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18 Cards in this Set

  • Front
  • Back

Best response strategy

· a plan to do as well as possible given one’sexpectations about the interests and actions of others

Define Bargaining

compel another to act in a certain way

For bargaining to happen you need...

compulsory power:


1. agenda setting


2. coercion


3. other options

reversion outcome

outcome you’d get if you don’t agree/ refuse to bargain

coercion:

diminishing the value of reversion outcome

why would peopledefect:

lack of information /misinformation


commitment issues


lack of trust


indivisibility of a good


time inconsistency problems

how can you promotecooperation:

1. international institutions


2. provide more information


3. value for the future


4. fewer actors

value for future:

iteration: stopping a country from cheating by threateningto withdraw cooperation in the future

international institutions:

1. repeated games


2. inspect compliance


3. established issue linkage


4. resolvedisputes


5. standard of behavior


6. reduce the cost of joint decision making

in a single round bargain – why does war still happen?

1. indivisibility of issue


2. commitment problems


3. incomplete information

incomplete information

1. incentive to misrepresent – self help anarchic


2. credibility issue

to increase credibility – costly signal (3 kinds)

1. tying hands


2. paying for power – sinking cost


3. brinkmanship

commitment problems (types of war)

1. preventive war – you can’t credibly commit tonot using the power shift to your advantage


2. preemptive war – a war is fought in anticipationof an attack

first strike advantage

military, geography gives an advantage to offensive attacksas opposed to defensive attacks

indivisibility issue

the fact that some issues can’t be bargained over becausethey are indivisible the issue here is usually the enforcement mechanism: a thingcan be divided equally but no body will enforce that it will

Define Power

Compellance: get someone else or another country to dosomethingDeterrence: not do something Physical assets: (control over resources) , form of armiesmilitary and weaponry or other things that help a country get what it wants

expected utility

A(probability) x B(probability)

Game examples

Stag hunt – risk of defationPrisoner dilemma: arms raceChicken: Cuban missile crisisCoordination; a couple going on adate