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8 Cards in this Set

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Principle 1: empower learners
(J.P.Gee)
learning must matter
players co-design through decisions, actions, etc.
aka agent principle or co-design principle
Principle 13: meaning as action
(J.P.Gee)
words are learned NOT through definitions (other words) but through associations with images, actions, goals, experiences
aka situated meaning principle
development phases
1 concept
2 design
3 prototype
concept phase
define goals
what game's going to LOOK like, visuals NB to communicate content
build on what players already know
design phase
nuts'n'bolts of what player going to do
story of the game
learning EMBEDDED in game play, not sth. you do to progress
overcome obstacles through problem solving
fun is in the decisions, challenges to get to WIN STATE
prototype stage
pull concept and design together
work with SMEs and target users
preparation for future learning
concept by Schwartz, of Stanford, that meaningful, deep learning prepares you to learn in future
how to design failure
always make it entertaining - should be more entertaining than success (which has its own reward)