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166 Cards in this Set

  • Front
  • Back

Dual Processing

The principle that information if often simultaneously processed on separate conscious and unconscious tracks.

Blindsight

A condition in which a person can respond to a visual stimulus without consciously experiencing it.

Parallel Processing

The processing of many aspects of a problem simultaneously; the brain's natural mode of information processing for many functions.

Selective Attention

The focusing of conscious awareness on a particular stimulus.

Inattentional Blindness

Failing to see visible objects when our attention is directed elsewhere.

Change Blindness

Failing to notice changes in the environment.

Sleep

Periodic, natural loss of consciousness -- as distinct from unconsciousness resulting from a coma, general anesthesia, or hibernation.

Circadian Rhythm

The biological clock; regular bodily rhythms (e.g., temperature and wakefulness) that occur on a 24 hour cycle.

REM Sleep

Rapid eye movement; recurring sleep stage during which vivid dreams commonly occur. Also known as paradoxical sleep, because the muscles are relaxed (except for minor twitches) but other body systems are active.

Alpha Waves

The relatively slow brain waves of a relaxed, awake state.

Hallucinations

False sensory experiences such as seeing something in the absence of an external visual stimulus.

Delta Waves

The large, slow brain waves associated with deep sleep.

Suprachiasmatic Nucleus (SCN)

A pair of cell clusters in the hypothalamus that controls circadian rhythm. In response to light, the SCN causes the pineal gland to adjust melatonin production, thus modifying our feelings of sleepiness.

Insomnia

Recurring problems in failing or staying asleep.

Narcolepsy

A sleep disorder characterized by uncontrollable sleep attacks. The sufferer may lapse directly into REM sleep, often at inopportune times. No stage 1, five minutes or less.

Sleep Apnea

A sleep disorder characterized by temporary cessations of breathing during sleep and repeated momentary awakenings. Up to 100 times/night.

Night Terrors

A sleep disorder characterized by high arousal and an appearance of being terrified; unlike nightmares, night terrors occur during REM-3 sleep, within two or three hours of falling asleep, and are seldom remembered. Most common in children.

Dream

Sequence of images, emotions and thoughts passing through a sleeping person's mind. Dreams are notable for their hallucinatory imagery, discontinuities and incongruities, and for the dreamer's delusional acceptance of the content and later difficulties remembering it.

Manifest Content

According to Freud, the remembered story line of a dream (as distinct from its latent, or hidden content).

Latent Content

According to Freud, the underlying meaning of a dream (as distinct from its manifest content).

REM Rebound

The tendency for REM sleep to increase following REM sleep deprivation (created by repeated awakenings during REM sleep).

Substance Use Disorder

Continued substance craving and use despite significant life disruption and/or physical risk.

Psychoactive Drug

A chemical substance that alters perceptions and moods.

Tolerance

The diminishing effect with regular use of the same dose of a drug, requiring the user to take larger and larger doses before experiencing the drug's effect.

Addiction

Compulsive craving of drugs or certain behaviour's (such as gambling) despite known adverse consequences.

Withdrawal

The discomfort and distress that follow discontinuing an addictive drug or behaviour.

Depressants

Drugs (such as alcohol, barbiturates, and opiates) that reduce neural activity and slow body functions.

Alcohol Use Disorder

Alcohol use marked by tolerance, withdrawal, and a drive to continue problematic use.

Barbiturates

Drugs that depress central nervous system activity, reducing anxiety but impairing memory and judgement.

Opiates

Opium and its derivatives, such as morphine and heroin; depress neural activity, temporarily lessening pain and anxiety.

Stimulants

Drugs (such as caffeine, nicotine, cocaine or ecstasy) that excite neural activity and speed up body functions.

Amphetamines

Drugs that stimulate neural activity, causing speeded-up body functions and associated energy and mood changes.

Nicotine

A stimulating and highly addictive psychoactive drug in tobacco.

Cocaine

A powerful and addictive stimulant derived from the coca plant; produces temporarily increased alertness and euphoria.

Methamphetamine

Powerfully addictive drug that stimulates the CNS. With speeded up body functions and associated energy and mood changes; over time, appears to reduce baseline dopamine levels.

Ecstasy (MDMA)

A synthetic stimulant and mild hallucinogen. Produces euphoria and social intimacy, but with short term health risks and longer term harm to serotonin producing neurons and to mood and cognition.

Hallucinogens

Psychedelic drugs, such as LSD, that distort perceptions and evoke sensory images in the absence of sensory input.

Near-Death Experience

An altered state of consciousness reported after a close brush with death (such as through cardiac arrest); often similar to drug induced hallucinations.

LSD

Powerful hallucinogenic; known as acid.

THC

The major active ingredient in marijuana; triggers a variety of effects, including mild hallucinations.

Learning

The process of acquiring through experience new information or behaviours.

Associative Learning

Learning that certain events occur together. The events may be two stimuli (as in classical conditioning) or a response and its consequences (as in operant conditioning).

Stimulus

Any event or situation that evokes a response.

Respondent Behaviour

Behaviour that occurs as an automatic response to some stimulus.

Operant Behaviour

Behaviour that operates on the environment, producing consequences.

Cognitive Learning

The acquisition of mental information, whether by observing events by watching others, or through language.

Classical Conditioning

A type of learning in which one learns to link two or more stimuli and anticipate events.

Behaviorism

The view that psychology (1) should be an objective science that (2) studies behaviour without reference to mental processes. Most research psychologists today agree with (1) but not (2).

Neutral Stimulus (NS)

In classical conditioning, a stimulus that elicits no response before conditioning.

Unconditioned Response (UR)

In classical conditioning, an unlearned, naturally occurring response (such as salivation) to an unconditioned stimulus (US) (such as food in the mouth).

Unconditioned Stimulus (US)

In classical conditioning, a stimulus that unconditionally -- naturally and automatically -- triggers an unconditioned response (UR).

Conditioned Response (CR)

In classical conditioning, a learned response to a previously neutral (but now conditioned) stimulus (CS).

Conditioned Stimulus (CS)

In classical conditioning, an originally irrelevant stimulus that, after association with an unconditioned stimulus (US), comes to trigger a conditioned response (CR).

Acquisition

In classical conditioning, the initial stage, when one links a neutral stimulus and an unconditioned stimulus so that the neutral stimulus begins triggering the conditioned response.




In operant conditioning, the strengthening of a reinforced response.

Higher Order Conditioning

A procedure in which the conditioned stimulus in one conditioning experience is paired with a new neutral stimulus.




E.g., an animal that has learned that a tone predicts food might then learn that a light predicts the tone and begin responding to the light alone.

Extinction

The diminishing of a conditioned response; occurs in classical conditioning when an unconditioned stimulus (US) does not follow a conditioned stimulus (CS).




In operant conditioning when a response is no longer reinforced.

Spontaneous Recovery

The reappearance, after a pause, of an extinguished conditioned response.

Generalization

The tendency, once a response has been conditioned, for stimuli similar to the conditioned stimulus to elicit similar responses.

Discrimination

In classical conditioning, the learned ability to distinguish between a conditioned stimulus and stimuli that do not signal an unconditioned response.

Operant Conditioning

A type of learning in which behaviour is strengthened if followed by a reinforcer or diminished if followed by a punisher.

Law of Effect

Thorndike's principle that behaviours followed by favourable consequences become more likely, and that behaviours followed by unfavourable consequences become less likely.

Operant Chamber

In operant conditioning research, a chamber (also known as a Skinner box) containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal's rate of bar pressing or key pecking.

Reinforcement

In operant conditioning, any event that strengthens the behaviour it follows.

Shaping

An operant conditioning procedure in which reinforcers guide behaviour toward closer and closer approximations of the desired behaviour.

Positive Reinforcement

Increasing behaviours by presenting positive reinforcers. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response.

Negative Reinforcement

Increasing behaviours by stopping or reducing negative stimuli. A negative reinforcer is any stimulus that, when removed after a response, strengthens the response (negative reinforcement is not punishment).

Primary Reinforcer

An innately reinforcing stimulus, such as one that satisfies a biological need.

Conditioned Reinforcer

A stimulus that gains its reinforcing power through its association with a primary reinforcer; also known as a secondary reinforcer.

Reinforcement Schedule

A pattern that defines how often a desired response will be reinforced.

Continuous Reinforcement Schedule

Reinforcing the desired response every time it occurs.

Partial (intermittent) Reinforcement Schedule

Reinforcing a response only part of the time; results in slower acquisition of a response but much greater resistance to extinction than does continuous reinforcement.

Fixed Ratio Schedule

In operant conditioning, a reinforcement schedule that reinforces a response only after a specified number of responses.

Variable-Ratio Schedule

In operant conditioning, a reinforcement schedule that reinforces a response after an unpredictable number of responses.

Fixed-Interval Schedule

In operant conditioning, a reinforcement schedule that reinforces a response only after a specified time has elapsed.

Variable-Interval Schedule

In operant conditioning, a reinforcement schedule that reinforces a response at unpredictable time intervals.

Punishment

An event that tends to decrease the behaviour that it follows.

Cognitive Map

A mental representation of the layout of one's environment. For example, after exploring a maze, rats act as if they have learned a cognitive map of it.

Latent Learning

Learning that occurs but is not apparent until there is an incentive to demonstrate it.

Intrinsic Motivation

A desire to perform a behaviour effectively for its own sake.

Extrinsic Motivation

A desire to perform a behaviour to receive promised rewards or avoid threatened punishment.

Observational Learning

Learning by observing others.

Modeling

The process of observing and imitating a specific behaviour.

Mirror Neurons

Frontal lobe neurons that some scientists believe fire when performing certain actions or when observing another doing so. The brain's mirroring of another's action may enable imitation and empathy.

Prosocial Behaviour

Positive, constructive, helpful behaviour. The opposite of antisocial behaviour.

Memory

The persistence of learning over time through the encoding, storage, and retrieval of information.

Recall

A measure of memory in which the person must retrieve information learned earlier, as on a fill-in-the-blank test.

Recognition

A measure of memory in which the person need only identify items previously learned, as on a multiple choice test.

Relearning

A measure of memory that assesses the amount of time saved when learning material again.

Encoding

The processing of information into the memory system -- for example, by extracting meaning.

Storage

The process of retaining encoded information over time.

Retrieval

The process of getting information out of memory storage.

Parallel Processing

The processing of many aspects of a problem simultaneously; the brain's natural mode of information processing for many functions.

Sensory Memory

The immediate, very brief recording of sensory information in the memory system.

Short-Term Memory

Activated memory that holds a few items briefly, such as the seven digits of a phone number while calling, before the information is stored or forgotten.

Long-Term Memory

The relatively permanent and limitless storehouse of the memory system. Includes knowledge, skills, and experiences.

Working Memory

A new understanding of short-term memory that focuses on conscious, active processing of incoming auditory and visual-spatial information, and of information retrieved from long-term memory.

Explicit Memory

Memory of facts and experiences that one can consciously know and 'declare.'

Effortful Processing

Encoding that requires attention and conscious effort.

Automatic Processing

Unconscious encoding of incidental information, such as space, time and frequency, and of well-learned information, such as word meanings.

Implicit Memory

Retention of learned skills or classically conditioned associations independent of conscious recollection.

Iconic Memory

A momentary sensory memory of visual stimuli; a photographic or picture-image memory lasting no more than a few tenths of a second.

Echoic Memory

A momentary sensory memory of auditory stimuli; if attention is elsewhere, sounds and words can still be recalled within 3 or 4 seconds.

Chunking

Organizing items into familiar, manageable units; often occurs automatically.

Mnemonics

Memory aids, especially those techniques that use vivid imagery and organizational devices.

Spacing Effect

The tendency for distributed study or practice to yield better long-term retention than is achieved through massed study or practice.

Testing Effect

Enhanced memory after retrieving, rather than simply rereading, information. Also sometimes referred to as a retrieval practice effect or test enhanced learning.

Shallow Processing

Encoding on a basic level based on the structure or appearance of words.

Deep Processing

Encoding semantically, based on the meanings of the words; tends to yield the best retention.

Hippocampus

A neural centre located in the limbic system; helps process explicit memories for storage.

Memory Consolidation

The neural storage of a long term memory.

Flashbulb Memory

A clear memory of an emotionally significant moment or event.

Long-Term Potentiation (LTP)

An increase in a cell's firing potential after brief, rapid stimulation. Believed to be a neural basis for learning and memory.

Priming

The activation, often unconsciously, of particular associations in memory.

Encoding Specificity Principle

The idea that cues and contexts specific to a particular memory will be most effective in helping us recall it.

Mood-Congruent Memory

The tendency to recall experiences that are consistent with one's current good or bad mood.

Serial Position Effect

Our tendency to recall best the last (a recency effect) and first (a primacy effect) items in a list.

Anterograde Amnesia

An inability to form new memories.

Retrograde Amnesia

Inability to retrieve information from one's past.

Proactive Interference

The forward-acting disruptive effect of prior learning on the recall of new information.

Retroactive Inference

The backward-acting disruptive effect of new learning on the recall of old information.

Repression

In Psychoanalytic Theory, the basic defence mechanism that banishes from consciousness anxiety-arousing thoughts, feelings, and memories.

Reconsolidation

A process in which previously stored memories, when retrieved, are potentially altered before being stored again.

Misinformation Effect

When misleading information has corrupted one's memory of an event.

Source Amnesia

Attributing to the wrong source an event we have experienced, heard about, read about, or imagined (source misattribution). Source amnesia, along with the misinformation effect, is the at the heart of many false memories.

Déjà-Vu

That eerie sense that "I've experienced this before." Cues from the current situation may unconsciously trigger retrieval of an earlier experience.

Differing States of Consciousness

- Circadian (daily) rhythms




- Sleep rhythms and dreaming




- Hypnosis




- Addictive States

When are we most alert?

We are most alert from 9 to 10am, sleepiest from 2 to 3pm, and begin to desire sleep around 11pm.

How many years of our lives are spent asleep?

25 yrs on average in an 80 yr lifespan.

Why do we sleep?

- Evolutionary protection




- Restore the immune system and repair brain tissue, wash away toxins




- Consolidate the day's memories (shifts from the hippocampus to elsewhere in the cortex permanently).




- Feeds creative thinking




- Supports growth (pituitary gland releases a growth hormone for muscle development).

How long are indebted in sleep?

2 weeks.

Why do we dream?

- To satisfy our own wishes.




- To file away our memories.




- To develop and preserve neural pathways.




- To make sense of neural static.




- To reflect cognitive development.

How many stages of sleep are there? How long?

5 stage pattern that occurs over 90 minute cycles.

What are the two types of sleep?

REM and NREM (non-REM); we do not dream during NREM.

NREM Stage 1

Hypnagogic sleep. Sensations of falling/floating. Hallucinatory sleep. Transitional state to full sleep.

NREM Stage 2

First stage of 'real' sleep.

NREM 3 & 4

Deep sleep, hard to awaken. Mix of waves.

REM Sleep

Body is externally calm; internally aroused. Most dreams, sexual arousal, can't move. Fast brain activity.

When sleep deprived, which sleep do we lost most of?

When we don't get enough sleep, we lost mostly the REM portion of our sleep cycle (last stage).

Sleep Over the Life Span

Shorter sleep cycles in infancy




90 minute cycle emerges around 5 yrs




Childhood --> adulthood = sleep time decreases




Over life span, stages 1 and 2 increase, stages 3 and 4 decrease




REM decreases in late adulthood

Sleep in Other Mammals

All mammals have REM sleep




The larger the herbivore, the less sleep needed




Birds have REM cycles of 2-3 seconds




Many animals sleep with one eye open/one side of brain at one time









Effects of Sleep Deprivation

Fatigue




Impairment of concentration, creativity, communication




Can lead to obesity, hypertension, suppressed immune system




If we are awoken every time we enter REM, we will hallucinate during waking moments

Sleep Walking

NREM activity, rarely remembered. Most common in children. Strong genetic component.

How many times do we dream/night?

4-5 times per night/most have some negative imagery.

Do animals dream?

We are not sure if they dream for sure, but we assume yes.

Do blind people dream?

They do dream, but through non-visual senses; sound, taste, smell, touch.

How many dreams are sexual?

1 in 10 dreams for men




1 in 30 dreams for women

Dream Theories (Freud)

Believed that dreams provided a psychic safety valve for unacceptable feelings.

Manifest Content

Elements of a dream that are consciously experienced and remembered (e.g., dragon chasing you).

Latent Content

Unconscious thoughts, wishes, urges that are concealed in the manifest content of a dream; its underlying meaning (e.g., the dragon is a dark memory from your past).

Information Processing of Dreams

Dreams help us sort out the day's events/consolidate memories.




Critical considerations: why do we sometimes dream about things we have not experienced.

Physiological Function of Dreams

Regular brain stimulation from REM sleep may help develop and preserve neural pathways.




Critical considerations: this may be true, but it does not explain why we experience meaningful dreams.

Activation Synthesis

REM sleep triggers neural activity that evokes random visual memories, which our sleeping brain weaves into stories.




Critical considerations: The individual's brain is weaving the stories which still tells us something about the dreamer.

Cognitive Development

Dream content reflects dreamer's cognitive development -- their knowledge and understanding.




Critical considerations: Does not address the neuroscience of dreaming.

Is all learning just conditioning?

No.

Little Albert Experiment

John Watson conditioned a baby to associate white rats (CS) with a loud noise (US); so as to fear rats (CR).

Pavlov's Legacy

Classical conditioning is one way all species learn to adapt to their environment.

Immune System's Response to CC

Robert Ader and Nicholas Cohen demonstrated that immune system responds to being classically controlled.




When a certain taste accompanies a drug that triggers the immune response (vomiting), the taste itself may trigger the response.

Thorndike and the Law of Effect

Placed cats in a puzzle box with a food reward outside. Recorded the amount of time it took to figure out escape; concluded that rewarded behaviour is likely to recur.

When does memory begin to decline?

Around 25 yrs, memory begins to decline.

Improving Memory

Distributed practice




Make the material meaningful




Active retrieval cues




Mnemonic devices (grouping, chunking, hierarchies)




Minimize interferences




Sleep more




Test yourself

Three Stage Model of Memory

1. Sensory input from the environment is recorded as fleeting sensory memory




2. Information is processed in short term/working memory




3. Information is encoded into long-term memory for later retrieval.

The Retention Curve

Hermann Ebbinghaus




We retain more when our learning involves more time and repetition.

Spacing Effect

Information is retained better when rehearsal is distributed over time.

Recency Effect

People recall the last items in a list better. Possibly short term memory.

Primacy Effect

When exposure to a list if followed by a long delay, people recall the first items better.

Strategies for Initial Encoding of Information

Semantic depth (word's meaning), Rhyme (word's sound), visual judgement (how the word looks).