depend on governmental decisions

-authorized and regulated by politician and civil servants
a) Customer motivation
-economic (losing money is acceptable),
symbolic (risk taking, control over one’s destiny, and replacing love or sexual desire),
and pleasure seeking (Positive reinforcement, self-esteem enhancement, and pure pleasure seeking)

-culture (influenced by religious affinity, educational level, and peer group recommendation)

- social environment, economy, and laws (legal)
b) Process of Decision Making
1) Problem recognition

2) Information search

3) Decision making

4) Post-purchase evaluation
c) Economists’ Theories
- Veblen’s theory of conspicuous consumption: Show off

- Demonstration of social standing

- Underestimate the true probabilities of a loss

- Overestimate the chance to win
-Recreational gambler
a) high roller to low rollers

b) just another form of recreation
-Occupational gamblers
a)use rational process for gambling and file IRS tax returns on their winnings

b) known as professional gambler
-Compulsive gamblers
a) live for gambling

b) not a rational process, steal, create family crises and have high job insecurity
13) 4 major trends in gaming
- Upscale: ex) restaurant, shopping

- Channel

- Service

- Age targeting
Picking one casino over another
-Player’s club: casino collect your win or lose data

-Service
a) Drop
-buy in money (handel term for sportsbook)

-not willing to lose (Keno uses WRITE,bingo-take…)

-comes from the action
b) Run Downs
-Drop minus(-) missing chip

-Fills (bringing chips to table) and credits(take chips form the table ex too many chips on the table); bird cage

-Tac Card: tracks total inventory on the table
c) Hard count/soft count
-Soft counts: jumpsuits and very strict procedure, highest access to cash, most controlled area in casino

-hard counts: coin and chip count area, secured room used to weigh, wrap, record, and verify the contents of the slot drop buckets. The hard count room can also act as a storage facility for the casino cage.
d) Checks and Balances
-separation of power

-to reduce mistakes or improper behavior

-ensure that no one person or department has absolute control over decisions, prevents any one person or department from having too much power
e) Win/Hold =
Drop - Payouts
Howard Hughs
-TX millionaire

-lead monapoloy
Steve Wynn
-made LV into world-class gaming destination

-Mirage, Treasure Island, Bellagio, Wynn Resorts
Individual owners to team management
-unofficial guidelines

-personality of the company

-managed by one man

-fear of management

-A.A. were banned to be employed
Rat Pack
-most of casino dropped banning A.A.
Team Management & Corporate Culture
-Started in 70s

-Huges and Barron Hilton

-Corporate Gaming Act

-Replaced individual owner ex) Beaner’s casino

-divided casino into casino vs. Administration
Two cultures collide
-Old school: has to start from bottom to top

-New School

-With new gaming venues: competition for employees became intense

-still occurring: lingering effects (superstition)
Low tech to high tech
-machines pull handle machine (1875)

-2000s multi denominator

a) Tito me in vegas (Ticket in- Ticket out)

b) Computers grab data from machine

c) Server based

d) Surveillance