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8 Cards in this Set
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- Back
- 3rd side (hint)
Principle 1: empower learners
(J.P.Gee) |
learning must matter
players co-design through decisions, actions, etc. |
aka agent principle or co-design principle
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Principle 13: meaning as action
(J.P.Gee) |
words are learned NOT through definitions (other words) but through associations with images, actions, goals, experiences
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aka situated meaning principle
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development phases
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1 concept
2 design 3 prototype |
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concept phase
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define goals
what game's going to LOOK like, visuals NB to communicate content build on what players already know |
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design phase
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nuts'n'bolts of what player going to do
story of the game learning EMBEDDED in game play, not sth. you do to progress overcome obstacles through problem solving fun is in the decisions, challenges to get to WIN STATE |
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prototype stage
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pull concept and design together
work with SMEs and target users |
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preparation for future learning
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concept by Schwartz, of Stanford, that meaningful, deep learning prepares you to learn in future
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how to design failure
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always make it entertaining - should be more entertaining than success (which has its own reward)
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