Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
26 Cards in this Set
- Front
- Back
world coordinate system, application, or object coordinate system
|
The user's coordinate system
|
|
window/screen coordinates
|
units on the display of raster devices such as CRT
|
|
geometric primitives
|
specified in the problem domain including points, line segments, polygons, curves, and surfaces
|
|
basic OpenGL geometric primitives are specified by ....
|
sets of vertices
|
|
All OpenGL geometric primitives are variants of.....
|
points
line segments triangular polygons |
|
line segments
|
finite sections of lines between two vertices
|
|
GL_POINTS
GL_LINES GL_LINE_STRIP GL_LINE_LOOP |
- each vertex display atleast 1 pixel big
- draws successive pairs of individual segments - (polyline) successive vertices connected forming line strip - successive vertices connected forming closed polygon |
|
polygon
|
object that has a border line loop as well as a well-defined interior
|
|
the performance of graphics systems is characterized by....
|
the number of polygons per second that can be rendered
|
|
simple polygon
|
no two edges cross each other
|
|
convex
|
if all points on the line segment between any two points inside the object, or in its boundary, are inside the object
|
|
only OpenGL polygons that OpenGL supports?
|
triangles
|
|
GL_TRIANGLES
GL_TRIANGLE_STRIP GL_TRIANGLE_FAN |
- each successive group of three vertices for a triangle
- each additional vertex is combined with the previous two vertices - one fixed point, with next two points determining triangles |
|
triangulation
|
given a list of vertices, generate triangles consistent with the polygon defined by the list
|
|
Delaunay triangulation algorithm
|
finds the best triangulation in the sense that if we consider the circle determined by any triangle, no other vertex lies in this circle
|
|
tesselation
|
divides a polygon into a polygonal mesh
|
|
fonts
|
families of typefaces of a particular style
|
|
stroke text
|
constructed as are other geometric objects
|
|
raster text
|
characters defined by rectangles of bits called bit blocks
|
|
bit-block-transfer
|
moves the block of bits using a single function call
|
|
attributes
|
properties that describe how an object should be rendered
|
|
colors occupy wavelengths between....
|
350 to 780 nm
|
|
basic tenet of three color theory
|
if two colors produce the same tristimulus values, then they are visually indistinguishable
|
|
additive color
|
primary color add together to give the perceived color
|
|
complementary colors
|
cyan, magenta, yellow
|
|
RGB-color model
|
separate buffers for red, green, and blue images
|