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69 Cards in this Set
- Front
- Back
- 3rd side (hint)
What is a Human Centered Design?
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making sure the interface is in according with human physiological facts
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What is User-Centered Design?
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Making sure designs are driven by accurate understanding of the Users, their needs, desires, and limitations
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What is Usage-Centered Design?
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Making sure that designs are based on user intentions and usage patterns
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Reasons why people use software
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-finding something
-learning something -perform a transaction -control or monitor something -create something -converse or interact -entertainment -make decisions |
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Things you can learn from User Research
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-types of users
-user goals -specific tasks -language and words they use to describe what they're doing -skill level -their attitude -experience with previous systems |
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What are some basic ways to do User Research?
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Direct Observation
Interviews Case Studies Persona Surveys |
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What are the two different types of Users?
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Beginner and Expert
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What is the safe exploration behavioral pattern?
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Let me explore without getting lost or getting into trouble
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What is the instant gratification behavioral pattern?
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I want to accomplish something now, not later
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What is the satisficing behavioral pattern?
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this is good enough. I don't want to spend more time to learn to do it better
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What is the habituation behavioral pattern?
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That gesture works everywhere else, why doesn't it work here?
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What is the changes in midstream behavioral pattern?
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I changed my mind about what I was doing
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What is the deferred choices behavioral pattern?
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I don't want to answer that now; just let me finish!
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What is the incremental construction behavioral pattern?
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let me change this. That doesn't look right; let me change it again. That's better
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What is the Spatial Memory behavior pattern?
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I swear that button was here a minute ago. Where did it go?
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What is the prospective memory behavioral pattern?
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I'm putting this here to remind myself to deal with this later
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What is the streamlined repetition behavioral pattern?
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I have to repeat this how many times?
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What is the Keyboard only behavioral pattern?
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Please don't make me use they mouse
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What is the Other people's advice behavioral pattern?
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What did everyone else say about this?
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What are three things you need to develop a Good interface?
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you need to know your users, an understanding of the development environment, and an understanding of "standard" UI devices
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What is an interface metaphor?
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an idea or environment that is familiar to the user
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What are some examples of interface metaphors?
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desktop, control-panel
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What is an interface idiom?
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recognizable style of interface with its own vocabulary
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What are some examples of interface idioms?
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text editors, spreadsheets, web pages
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What are four things Humans have?
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Memory, perceptual system, cognitive system, motor system
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What is page layout?
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the art of manipulating the users attention on a page to convey information
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What are the five elements of page layout?
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visual hierarchy
visual flow grouping and alignment dynamic displays integration of these elements |
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What is visual Hierarchy?
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the most important content should stand out the most
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What are some ways you can create visual hierarchy?
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put things in top-left corner
contrast whitespace positioning, alignment, and indentation graphics |
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What is visual flow?
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how your eye moves acress a page
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What does a visual hierarchy do?
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sets up focal points that will draw your users to the most important content
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What do humans do from relative position and distance between elements?
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deduce order
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What are the different types of lists?
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lists of objects, categories, actions or tasks, and tools
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What are the three general structures of a window?
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multiple windows, tiled panels, one-window page
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What are the patterns for a physical window structure?
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Two panel selector
canvas plus palette one-window drilldown alternative view |
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What are some "other" organizational patterns
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Wizard
extras on demand intriguing branches multi-level help |
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What should a system always allow a user do according to HCI constraints?
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allow a User to focus on the task at hand
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What are the four questions relating to UI Navigation?
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-Where am I now?
-Where do I want to go? -How do I get there? -Am I there yet? |
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What is a signpost?
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features that help users figure out their immediate surroundings
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What are some examples of signposts?
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window title, Logos, tabs
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What are "You are here" patterns?
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patterns that let the user know where they are right now
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What are four "You are here" patterns?
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-sequence map
-breadcrumbs -annotated scrollbar -color-coded sections |
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What is wayfinding?
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what users do as they find their way towards their goals
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What does an interface need to do to facilitate wayfinding?
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"Wayshowing"
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What are the wayshowing patterns?
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Clear Entry Points, global navigation, hug and spoke, pyramid, modal panel, animated transition, escape hatch
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What is the first law of a humane interface?
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A computer shall not harm your work, or through inaction, allow your work to come to harm
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What is the second law of a humane interface?
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a computer shall not waste your time or require you to do more work than is strictly necessary
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What is the third law of a humane interface?
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An interface is humane if it is responsive to human needs and considerate of human frailties
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What is the fourth law of a humane interface?
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The user should set the pace of the interaction
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What is a visual framework?
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design each page to have the same "feel"
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What problem does a visual framework solve?
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Keeping the User feeling like they're still in your software
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What
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What is the center stage layout pattern?
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Putting the most important part of the interface in the center of the screen and clustering everything else around it
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wha
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What problem does center stage solve?
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When you have to create something, you put the canvas center stage
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What problem does a titled section solve?
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you have a large amount of content that you can divide up into sections
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What is a card stack?
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put sections of content on different "cards", and only one card is displayed at one time
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What problem does a card stack solve?
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a lot of content with a common vein; allows you to place ALL of the information on the screen dynamically
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What is closable panels?
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put sections of content onto separate panels, and then allow the user to open and close them
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What problem does closable panels solve?
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It allows users to hide things they do not want to see and see multiple things they DO want to see at the same time
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What are moveable panels
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lets the User move the panels around to form a custom layout
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What problem does moveable panels solve?
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Allows them to rearrange their workspace. It's applicable when different users can work differently in the same environment
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What is left right alignment?
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left column is right-aligned and left column is right-aligned
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What problem does left-right alignment solve?
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It creates a strong visual flow on the gutter, which helps with forms
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What problem does a diagonal balance solve?
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trying to create a visual flow that is pleasing to the user
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What problem does a property sheet solve?
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When you have a lot of properties that will probably need to change quite a bit
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What is responsive disclosure?
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Guiding the user through a series of steps and showing the UI more and more as they complete the steps
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what does responsive disclosure solve?
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Only shows users what they need when they need it
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What is responsive enabling?
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Starting with the UI mostly disabled, but enabling the features as the Users completes steps
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What problem does responsive enabling solve?
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Not a LOT of options, but they don't need some options right now
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What is liquid layout?
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As the window resizes, you resize the page's components
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