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166 Cards in this Set
- Front
- Back
Dual Processing |
The principle that information if often simultaneously processed on separate conscious and unconscious tracks. |
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Blindsight |
A condition in which a person can respond to a visual stimulus without consciously experiencing it. |
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Parallel Processing |
The processing of many aspects of a problem simultaneously; the brain's natural mode of information processing for many functions. |
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Selective Attention |
The focusing of conscious awareness on a particular stimulus. |
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Inattentional Blindness |
Failing to see visible objects when our attention is directed elsewhere. |
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Change Blindness |
Failing to notice changes in the environment. |
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Sleep |
Periodic, natural loss of consciousness -- as distinct from unconsciousness resulting from a coma, general anesthesia, or hibernation. |
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Circadian Rhythm |
The biological clock; regular bodily rhythms (e.g., temperature and wakefulness) that occur on a 24 hour cycle. |
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REM Sleep |
Rapid eye movement; recurring sleep stage during which vivid dreams commonly occur. Also known as paradoxical sleep, because the muscles are relaxed (except for minor twitches) but other body systems are active. |
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Alpha Waves |
The relatively slow brain waves of a relaxed, awake state. |
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Hallucinations |
False sensory experiences such as seeing something in the absence of an external visual stimulus. |
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Delta Waves |
The large, slow brain waves associated with deep sleep. |
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Suprachiasmatic Nucleus (SCN) |
A pair of cell clusters in the hypothalamus that controls circadian rhythm. In response to light, the SCN causes the pineal gland to adjust melatonin production, thus modifying our feelings of sleepiness. |
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Insomnia |
Recurring problems in failing or staying asleep. |
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Narcolepsy |
A sleep disorder characterized by uncontrollable sleep attacks. The sufferer may lapse directly into REM sleep, often at inopportune times. No stage 1, five minutes or less. |
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Sleep Apnea |
A sleep disorder characterized by temporary cessations of breathing during sleep and repeated momentary awakenings. Up to 100 times/night. |
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Night Terrors |
A sleep disorder characterized by high arousal and an appearance of being terrified; unlike nightmares, night terrors occur during REM-3 sleep, within two or three hours of falling asleep, and are seldom remembered. Most common in children. |
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Dream |
Sequence of images, emotions and thoughts passing through a sleeping person's mind. Dreams are notable for their hallucinatory imagery, discontinuities and incongruities, and for the dreamer's delusional acceptance of the content and later difficulties remembering it. |
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Manifest Content |
According to Freud, the remembered story line of a dream (as distinct from its latent, or hidden content). |
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Latent Content |
According to Freud, the underlying meaning of a dream (as distinct from its manifest content). |
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REM Rebound |
The tendency for REM sleep to increase following REM sleep deprivation (created by repeated awakenings during REM sleep). |
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Substance Use Disorder |
Continued substance craving and use despite significant life disruption and/or physical risk. |
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Psychoactive Drug |
A chemical substance that alters perceptions and moods. |
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Tolerance |
The diminishing effect with regular use of the same dose of a drug, requiring the user to take larger and larger doses before experiencing the drug's effect. |
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Addiction |
Compulsive craving of drugs or certain behaviour's (such as gambling) despite known adverse consequences. |
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Withdrawal |
The discomfort and distress that follow discontinuing an addictive drug or behaviour. |
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Depressants |
Drugs (such as alcohol, barbiturates, and opiates) that reduce neural activity and slow body functions. |
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Alcohol Use Disorder |
Alcohol use marked by tolerance, withdrawal, and a drive to continue problematic use. |
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Barbiturates |
Drugs that depress central nervous system activity, reducing anxiety but impairing memory and judgement. |
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Opiates |
Opium and its derivatives, such as morphine and heroin; depress neural activity, temporarily lessening pain and anxiety. |
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Stimulants |
Drugs (such as caffeine, nicotine, cocaine or ecstasy) that excite neural activity and speed up body functions. |
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Amphetamines |
Drugs that stimulate neural activity, causing speeded-up body functions and associated energy and mood changes. |
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Nicotine |
A stimulating and highly addictive psychoactive drug in tobacco. |
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Cocaine |
A powerful and addictive stimulant derived from the coca plant; produces temporarily increased alertness and euphoria. |
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Methamphetamine |
Powerfully addictive drug that stimulates the CNS. With speeded up body functions and associated energy and mood changes; over time, appears to reduce baseline dopamine levels. |
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Ecstasy (MDMA) |
A synthetic stimulant and mild hallucinogen. Produces euphoria and social intimacy, but with short term health risks and longer term harm to serotonin producing neurons and to mood and cognition. |
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Hallucinogens |
Psychedelic drugs, such as LSD, that distort perceptions and evoke sensory images in the absence of sensory input. |
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Near-Death Experience |
An altered state of consciousness reported after a close brush with death (such as through cardiac arrest); often similar to drug induced hallucinations. |
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LSD |
Powerful hallucinogenic; known as acid. |
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THC |
The major active ingredient in marijuana; triggers a variety of effects, including mild hallucinations. |
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Learning |
The process of acquiring through experience new information or behaviours. |
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Associative Learning |
Learning that certain events occur together. The events may be two stimuli (as in classical conditioning) or a response and its consequences (as in operant conditioning). |
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Stimulus |
Any event or situation that evokes a response. |
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Respondent Behaviour |
Behaviour that occurs as an automatic response to some stimulus. |
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Operant Behaviour |
Behaviour that operates on the environment, producing consequences. |
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Cognitive Learning |
The acquisition of mental information, whether by observing events by watching others, or through language. |
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Classical Conditioning |
A type of learning in which one learns to link two or more stimuli and anticipate events. |
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Behaviorism |
The view that psychology (1) should be an objective science that (2) studies behaviour without reference to mental processes. Most research psychologists today agree with (1) but not (2). |
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Neutral Stimulus (NS) |
In classical conditioning, a stimulus that elicits no response before conditioning. |
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Unconditioned Response (UR) |
In classical conditioning, an unlearned, naturally occurring response (such as salivation) to an unconditioned stimulus (US) (such as food in the mouth). |
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Unconditioned Stimulus (US) |
In classical conditioning, a stimulus that unconditionally -- naturally and automatically -- triggers an unconditioned response (UR). |
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Conditioned Response (CR) |
In classical conditioning, a learned response to a previously neutral (but now conditioned) stimulus (CS). |
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Conditioned Stimulus (CS) |
In classical conditioning, an originally irrelevant stimulus that, after association with an unconditioned stimulus (US), comes to trigger a conditioned response (CR). |
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Acquisition |
In classical conditioning, the initial stage, when one links a neutral stimulus and an unconditioned stimulus so that the neutral stimulus begins triggering the conditioned response. In operant conditioning, the strengthening of a reinforced response. |
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Higher Order Conditioning |
A procedure in which the conditioned stimulus in one conditioning experience is paired with a new neutral stimulus. E.g., an animal that has learned that a tone predicts food might then learn that a light predicts the tone and begin responding to the light alone. |
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Extinction |
The diminishing of a conditioned response; occurs in classical conditioning when an unconditioned stimulus (US) does not follow a conditioned stimulus (CS). In operant conditioning when a response is no longer reinforced. |
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Spontaneous Recovery |
The reappearance, after a pause, of an extinguished conditioned response. |
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Generalization |
The tendency, once a response has been conditioned, for stimuli similar to the conditioned stimulus to elicit similar responses. |
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Discrimination |
In classical conditioning, the learned ability to distinguish between a conditioned stimulus and stimuli that do not signal an unconditioned response. |
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Operant Conditioning |
A type of learning in which behaviour is strengthened if followed by a reinforcer or diminished if followed by a punisher. |
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Law of Effect |
Thorndike's principle that behaviours followed by favourable consequences become more likely, and that behaviours followed by unfavourable consequences become less likely. |
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Operant Chamber |
In operant conditioning research, a chamber (also known as a Skinner box) containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal's rate of bar pressing or key pecking. |
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Reinforcement |
In operant conditioning, any event that strengthens the behaviour it follows. |
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Shaping |
An operant conditioning procedure in which reinforcers guide behaviour toward closer and closer approximations of the desired behaviour. |
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Positive Reinforcement |
Increasing behaviours by presenting positive reinforcers. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response. |
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Negative Reinforcement |
Increasing behaviours by stopping or reducing negative stimuli. A negative reinforcer is any stimulus that, when removed after a response, strengthens the response (negative reinforcement is not punishment). |
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Primary Reinforcer |
An innately reinforcing stimulus, such as one that satisfies a biological need. |
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Conditioned Reinforcer |
A stimulus that gains its reinforcing power through its association with a primary reinforcer; also known as a secondary reinforcer. |
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Reinforcement Schedule |
A pattern that defines how often a desired response will be reinforced. |
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Continuous Reinforcement Schedule |
Reinforcing the desired response every time it occurs. |
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Partial (intermittent) Reinforcement Schedule |
Reinforcing a response only part of the time; results in slower acquisition of a response but much greater resistance to extinction than does continuous reinforcement. |
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Fixed Ratio Schedule |
In operant conditioning, a reinforcement schedule that reinforces a response only after a specified number of responses. |
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Variable-Ratio Schedule |
In operant conditioning, a reinforcement schedule that reinforces a response after an unpredictable number of responses. |
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Fixed-Interval Schedule |
In operant conditioning, a reinforcement schedule that reinforces a response only after a specified time has elapsed. |
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Variable-Interval Schedule |
In operant conditioning, a reinforcement schedule that reinforces a response at unpredictable time intervals. |
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Punishment |
An event that tends to decrease the behaviour that it follows. |
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Cognitive Map |
A mental representation of the layout of one's environment. For example, after exploring a maze, rats act as if they have learned a cognitive map of it. |
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Latent Learning |
Learning that occurs but is not apparent until there is an incentive to demonstrate it. |
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Intrinsic Motivation |
A desire to perform a behaviour effectively for its own sake. |
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Extrinsic Motivation |
A desire to perform a behaviour to receive promised rewards or avoid threatened punishment. |
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Observational Learning |
Learning by observing others. |
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Modeling |
The process of observing and imitating a specific behaviour. |
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Mirror Neurons |
Frontal lobe neurons that some scientists believe fire when performing certain actions or when observing another doing so. The brain's mirroring of another's action may enable imitation and empathy. |
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Prosocial Behaviour |
Positive, constructive, helpful behaviour. The opposite of antisocial behaviour. |
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Memory |
The persistence of learning over time through the encoding, storage, and retrieval of information. |
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Recall |
A measure of memory in which the person must retrieve information learned earlier, as on a fill-in-the-blank test. |
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Recognition |
A measure of memory in which the person need only identify items previously learned, as on a multiple choice test. |
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Relearning |
A measure of memory that assesses the amount of time saved when learning material again. |
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Encoding |
The processing of information into the memory system -- for example, by extracting meaning. |
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Storage |
The process of retaining encoded information over time. |
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Retrieval |
The process of getting information out of memory storage. |
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Parallel Processing |
The processing of many aspects of a problem simultaneously; the brain's natural mode of information processing for many functions. |
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Sensory Memory |
The immediate, very brief recording of sensory information in the memory system. |
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Short-Term Memory |
Activated memory that holds a few items briefly, such as the seven digits of a phone number while calling, before the information is stored or forgotten. |
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Long-Term Memory |
The relatively permanent and limitless storehouse of the memory system. Includes knowledge, skills, and experiences. |
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Working Memory |
A new understanding of short-term memory that focuses on conscious, active processing of incoming auditory and visual-spatial information, and of information retrieved from long-term memory. |
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Explicit Memory |
Memory of facts and experiences that one can consciously know and 'declare.' |
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Effortful Processing |
Encoding that requires attention and conscious effort. |
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Automatic Processing |
Unconscious encoding of incidental information, such as space, time and frequency, and of well-learned information, such as word meanings. |
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Implicit Memory |
Retention of learned skills or classically conditioned associations independent of conscious recollection. |
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Iconic Memory |
A momentary sensory memory of visual stimuli; a photographic or picture-image memory lasting no more than a few tenths of a second. |
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Echoic Memory |
A momentary sensory memory of auditory stimuli; if attention is elsewhere, sounds and words can still be recalled within 3 or 4 seconds. |
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Chunking |
Organizing items into familiar, manageable units; often occurs automatically. |
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Mnemonics |
Memory aids, especially those techniques that use vivid imagery and organizational devices. |
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Spacing Effect |
The tendency for distributed study or practice to yield better long-term retention than is achieved through massed study or practice. |
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Testing Effect |
Enhanced memory after retrieving, rather than simply rereading, information. Also sometimes referred to as a retrieval practice effect or test enhanced learning. |
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Shallow Processing |
Encoding on a basic level based on the structure or appearance of words. |
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Deep Processing |
Encoding semantically, based on the meanings of the words; tends to yield the best retention. |
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Hippocampus |
A neural centre located in the limbic system; helps process explicit memories for storage. |
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Memory Consolidation |
The neural storage of a long term memory. |
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Flashbulb Memory |
A clear memory of an emotionally significant moment or event. |
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Long-Term Potentiation (LTP) |
An increase in a cell's firing potential after brief, rapid stimulation. Believed to be a neural basis for learning and memory. |
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Priming |
The activation, often unconsciously, of particular associations in memory. |
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Encoding Specificity Principle |
The idea that cues and contexts specific to a particular memory will be most effective in helping us recall it. |
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Mood-Congruent Memory |
The tendency to recall experiences that are consistent with one's current good or bad mood. |
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Serial Position Effect |
Our tendency to recall best the last (a recency effect) and first (a primacy effect) items in a list. |
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Anterograde Amnesia |
An inability to form new memories. |
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Retrograde Amnesia |
Inability to retrieve information from one's past. |
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Proactive Interference |
The forward-acting disruptive effect of prior learning on the recall of new information. |
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Retroactive Inference |
The backward-acting disruptive effect of new learning on the recall of old information. |
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Repression |
In Psychoanalytic Theory, the basic defence mechanism that banishes from consciousness anxiety-arousing thoughts, feelings, and memories. |
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Reconsolidation |
A process in which previously stored memories, when retrieved, are potentially altered before being stored again. |
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Misinformation Effect |
When misleading information has corrupted one's memory of an event. |
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Source Amnesia |
Attributing to the wrong source an event we have experienced, heard about, read about, or imagined (source misattribution). Source amnesia, along with the misinformation effect, is the at the heart of many false memories. |
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Déjà-Vu |
That eerie sense that "I've experienced this before." Cues from the current situation may unconsciously trigger retrieval of an earlier experience. |
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Differing States of Consciousness |
- Circadian (daily) rhythms - Sleep rhythms and dreaming - Hypnosis - Addictive States |
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When are we most alert? |
We are most alert from 9 to 10am, sleepiest from 2 to 3pm, and begin to desire sleep around 11pm. |
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How many years of our lives are spent asleep? |
25 yrs on average in an 80 yr lifespan. |
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Why do we sleep? |
- Evolutionary protection - Restore the immune system and repair brain tissue, wash away toxins - Consolidate the day's memories (shifts from the hippocampus to elsewhere in the cortex permanently). - Feeds creative thinking - Supports growth (pituitary gland releases a growth hormone for muscle development). |
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How long are indebted in sleep? |
2 weeks. |
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Why do we dream? |
- To satisfy our own wishes. - To file away our memories. - To develop and preserve neural pathways. - To make sense of neural static. - To reflect cognitive development. |
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How many stages of sleep are there? How long? |
5 stage pattern that occurs over 90 minute cycles. |
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What are the two types of sleep? |
REM and NREM (non-REM); we do not dream during NREM. |
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NREM Stage 1 |
Hypnagogic sleep. Sensations of falling/floating. Hallucinatory sleep. Transitional state to full sleep. |
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NREM Stage 2 |
First stage of 'real' sleep. |
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NREM 3 & 4 |
Deep sleep, hard to awaken. Mix of waves. |
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REM Sleep |
Body is externally calm; internally aroused. Most dreams, sexual arousal, can't move. Fast brain activity. |
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When sleep deprived, which sleep do we lost most of? |
When we don't get enough sleep, we lost mostly the REM portion of our sleep cycle (last stage). |
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Sleep Over the Life Span |
Shorter sleep cycles in infancy 90 minute cycle emerges around 5 yrs Childhood --> adulthood = sleep time decreases Over life span, stages 1 and 2 increase, stages 3 and 4 decrease REM decreases in late adulthood |
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Sleep in Other Mammals |
All mammals have REM sleep The larger the herbivore, the less sleep needed Birds have REM cycles of 2-3 seconds Many animals sleep with one eye open/one side of brain at one time |
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Effects of Sleep Deprivation |
Fatigue Impairment of concentration, creativity, communication Can lead to obesity, hypertension, suppressed immune system If we are awoken every time we enter REM, we will hallucinate during waking moments |
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Sleep Walking |
NREM activity, rarely remembered. Most common in children. Strong genetic component. |
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How many times do we dream/night? |
4-5 times per night/most have some negative imagery. |
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Do animals dream? |
We are not sure if they dream for sure, but we assume yes. |
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Do blind people dream? |
They do dream, but through non-visual senses; sound, taste, smell, touch. |
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How many dreams are sexual? |
1 in 10 dreams for men 1 in 30 dreams for women |
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Dream Theories (Freud) |
Believed that dreams provided a psychic safety valve for unacceptable feelings. |
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Manifest Content |
Elements of a dream that are consciously experienced and remembered (e.g., dragon chasing you). |
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Latent Content |
Unconscious thoughts, wishes, urges that are concealed in the manifest content of a dream; its underlying meaning (e.g., the dragon is a dark memory from your past). |
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Information Processing of Dreams |
Dreams help us sort out the day's events/consolidate memories. Critical considerations: why do we sometimes dream about things we have not experienced. |
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Physiological Function of Dreams |
Regular brain stimulation from REM sleep may help develop and preserve neural pathways. Critical considerations: this may be true, but it does not explain why we experience meaningful dreams. |
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Activation Synthesis |
REM sleep triggers neural activity that evokes random visual memories, which our sleeping brain weaves into stories. Critical considerations: The individual's brain is weaving the stories which still tells us something about the dreamer. |
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Cognitive Development |
Dream content reflects dreamer's cognitive development -- their knowledge and understanding. Critical considerations: Does not address the neuroscience of dreaming. |
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Is all learning just conditioning? |
No. |
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Little Albert Experiment |
John Watson conditioned a baby to associate white rats (CS) with a loud noise (US); so as to fear rats (CR). |
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Pavlov's Legacy |
Classical conditioning is one way all species learn to adapt to their environment. |
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Immune System's Response to CC |
Robert Ader and Nicholas Cohen demonstrated that immune system responds to being classically controlled. When a certain taste accompanies a drug that triggers the immune response (vomiting), the taste itself may trigger the response. |
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Thorndike and the Law of Effect |
Placed cats in a puzzle box with a food reward outside. Recorded the amount of time it took to figure out escape; concluded that rewarded behaviour is likely to recur. |
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When does memory begin to decline? |
Around 25 yrs, memory begins to decline. |
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Improving Memory |
Distributed practice Make the material meaningful Active retrieval cues Mnemonic devices (grouping, chunking, hierarchies) Minimize interferences Sleep more Test yourself |
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Three Stage Model of Memory |
1. Sensory input from the environment is recorded as fleeting sensory memory 2. Information is processed in short term/working memory 3. Information is encoded into long-term memory for later retrieval. |
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The Retention Curve |
Hermann Ebbinghaus We retain more when our learning involves more time and repetition. |
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Spacing Effect |
Information is retained better when rehearsal is distributed over time. |
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Recency Effect |
People recall the last items in a list better. Possibly short term memory. |
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Primacy Effect |
When exposure to a list if followed by a long delay, people recall the first items better. |
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Strategies for Initial Encoding of Information |
Semantic depth (word's meaning), Rhyme (word's sound), visual judgement (how the word looks). |