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43 Cards in this Set

  • Front
  • Back
G1
You can only enter the field when the field lights are green
G2
Don't Climb on the Field
G3
Unsafe robots are not allowed on the field
G4
When placed on the FIELD, each ROBOT must be:
A Passed Inspection
B In starting position
C Only touching white zone on their side of the truss or in their goalie zone
D Robots on their side of the field can move last. ie pinch hitter
G5
Robots can start with one ball in their robot if they start in the white zone.
Robots not using auto-balls can have the balls placed on their side as long as they don't touch their alliance robots
G6
TEAMS may not cause significant or repeated delays to the start of a MATCH.
G7
TEAMS may not leave items other than ROBOTS on the FIELD prior to or during the MATCH.
G8
Each TEAM member must be in designated areas:

COACHES and DRIVERS must be in the ALLIANCE STATION and behind the STARTING LINE.
HUMAN PLAYERS must be either in one of their HUMAN PLAYER AREAS or in the ALLIANCE STATION and behind the STARTING LINE.
G9
1 COACH,
2 DRIVERS, and
1 HUMAN PLAYER
G10
The following actions are prohibited with regards to interaction with FIELD elements (items A-D exclude BALLS):

grabbing,
grasping
grappling
attaching to,
damaging,
becoming entangled
G11
BALLS may not be intentionally or repeatedly ejected from gameplay.

Passing a BALL to a HUMAN PLAYER is within gameplay
G12
An ALLIANCE may not POSSESS their opponent’s BALLS. The following criteria define POSSESSION :

“carrying” (moving while supporting BALLS in or on the ROBOT or holding the BALL in or on the ROBOT),
“herding” (repeated pushing or bumping),
“launching” (impelling BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT), or
“trapping” (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them).

Violation: TECHNICAL FOUL per instance. If extended, another TECHNICAL FOUL. If strategic, RED CARD for the ALLIANCE.


Examples of BALL interaction that are not POSSESSION are

A. “bulldozing” (inadvertently coming in contact with BALLS that happen to be in the path of the ROBOT as it moves about the FIELD) and

B. “deflecting” (a single hit to or being hit by a BALL that bounces or rolls off the ROBOT or a BALL slips through the grips of a ROBOT without arresting the BALL'S momentum).

A BALL that becomes unintenti
G13
All Teams must be civil towards other Teams, competition personnel, and event attendees.
G14
No drawing fouls.
G15
During Autonomous
Robots in the white zone cannot fully pass the truss

Robots in the goalie zone must stay in contact with the goalie zone carpet
G16
Drivers cant cross the Driver line until the start of teleop
G17
During Auto control devices must be disconnected from the operator console
G18
ROBOTS may be neither fully nor partially supported by other ROBOTS.
G19
ROBOTS may not intentionally detach or leave parts on the FIELD.
G20
Bumper rules must be followed
G21
ROBOTS may not extend outside the FIELD.
G22
If a ROBOT is not in contact with the carpet in its GOALIE ZONE, its height (as defined in relation to the FIELD) must not exceed 5 ft.
G23
One robot per alliance at a time can go into the goalie zone and extend past the standard 5 foot height limit in a 6 inch cyinder
G24
A ROBOT’S horizontal dimensions may never exceed 20 in. beyond its FRAME PERIMETER
G25
ROBOTS on the same ALLIANCE may not blockade the FIELD in an attempt to stop the flow of the MATCH.
G26
ROBOTS may not intentionally fall down or tip over to block the FIELD.
G26-1
ROBOTS may not break the planes of the openings of the opponent’s LOW GOALS.
G27
Strategies aimed at the destruction or inhibition of ROBOTS via attachment, damage, tipping, or entanglement of ROBOTS are not allowed.
G28
Deliberate or damaging contact with an opponent ROBOT on or inside its FRAME PERIMETER is not allowed.
G29
An ALLIANCE may not pin an opponent ROBOT for more than five (5) seconds. A ROBOT will be considered pinned until the ROBOTS have separated by at least six (6) ft. The pinning ROBOT(S) must then wait for at least three (3) seconds before attempting to pin the same ROBOT again.
G30
Fallen (i.e. tipped over) ROBOTS attempting to right themselves have one (1) ten (10)-second grace period per fallen ROBOT in which the fallen ROBOT may not be contacted by an opposing ROBOT.
G31
Strategies employing HUMAN PLAYER actions to inhibit ROBOTS are not allowed.
G32
Strategies employing HUMAN PLAYER actions to deflect opponents’ BALLS are not allowed.
G33
The COACH must wear the designated “COACH” button while in the ARENA.
G34
COACHES may not touch BALLS. Inadvertent or inconsequential contact will not be penalized.
G35
BALLS may only be retrieved from the PEDESTAL and only if the PEDESTAL is lit in the ALLIANCE’s color.
G36
A BALL inbounded after retrieval from the PEDESTAL must first contact a ROBOT or the carpet on its DRIVERS’ end of the FIELD before crossing beyond the TRUSS.
G37
A BALL inbounded after retrieval from the PEDESTAL must be entered on to the FIELD from the side of the FIELD (i.e. over the GUARDRAIL).
G38
HUMAN PLAYERS may not pass the BALL to a HUMAN PLAYER in another HUMAN PLAYER AREA
G39
During the MATCH, TEAMS must remain in contact with the area of the FIELD (ALLIANCE STATION or HUMAN PLAYER AREA) in which they started the MATCH. Exceptions will be granted for inadvertent, momentary, and inconsequential infractions and in cases concerning safety.
G40
TEAMS may not extend any body part into the FIELD during the MATCH.
G41
TEAMS may not contact any ROBOT or any BALL in contact with a ROBOT at any time during the MATCH.
G42
During a MATCH, the ROBOT shall be operated solely by the DRIVERS of that TEAM.