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102 Cards in this Set

  • Front
  • Back

Style

-the way something is written (rather than meaning)


-should choose appropriate style for audience & purpose


-consistency is key (*shifts in style are for specific effort)

Diction

-word choice (fits audience and purpose)


-connotations- emotional weight behind a word (positive, negative, neutral)

Tone

-the overall emotion projected by the writer


-objective vs subjective, logical vs emotional, intimate vs distant, etc.

Voice

-what makes your writing sound like "you"

Tragedy

a dramatic or literary work in which the main character is brought to ruin or suffers extreme sorrow, especially as a consequence of a tragic, moral weakness, or inability to cope with unfavourable circumstances

Hubris

-overbearing pride, arrogance


-exaggerated pride or self-confidence, resulting in fatal retribution


-the hero plunges to disaster due to being overly confidence

Hamartia

tragic flaw, ultimately contributes to the downfall of the hero

Nemesis

-goddess of retribution, the avenger


-one that brings on ones destruction or downfall

Tragic Flaw

personality flaw in the protagonist that brings them to ruin

Key Elements/Themes in Macbeth

-Blood


-Gender Roles


-Fate vs Free Will


-The Hero

The Great Chain of Being

concept of order (if broken=chaos)


-Gods/Angels


-Royalty


-Man


-Animals


-Plants


-Inanimate Objects

Allusion

casual reference to something well known from earlier literature, mythology, history, etc.

Aside

comment or spoken thought, usually brief, intended only for the audience

Catastrophe

the final incident in a tragedy, when the main conflict ends with the protagonist's death

Catharsis

cleansing of emotions, particularly pity and terror, experienced by the audience at the conclusion of a tragedy (thought by Aristotle)

Comic Relief

humourous episode or scene in a serious play that allows relief from tension, heightens suspense by delaying incidents anticipated by the auidence

Dramatic Irony

effect produced when the words or actions of a character have significance unknown to himself or herself, but known to the audience

Foil

a character whose qualities and actions set off by contrast those of a more important character

Hubris

pride, supreme overconfidence

Imagery

-mental impressions created by skillful use of diction that appeals to any of the five senses


-figurative (not literal) language which conveys word pictures and evokes imaginative and emotional response

Machiavellion

dissembling villain for whom the end - his own success - justifies the means, anything is okay to do to get what you want

Metaphor

implied and indirect comparison

Mood

feeling evoked in the audience by atmosphere through dialogue and action

Pathetic Fallacy

events in a play mirroring onto the weather

Paradox

an apparent contradiction which may nevertheless contain a truth

Pathos

feeling bad for the characters

Rhyming Couplet

a pair of rhyming lines to show that they or important or its the end of the scene

Solioquy

speech made to only the audience

Symbol

specific object, person or incident that also carries a deeper meaning beyond itself

Word play

witty and humourous dialogue (puns, quibbles, riddles)

Opposites

two juxtaposing images used together for contrast

Reversal

change in fortune

Juxtapostion

side by side comparison

Onomatopoeia

sound being expressed as a word (bang, etc.)

Thesis statement

what the essay will prove about a text

Directional statement

three ways you will prove your thesis

Transitional words/phrases

ways to briefly introduces next point/paragraph so it transitions smoother

PPAL

Point, Proof, Analysis, Link

Setting

-establish time/place for the narrative


-create atmosphere appropriate for action, evoking mood

Plot

-background info


-drive main plot or subplot


-give reported info


-foreshadow coming events, anticipation and suspense


-prevent crisis


-dramatic irony

Character

-reveal character: show development & earlier traits


-establish relationships between characters or present contrast/foil


-evoke pathos

Theme

universal truth the characters illustrate

Other

offer comic relief that may provide another POV


-imagery, symbolism, motif important to understanding character or theme

Protagonist

main character

Antagonist

character against the protagonist

Verbal irony

saying something but meaning something different

Situational Irony

the exact opposite of what was supposed to happen happens

Central themes in Player One

-apocalypse


-different writing styles/views on life


-how technology has evolved the human species and language


-time, religion, an afterlife, and communication


-our own sense of self and our souls

Logic

the study of principles of correct reasoning and evaluation of arguments

Ethics

the study of questions and issues associated with what is morally right or wrong and what is a good life

Metaphysics

the examination of such topics as what is ultimate reality (the basis of everything else), relationship between mind and matter, existence of a god, concept of self, and meaning of life

Epistemology

the examination of the nature and limits of human knowledge, truth, the role of perception in the knowing process, and on what basis we claim to know what we think we know

Aesthetics

the exploration of the nature and value of the arts and the experiences that we have when we enjoy the arts, including the examination of such questions as what is "art" and what is "beauty"

Social-Political

the study of such questions as what is an "ideal" or "good/just society", what is the "best" form of government, and how much freedom should citizens have

Buzzwords

words that do not have a singular definition and can mean different things to different people

Socratic Problem

Socrates never wrote anything himself, so we are unsure if the writing he supposedly said are really his beliefs or Plato's beliefs or a mixture due to him writing for him

Pluralism

the belief that reality consists of of more than two things

Dualism

the belief that reality consists of two things

Monism

the belief that reality consists of one thing

Democritus

-Monist


-Everything is made of atoms


-No random events


-Scientific belief of today (atoms)

Plato

-Dualist


-2 realities material world & world of ideas/concepts


-Mind might be separate from brain

Hobbes

-Monist


-All is matter, everything is physical


-Consciousness is a byproduct of matter

Inductive reasoning/arguments

involves drawing conclusions from evidence based on observations or experience

Deductive reasoning/arguments

involves deducing or drawing conclusions from given premises or definitions

Categorical syllogism

when talking about categories or groups


(ex: all x are y, all z are x, therefore all z are y)

Hypothetical syllogism

when using if type arguments


(ex: if x then y, if y then z, therefore x then z)

Disjunctive syllogism

when using either or type arguments


(ex: either x or y, not x, therefore y)

Fallacy

a mistake in reasoning

EQ (Emotional Quotient)

-situational based questions with possible reactions


-examines ones feelings/emotions about oneself and about others

IQ (Intelligence Quotient)

-patterns-linguistic


-language skills-vocabulary


-logic formulate


-common knowledge


Problem: skills vary, only test math, logic, and linguistics skill, not creativity or responses to situations

Multiple Intelligences

-different ways of learning


-developed by Gardner, who believes everyone has a set of seven separate intelligences (not including the two new ones

Social Contract Theory

-agreement among people to share certain interests and make certain compromises for the good of them all


-by simply living in a society, a person agrees, indirectly if not directly, to follow this agreement

S.C.T. - Hobbes

our need for mutual protection "you don't hurt me and I wont hurt you"

S.C.T. - Locke

-no one ought to harm another in his life, health, liberty, or possessions


-can stop obeying the govt when they try to take away, enslave, and destroy the property of the people

S.C.T. - Rousseau

-General Will


-must conform


-if enough people disagree with the social contract then it can be broken

S.C.T. - Rawls

-veil of ignorance


-theory of justice


-people will create rules if no other reason to protect themselves


-requires equality to decide who has basic rights and duties


-social and economic inequalities are just only if they result in compensating benefits for all, especially for the least advantaged members of society

The Law of Non-Contradiction

nothing can and cant be at the same time in the same respect

The Law of the Excluded Middle

something either is or is not

The Law of Identity

something is what it is, no in between

Necessary truths

statements that have to be true, not possible to to be false

Contingent truth

statements that just happen to be true, if things were different they might not have been true

Analytic truths

true by definition or deduction, are necessary, abound in math or logic

Synthetic truths

true of the world, are contingent, abound in natural sciences

a priori knowledge

-what one knows before taking into account observations or evidence


-may include necessary/analytic truths, assumptions, given facts, etc.

a posterior knowledge

-what one knows after taking into account observations and evidence


-may include laws and expectations of natural or social phenema

Veil of Ignorance

put aside your own needs and biases to make a better decision for the greater good (John Rawls)

Divine Right to Rule

-given authority by God or gods


-sometimes believed needed justice to support it, but didn't usually happen

Might-Makes-Right Theory

-power determines legitimacy


-usually favoured by those already in power

Utilitarian Theory

-protection of minority rights


-work towards the greatest good of greatest number of citizens


-legitimate as long as the public interest is taken care of

Justice theory

-if justice=equality, then a legitimate state will insure equality


-if justice=everyone in his/her place, then a legitimate state will ensure this

Consent of the Governed Theory

-believes serving the public interest as well as justice for everyone


-those who are ruled should have some say on how they are ruled and a choice on who rules them

Plato's Allegory of the Cave

-people chained in cave and their only reality is the shadows on the wall, they have to be dragged out of the cave to be in the real world


1. People are reluctant to change, we are creatures of habit


2. People are confused about reality and sometimes do not make the distinction between appearance and reality.


3. The search for knowledge, truth and alternative ways of thinking can be painful, people struggle with with new ways of looking at the world.

Empiricism

-belief that knowledge is the result of experience (no experience=no knowledge)


-William of Occam, Francis bacon, Thomas Hobbes, John Locke, David Hume

Rationalism

-belief that we are born with all knowledge


-Rene Descartes, Plato

Hedonism

the ethical theory that pleasure is the highest good and proper aim of life


Altruism

the principle practice of concern of the welfare of others

Ethical Absolutism

a moral view that particular actions are intrinsically right or wrong

Ethical Relativism

Cultural - all cultures have different views and methods for thinking


Descriptive - all cultures have different views and morals


Normative - nothing is universally moral or accepted, everything is relative

Existentialism

a philosophical theory or approach that emphasizes the existence of the individual person as a free and responsible agent determining their own development


-Ripple effect

Egoism

the theory that ones self is, or should be, the motivation and the goal of ones own action


Descriptive - people are motivated by their own interests and desires


Normative - people should be so motivated, regardless of what presently motivates their behaviour

Validity

the form or pattern of an argument

Truth

the content of a premise


(*therefore "arguments are never "true" and "premises" are never "valid")