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31 Cards in this Set

  • Front
  • Back
editor
shapes and arranges shots, scenes, and sequences, putting together the pieces of the film into its final form
rushes or dailies
the first positive prints of take, uncut rolls of film taken directly from the camera and processed as the shooting of the film proceeds
rough cut
an early edited version of the best takes (much like the rough draft of a manuscript)
fine cut
a version much tighter than the rough cut and nearly ready for approval
final cut
final version. includes such elements as special effects, laboratory-produced transitions, and the mix (all sounds at their proper volume levels).
cutting/editing
process of joining pieces, process of editing
continuity
acknowledges that visuals and sound come together in a unique way to create a narrative
cut
One shot simply replaces another on the screen without any apparent transition
match cut
A cut that blends shots so carefully that the switch is unobtrusive and natural
jump cut
If continuity is broken by a cut calling attention to itself from an unnatural jump in space or time
dissolve (or lap dissolve)
gradually merges two images by showing both shots simultaneously for a few seconds. As the second shot becomes stronger, the first becomes less and less visible, gradually disappearing completely
fade out
shows the screen gradually dimming until it is black
fade in
restores light to the screen until a bright image arrives
wipe
One image will "disappear" by being taken over and replaced by another image moving in a pattern across the screen.
flip
shows an image flipping as if someone turned over a coin or a playing card
iris
gradually and softly darkens an image in a circular pattern from the edge of the frame until only a peephole remains visible (similar to wipe)
mask
darkens areas of the screen for optical effects, not transitional, overlays action with shape, like peephole, telescope etc
swish pan
blurs details by sending the camera spinning on its vertical axis
split screen
offers two or more frames of action simultaneously, with the multifaceted action interrelated by being on the screen at the same time
rack focus
moves the focus from one subject to another during a single shot, changing a viewer's attention from one part of the screen to another (blurring the previous point of attention)
180-degree rule or the imaginary line
shots to be taken from one side of an imaginary line through the center of the action
reverse angles
angle opposite the previous shot
thirty-degree rule
camera position varies from another by thirty degrees
a look of outward regard
If an actor sitting alone in a room hears a noise and suddenly looks left, the viewer assumes that the next shot will be through the eyes of the actor and that viewer and actor now see the same thing. A promised move to the left must be followed by the camera seeing what is on the left, or the viewer will be confused.
reaction shot
cuts away from the main action to view a related minor part of what is going on.
slow motion
Film is run through the camera at a rate faster than normal so that it will appear slower than usual when projected. Or the camera can use slow pans or zooms to create the feeling of decelerated time.
fast motion
the camera is run slower than normal so it goes through the projector faster than normal, making an action take place faster than it would in reality
flashbacks
shots (or scenes) from the past inserted into present action (often used subjectively to suggest a memory).
cross-cutting, parallel cutting
moves the viewer between two parallel actions. may slow time.
montage
rhetorical arrangement of juxtaposed shots. combination of shots produces an idea by combining the visual elements of two dissimilar images.
superimpositions (super or double exposure)
display two images simultaneously, causing each to comment upon the other and often evoking an idea more significant than its two parts.