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69 Cards in this Set

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What is a Human Centered Design?
making sure the interface is in according with human physiological facts
What is User-Centered Design?
Making sure designs are driven by accurate understanding of the Users, their needs, desires, and limitations
What is Usage-Centered Design?
Making sure that designs are based on user intentions and usage patterns
Reasons why people use software
-finding something
-learning something
-perform a transaction
-control or monitor something
-create something
-converse or interact
-entertainment
-make decisions
Things you can learn from User Research
-types of users
-user goals
-specific tasks
-language and words they use to describe what they're doing
-skill level
-their attitude
-experience with previous systems
What are some basic ways to do User Research?
Direct Observation
Interviews
Case Studies
Persona
Surveys
What are the two different types of Users?
Beginner and Expert
What is the safe exploration behavioral pattern?
Let me explore without getting lost or getting into trouble
What is the instant gratification behavioral pattern?
I want to accomplish something now, not later
What is the satisficing behavioral pattern?
this is good enough. I don't want to spend more time to learn to do it better
What is the habituation behavioral pattern?
That gesture works everywhere else, why doesn't it work here?
What is the changes in midstream behavioral pattern?
I changed my mind about what I was doing
What is the deferred choices behavioral pattern?
I don't want to answer that now; just let me finish!
What is the incremental construction behavioral pattern?
let me change this. That doesn't look right; let me change it again. That's better
What is the Spatial Memory behavior pattern?
I swear that button was here a minute ago. Where did it go?
What is the prospective memory behavioral pattern?
I'm putting this here to remind myself to deal with this later
What is the streamlined repetition behavioral pattern?
I have to repeat this how many times?
What is the Keyboard only behavioral pattern?
Please don't make me use they mouse
What is the Other people's advice behavioral pattern?
What did everyone else say about this?
What are three things you need to develop a Good interface?
you need to know your users, an understanding of the development environment, and an understanding of "standard" UI devices
What is an interface metaphor?
an idea or environment that is familiar to the user
What are some examples of interface metaphors?
desktop, control-panel
What is an interface idiom?
recognizable style of interface with its own vocabulary
What are some examples of interface idioms?
text editors, spreadsheets, web pages
What are four things Humans have?
Memory, perceptual system, cognitive system, motor system
What is page layout?
the art of manipulating the users attention on a page to convey information
What are the five elements of page layout?
visual hierarchy
visual flow
grouping and alignment
dynamic displays
integration of these elements
What is visual Hierarchy?
the most important content should stand out the most
What are some ways you can create visual hierarchy?
put things in top-left corner
contrast
whitespace
positioning, alignment, and indentation
graphics
What is visual flow?
how your eye moves acress a page
What does a visual hierarchy do?
sets up focal points that will draw your users to the most important content
What do humans do from relative position and distance between elements?
deduce order
What are the different types of lists?
lists of objects, categories, actions or tasks, and tools
What are the three general structures of a window?
multiple windows, tiled panels, one-window page
What are the patterns for a physical window structure?
Two panel selector
canvas plus palette
one-window drilldown
alternative view
What are some "other" organizational patterns
Wizard
extras on demand
intriguing branches
multi-level help
What should a system always allow a user do according to HCI constraints?
allow a User to focus on the task at hand
What are the four questions relating to UI Navigation?
-Where am I now?
-Where do I want to go?
-How do I get there?
-Am I there yet?
What is a signpost?
features that help users figure out their immediate surroundings
What are some examples of signposts?
window title, Logos, tabs
What are "You are here" patterns?
patterns that let the user know where they are right now
What are four "You are here" patterns?
-sequence map
-breadcrumbs
-annotated scrollbar
-color-coded sections
What is wayfinding?
what users do as they find their way towards their goals
What does an interface need to do to facilitate wayfinding?
"Wayshowing"
What are the wayshowing patterns?
Clear Entry Points, global navigation, hug and spoke, pyramid, modal panel, animated transition, escape hatch
What is the first law of a humane interface?
A computer shall not harm your work, or through inaction, allow your work to come to harm
What is the second law of a humane interface?
a computer shall not waste your time or require you to do more work than is strictly necessary
What is the third law of a humane interface?
An interface is humane if it is responsive to human needs and considerate of human frailties
What is the fourth law of a humane interface?
The user should set the pace of the interaction
What is a visual framework?
design each page to have the same "feel"
What problem does a visual framework solve?
Keeping the User feeling like they're still in your software
What
What is the center stage layout pattern?
Putting the most important part of the interface in the center of the screen and clustering everything else around it
wha
What problem does center stage solve?
When you have to create something, you put the canvas center stage
What problem does a titled section solve?
you have a large amount of content that you can divide up into sections
What is a card stack?
put sections of content on different "cards", and only one card is displayed at one time
What problem does a card stack solve?
a lot of content with a common vein; allows you to place ALL of the information on the screen dynamically
What is closable panels?
put sections of content onto separate panels, and then allow the user to open and close them
What problem does closable panels solve?
It allows users to hide things they do not want to see and see multiple things they DO want to see at the same time
What are moveable panels
lets the User move the panels around to form a custom layout
What problem does moveable panels solve?
Allows them to rearrange their workspace. It's applicable when different users can work differently in the same environment
What is left right alignment?
left column is right-aligned and left column is right-aligned
What problem does left-right alignment solve?
It creates a strong visual flow on the gutter, which helps with forms
What problem does a diagonal balance solve?
trying to create a visual flow that is pleasing to the user
What problem does a property sheet solve?
When you have a lot of properties that will probably need to change quite a bit
What is responsive disclosure?
Guiding the user through a series of steps and showing the UI more and more as they complete the steps
what does responsive disclosure solve?
Only shows users what they need when they need it
What is responsive enabling?
Starting with the UI mostly disabled, but enabling the features as the Users completes steps
What problem does responsive enabling solve?
Not a LOT of options, but they don't need some options right now
What is liquid layout?
As the window resizes, you resize the page's components